Come on, no two levels are the same! Large fights, tight corner fights, levels with key fun, maze levels, arenas, alot of puzzles - of course this means you will hit at least one type/puzzle you hate I guess :)
Tried to make it a logical step after DM, but I think the puzzles are original.
Aiming it as an alternate to DM (assume beginner, gradual build up of difficulty) gave way to wanting to challenge the DM people around!
I think they are very original, but balanced by being oscure most of the time :(
All the levels used, even if alot aren't as large.
Dunno, it was designed with alot of secrets and alternate paths, but do people want to play it again!
Good puzzle craft, but nothing that taxes the DM engine. I like the fires of barabus and fighting librasulus personally :)
Two endings, with some nice touches that I like.
Hopefully nice driving story, and logic to your progression/the end.
Personnally I find too much wrong with it, but there we go :)
Using all three keys at the end, fighting the lost champions in the secret on 5, the lightning room past the arena on level 8.
Traps obscure, fight on one of the level 3 paths can be evil if you don't figure the way to coast through, the level 10 maze bores me and I cheat in DMute to find the path when I play tested :)
What the heck, may as well review my own game!
Bugs: Level 9 - those fireballs do slow down!