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Dungeon Master CSBuild maps for PC and Super NES / Super Famicom

Dungeon Master CSBuild maps for PC and Super NES / Super Famicom
This page shows two sets of map screenshots from CSBwin tool - CSBuild. The first set is from the PC version dungeon, and the second set is from the Super NES / Super Famicom version dungeon.
You can compare the maps and spot the many differences between them.

Level 00

Level 00 maps are identical for both PC and Super NES / Super Famicom versions.

Dungeon Master (DOS/Super NES) - CSBuild Dungeon Level 00

Level 01

Dungeon Master (DOS) - CSBuild Dungeon Level 01
Dungeon Master (Super NES) - CSBuild Dungeon Level 01

Level 02

Dungeon Master (DOS) - CSBuild Dungeon Level 02
Dungeon Master (Super NES) - CSBuild Dungeon Level 02

Level 03

Dungeon Master (DOS) - CSBuild Dungeon Level 03
Dungeon Master (Super NES) - CSBuild Dungeon Level 03

The Super Famicom / Super NES versions have a room at the southwest with a Mummy generator that is triggered each time you enter the room. You can use it to train your champions. This room is not present in other versions.

Level 04

Dungeon Master (DOS) - CSBuild Dungeon Level 04
Dungeon Master (Super NES) - CSBuild Dungeon Level 04

In the Super Famicom / Super NES versions, there is a ‘Powertowers’ item at (04,21,01) (dead end at the top center of the map), which is not present in any other version of the game.

Level 05

Level 05 screenshots are identical for both PC and Super NES / Super Famicom versions.

Dungeon Master (DOS/Super NES) - CSBuild Dungeon Level 05

Because of the slowness of the Super Famicom / Super NES versions, you can run through the corridor from (05,23,15) to the pressure plate at (05,15,15) without being affected by the triggered teleporters. This ruins the “Test your strengh” puzzle that should require a champion to throw something in the corridor. This is not possible in other versions of the game.

Level 06

Dungeon Master (DOS) - CSBuild Dungeon Level 06
Dungeon Master (Super NES) - CSBuild Dungeon Level 06

The Super Famicom / Super NES versions have an additional room in the northeast corner containing 6 Gigglers. One of them has a Dexhelm item, which is not present in any other version of the game.

Level 07

Dungeon Master (DOS) - CSBuild Dungeon Level 07
Dungeon Master (Super NES) - CSBuild Dungeon Level 07

Level 08

Dungeon Master (DOS) - CSBuild Dungeon Level 08
Dungeon Master (Super NES) - CSBuild Dungeon Level 08

Level 09

Dungeon Master (DOS) - CSBuild Dungeon Level 09
Dungeon Master (Super NES) - CSBuild Dungeon Level 09

Level 10

Dungeon Master (DOS) - CSBuild Dungeon Level 10
Dungeon Master (Super NES) - CSBuild Dungeon Level 10

Level 11

Dungeon Master (DOS) - CSBuild Dungeon Level 11
Dungeon Master (Super NES) - CSBuild Dungeon Level 11

Level 12

Dungeon Master (DOS) - CSBuild Dungeon Level 12
Dungeon Master (Super NES) - CSBuild Dungeon Level 12

Level 13

Dungeon Master (DOS) - CSBuild Dungeon Level 13
Dungeon Master (Super NES) - CSBuild Dungeon Level 13

The passage and stairs allowing to climb back to the upper levels were removed from the Super Famicom / Super NES version. Once the Firestaff is completed, you can only wander in levels 12 and 13.