Some good parts that kept interest high.
New puzzles, good integration, shows the added power of RTC.
Nothing too hard, good for a seasoned player.
Nice new stuff which worked well.
Fairly large, some bits overly so.
I got a feeling I missed a lot so I will have another go.
If this was done on normal DM PC it would be impossible so I applaud Sophia for learning the new format. Well done.
Good build up but an anticlimax.
I liked the feel of this dungeon, it gelled together well.
A flawed diamond. But possibly the best yet, a fantastic DM mind. Look forward to more.
I liked having to drop down the pit ti get the RA key from the beholder, this was a good test of speed and skill and worked well.
Wondering round at the end missing the iron key. I believe these keys should have being different as you had the tendancy to use them earlier on. Also, I thought the implentation of monsters wasn't too good, and detracted from the story and made some bits tedious. The knights were particularly easy and were a surprise.
Story: 6. Can't complain!