Hack and slash, or hack and run. One or two different areas to break it up, might have been more... This is from one playing to end, not from exploring the game.
It's a different type of dungeon to what you would be used to, even if it is based on another game!
Monsters not dense, but then again one character and no training means a few skeleton blows can kill you. Too easy to progress downwards and avoid combat.
Based on the fact I only did one - the skeleton king... Puzzles were fun to break up levels, so more (even one per level) would have been cool - I rushed, so there could be more subtle ones I missed... sorry!
All levels used, but large areas - you can find the exits quite fast...
I know there was lots I missed - if you like the dungeon, you will want to replay to find the areas you missed, and get some more money for other weapons, etc
Hard to say, I was running through it! I liked the interlink of levels back to the 'home base'.
A speaking pad then the end game would have been better, but at least some nice fights and I was happy I'd got through it to see it. My guy was a wimp, so the fight was interesting, just because a few lucky hits and I would be dead.
Hard to pin down, but there was definitely an atmosphere here linking it all.
Different, but just not me (so sorry if any marks seem unfair!)
Skeleton king area, level 8 for the scary nasties, or having such a weak character against strong opponents and being happy when i could finally chop... simple pleasures :)
Too easy to progress - except for... level 6? ...it was run and find stairs all the way, so just wanted to see ending by the end.