Once I started I was up 'til the early hours.
Good start, original layout, some nice new traps.
Some bits were very difficult, others maybe too easy. Not for a complete beginner
Interesting puzzles kept you hooked.
Very large. Used a lot of the available space.
Just starting a one man attempt!
Nothing too complex: this dungeon shows that you don't need a lot of hex editing or OTT dmuting to achieve a great result.
The last battle was hard, and the demon fighting at the top of each tower was great and added to the build up.
Everyone has an interpretation of what 'atmosphere' is, but for me it was a certain 'feeling' in different parts of the dungeon, such as spookiness, fear, alarm, relief or satisfaction.
The whole concept was expertly done, and flowed from one section to the next fluidly. Some great fights, the start and the finish (not to mention the bits in the middle) and the 'atmosphere' add up to an enjoyable experience, and in my opinion is the best dungeon to date.
I liked the scorpion traps, as I had no freeze boxes so had to be quick on the mouse. Hard but not impossible.
The knights in the 'matrix'. Generated too many in my opinion so got a little tedious hacking my way through. Also too many Inquisitors, did I count three?!
Finally I would say this was for the artisan/adept player who has had a go at some simpler dungeons first. I completed it in about 3 days but at the rate my (novice!) sister is going it will be Christmas by the time she gets done. But she will not give in which shows how addictive it really is...