I think it has a feel all of its own.
In a bad way, because I couldn't finish it (characters starved to hip deep in clubs and armour!) - before that, 7 - good progression of difficulty.
Good puzzles, good progression, but nothing you will scratch your head over for too long.
Uses the levels well, but there isn't that many!
It's linear, so I think once you solve it you've solved it - the fact that there are lots of new characters with new stats could keep you coming back through.
There are a number of nice set pieces like the knight room, flame room and the building up of the original room as you progress.
I don't know how close I was to the finish... The fact I died still fighting was frustrating though... But I did keep fighting til the end!
Definite feel to the game, the construction as you walk the various paths feel is... tight? Hard to describe.
Very playable, good even though small - if only Sphenx wasn't busy with editors that were cool I'd be wishing he'd build a full dungeon!
The knight room.
Not managing to finish because of death by monster flood.
Despite being small, good puzzles, linear progression, though monster flood troubles meant I don't think I could finish it!