Feels different.
The combat is fairly simple, the puzzles a little more taxing.
Some fun and some head scratchers - the fireball level was fun, the shifting wall maze hard to figure out the secret of.
Another small map *sigh* - easy to progress through the starting levels, but lots to see in the later.
Small so maybe not much reason to rush to replay once you do it.
It's more the puzzles themselves than the craft behind them that catch the eye.
Since there was room to expand, then the game kinda 'ends' - though the proceeding level was cool so it ends on a nice note.
The start and end have a great 'feel', I hate mapping os the middle kinda lost me in 'feel'.
Another dungeon that ends too soon (see sphenx test dungeon)!
The fireball level, the RA level.
Having to restart because some ways of doing things dead end you so you cannot complete the game :(
Straightforward, areas of exploration and combat.