Dungeon Master II: The Legend of Skullkeep was first released in Japan on December 23, 1993. It was the number one selling game the week after its release. The first English language version was released in 1994 for the Sega CD. After many delays, the U.S. and European versions for Macintosh, PC and Amiga were released by Interplay Productions in 1995 and 1996 (MacPlay, a division of Interplay, published the Macintosh version in the USA).
Japanese title: ダンジョン・マスターll スカルキープ (Dungeon Master II Skullkeep)
The game is available on PC, Amiga, Macintosh, Sega CD (North America) / Mega CD (Europe and Japan), PC-9801, PC-9821, IBM PS/V and FM-Towns.
Release dates: PC-9801: December 23, 1993 FM-Towns: January 28, 1994 Mega CD (Japan): March 25, 1994 PC-9821, IBM PS/V, Macintosh (Japan): September 22, 1994 Sega CD (USA): September 1994 Mega CD (Europe): 1994 PC: August 16, 1995 (July 24, 1995 according to this FAQ) Macintosh (USA): 1995 Amiga, Macintosh (UK): Third week of October 1995
Here are some differences between the versions of the game:
Graphics: The game was designed and released on most platforms (Amiga, Macintosh Japanese, Sega CD / Mega CD, PC-9801, PC-9821, IBM PS/V, FM-Towns) with 16 colors graphics. Interplay decided to upgrade the graphics to 256 colors (and change the style of creatures) for the PC and Macintosh English versions. There are many graphical differences between the PC and Amiga versions. For example, the title and endgame animations are very different. While the PC-9821 has normal graphics, the screenshots on Dungeon Master II for PC-9801 show bad quality dithered graphics.
Movement: In PC-9801, FM-Towns, Sega / Mega CD and PC Beta versions, movement from one square to the next is instant, like in the original Dungeon Master. In Macintosh (English and Japanese), PC, Amiga, PC-9821 and PS/V versions there is a short zoom effect to produce an intermediary step that makes movement more fluid.
Credits: The PC version has an animation for credits.
Music: The game music is not the same in all versions:
There is no music in the PC (Beta version), IBM PS/V and PC-9801 versions.
The Amiga version contains 10 tracks (modules) that are unique to this version.
The PC version contains 29 MIDI tracks. They may sound differently on different sound cards.
The Macintosh (US) version contain 28 MIDI tracks played with a software synthesizer built into the game.
The Macintosh (Japanese), PC-9821, FM-Towns and Sega CD / Mega CD use audio CD tracks that are unique to these versions. The Sega CD / Mega CD version has one less music track than the others.
Screen layouts: As visible on the screenshots on Dungeon Master II for Macintosh page, this version includes two screen layouts: a normal and a compact layout.
Saving/Loading: The Macintosh Japanese and English versions can save the game from the Macintosh menu on top of the screen and allow creating any number of saved game files with the file names of your choice. The Macintosh US version even allows starting a new game and loading a saved game at any time during gameplay from the same menu.
Saved game descriptions: Saved games on Sega CD / Mega CD cannot have descriptions. Saved games on Macintosh also don’t have descriptions but you are free to name the files. On PC-9801, FM-Towns, IBM PS/V, PC-9821, PC and Amiga, descriptions can be defined using these characters: A-Z , . ; : - ( ) ’ ? ! 0-9 digits
Renaming champions: Champion names and titles cannot be changed in PC-9801, FM-Towns, Sega CD / Mega CD, IBM PS/V, PC-9821 and Macintosh Japanese versions. They can be renamed in Macintosh English, PC and Amiga versions using the following characters: A-Z , . ; : - ( ) ’ ? !
Magazine articles
Computer Trade Weekly (United Kingdom)
Dungeon Master II News
Computer Trade Weekly (United Kingdom), Issue No 547 24 June 1995, Page 11
Marukatsu Mega Drive (Japan), Vol 10 Special Edition Marukatsu PC Engine Vol 6 No 2 Issue No 71 10 January 1994, Page 99 - Photo: [Wayne Holder, Doug Bell]
This bug affects all platforms (PC-9801, FM-Towns, Sega CD / Mega CD, PC-9821, IBM PS/V, PC and Amiga) except the Japanese and English Macintosh versions. If you left-click on the eye on the inventory screen to view an object or champion statistics, then the mouse cursor disappears until you release the left mouse button. If you press the right mouse button while also pressing the left one, then the cross to close the inventory screen is incorrectly shown as being pressed (but the inventory is not closed). This is only a minor graphical glitch except on Amiga where the mouse cursor does not reappear like it should when you release the left button.