As with 'The Grave of King Millias' dungeon, retains DM feel beautifully, while still being original in traps.
Lack of food/water killed me, otherwise wouldn't have been a problem.
More good original puzzles.
Smaller size and more straightforward.
Early days of DMuting, but the 'madness of the Grey Lord's mind was cool.
Just having an original DM story made the atmosphere great.
A worthy successor to DM if short and not as difficult. A DM 1 1/2, nice filler while waiting for CSB :)
Being able to jump right to the Firestaff if you want, and actually taking out the golem with a lucky hit!
Running out of food and water - all because I couldn't solve a puzzle!
The eight RA keys are the same... test keys left in that shouldn't be available, I believe.