It's pretty much the same as DM, nice puzzles, nice hack and slash. I'd say that the end is harder than DM, but that just adds to the gameplay element.
Ok, most of the game is based on redoing the original dungeon, but whether it's original excecution in level 8 and 10, fresh feels because of completely different paths in level 5, and 6, entirely new level in 12 or just new puzzles, there are enough twists too keep it from going from familiar to unoriginal.
About the same as DM until 12, where it steps up a notch. One or two head scratching new puzzles too, but nothing that isn't doable.
While a lot has been left alone, there are enough good new puzzles to keep the interest - my only complain would be the object throwing ones in level 12 - watch what you use, you never get them back.
Big enough - uses the original dungeon to the fullest.
Personally there is too much like DM, and I've solved the cool puzzles, so don't know if I'd replay. But for someone who hasn't played original DM that much, then as replayable as any other.
Some nice puzzle exceution.
Better end layout than the original, though Lord Chaos wasn't contained and took a holiday, so made it slightly easier to deal with his minions.
It all feels like DM, just as good. I liked level 6...just had a great feel. I liked that level 12 had biases for each area without throwing it in your face
Good, while in the end it's the DM dungeon, there is enough originality to make you want to play it, and want to see a completely new dungeon.
Level 12 - great start to the level, great completely original puzzles.
Not getting items back on level 12. The firestaff guardian was way too easy to kill due to placement.