Well........some people have said that it is very bad to change
the game. Yet we design new levels and new dungeons.
I am still on the fence as to whether I would allow additional
spells in my version of CSBwin. Even as an option. The reasons
against it include those "Don't change a classic" feelings and
issues of being able to maintain the thing in its current, seemingly
rather robust, state.
I have spent a few days writing what I consider a 'nice' editor.
It is a bit in the fashion of DMute with dialog boxes, etc. and a
bit in the fashion of Builder without Hex Editing. It is just started
but the look and feel of it are already apparent.
Now the reason for writing this note: I have been thinking of
designing a dungeon that will be quite impossible without using
an editor and very difficult with access to an editor. (This is why
I am writing my own editor. This is for those two or three people
looking for a challenge. DMute won't do what I want and I
cannot get Builder to work.).
The first thing I notice is that CSB has used about every possible
actuator. There can only be 1021 and it has used 1020. I think I
can make CSBwin use double or triple that many because there
are a couple of unused databases, each of which can contain
This kind of change seems to me to be exempt from the 'Don't
Change a Classic' argument. What would people think of this?
It certainly would make the resulting dungeons inoperable on
the DOS or Atari platforms. And they could not be edited with
the existing editors.