This page is the result of the work of several people. It contains the data extracted from the creature descriptors found in graphics.dat item 559.
Please go to Technical Documentation - Dungeon Master and Chaos Strikes Back Graphics.dat: Item 559 for the documentation of these descriptors and credits for people who helped decoding the data.
Notes: This value is ignored for non material creatures and the door always closes normally without causing any damage to such creatures.
Projectiles cannot fly over creatures, even the small ones.
Attribute | Giant Scorpion
Scorpion |
Swamp Slime
Slime Devil |
Giggler | Wizard Eye
Flying Eye |
Pain Rat
Hellhound |
Ruster | Screamer | Rockpile
Rock pile |
Ghost
Rive |
Stone Golem | Mummy | Black Flame | Skeleton | Couatl | Vexirk | Magenta Worm
Worm |
Trolin
Ant Man |
Giant Wasp
Muncher |
Animated Armour
Deth Knight |
Materializer
Zytaz |
Water Elemental | Oitu | Demon | Lord Chaos | Red Dragon
Dragon |
Lord Order | Grey Lord |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Index of graphic definition | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
Index of attack sound definition | 4 | 0 | 6 | 0 | 1 | 0 | 3 | 0 | 2 | 7 | 2 | 0 | 8 | 0 | 0 | 5 | 7 | 0 | 8 | 0 | 0 | 3 | 0 | 0 | 1 | 0 | 0 |
Size | 2 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | 2 | 2 | 2 | 2 |
Side attack | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Prefer back row | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 |
Attack any champion | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Levitation | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 1 |
Nonmaterial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Height | 1 | 1 | 2 | 1 | 2 | 3 | 2 | 2 | 0 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Drops items | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
Absorb items | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 |
See invisible | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 |
Night vision | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 1 |
Archenemy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 |
Additional front image graphics | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 0 |
Mirror front image | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 0 |
Side graphic | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 0 |
Back graphic | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 0 |
Attack graphic | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 |
Mirror and shift front image at distance 2 | 0 | 0 | 3 | 0 | 3 | 3 | 0 | 0 | 0 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 3 | 0 | 3 | 0 | 0 |
Mirror attack image | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 0 |
Mirror attack image during attack | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
Maximum Horizontal Offset | 2 | 2 | 2 | 3 | 2 | 1 | 0 | 0 | 1 | 3 | 1 | 0 | 2 | 3 | 1 | 1 | 2 | 3 | 2 | 2 | 0 | 2 | 1 | 0 | 1 | 0 | 0 |
Maximum Vertical Offset | 1 | 2 | 1 | 2 | 2 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 2 | 0 | 1 | 2 | 3 | 2 | 3 | 0 | 2 | 1 | 0 | 2 | 0 | 0 |
Movement duration | 8 | 15 | 3 | 10 | 9 | 20 | 120 | 185 | 11 | 21 | 17 | 255 | 7 | 5 | 10 | 18 | 13 | 1 | 14 | 5 | 25 | 7 | 10 | 12 | 13 | 12 | 12 |
Attack duration | 20 | 32 | 5 | 21 | 8 | 18 | 10 | 15 | 16 | 14 | 12 | 8 | 7 | 10 | 20 | 19 | 8 | 16 | 6 | 18 | 25 | 15 | 14 | 22 | 28 | 22 | 22 |
Armor | 55 | 20 | 50 | 30 | 45 | 100 | 5 | 170 | 15 | 240 | 25 | 45 | 22 | 42 | 47 | 72 | 28 | 180 | 140 | 15 | 75 | 33 | 68 | 255 | 110 | 255 | 255 |
Base Health | 150 | 110 | 10 | 40 | 101 | 60 | 165 | 50 | 30 | 120 | 33 | 80 | 20 | 39 | 44 | 70 | 20 | 8 | 60 | 33 | 144 | 77 | 100 | 180 | 255 | 180 | 180 |
Attack power | 150 | 80 | 10 | 58 | 90 | 30 | 5 | 40 | 55 | 219 | 20 | 105 | 22 | 90 | 75 | 45 | 25 | 28 | 105 | 61 | 66 | 130 | 100 | 210 | 255 | 210 | 210 |
Poison | 240 | 15 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 35 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Defense | 55 | 20 | 110 | 80 | 65 | 30 | 5 | 10 | 80 | 35 | 40 | 60 | 80 | 88 | 90 | 35 | 41 | 150 | 70 | 65 | 50 | 60 | 75 | 130 | 70 | 130 | 130 |
Sight range | 3 | 2 | 6 | 10 | 4 | 2 | 1 | 3 | 3 | 3 | 4 | 4 | 3 | 3 | 5 | 1 | 3 | 2 | 5 | 8 | 1 | 2 | 4 | 9 | 5 | 9 | 9 |
Detection range | 1 | 1 | 3 | 2 | 5 | 2 | 1 | 4 | 4 | 0 | 2 | 3 | 0 | 3 | 3 | 10 | 3 | 4 | 0 | 2 | 3 | 5 | 3 | 3 | 6 | 3 | 3 |
Spell casting range | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 4 | 6 | 2 (a) 3 (b) |
6 | 6 |
Bravery | 9 | 10 | 0 | 10 | 15 | 3 | 15 | 12 | 6 | 15 | 9 | 10 | 9 | 3 | 5 | 10 | 4 | 15 | 15 | 7 | 7 | 6 | 15 | 3 | 7 | 3 | 3 |
Experience class | 9 | 3 | 1 | 6 | 8 | 3 | 0 | 5 | 6 | 11 | 4 | 5 | 5 | 7 | 9 | 5 | 1 | 9 | 10 | 12 | 6 | 9 | 13 | 15 | 15 | 15 | 15 |
Suicidal | 2 | 3 | 7 | 9 | 5 | 4 | 1 | 2 | 4 | 3 | 5 | 5 | 6 | 5 | 13 | 1 | 2 | 1 | 7 | 10 | 7 | 6 | 11 | 15 | 11 | 15 | 15 |
Fire resistance | 7 | 4 | 3 | 3 | 3 | 8 | 6 | 14 | 12 | 15 | 1 | 15 | 6 | 3 | 5 | 9 | 2 | 0 | 15 | 5 | 10 | 5 | 5 | 11 | 12 | 11 | 11 |
Poison resistance | 8 | 14 | 2 | 11 | 10 | 5 | 7 | 6 | 15 | 15 | 15 | 15 | 15 | 6 | 3 | 11 | 3 | 0 | 15 | 15 | 14 | 8 | 10 | 15 | 6 | 15 | 15 |
Attack display duration | 4 | 4 | 2 | 3 | 3 | 5 | 2 | 4 | 6 | 3 | 3 | 4 | 2 | 2 | 4 | 3 | 2 | 2 | 3 | 7 | 5 | 4 | 4 | 4 | 5 | 4 | 4 |
Animation speed | 5 | 8 | 2 | 1 | 4 | 6 | 15 | 15 | 1 | 15 | 8 | 1 | 3 | 1 | 6 | 5 | 3 | 1 | 4 | 1 | 4 | 2 | 2 | 6 | 4 | 6 | 6 |
Attack animation speed | 2 | 3 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 4 | 4 | 1 | 1 | 1 | 6 | 2 | 3 | 1 | 1 | 1 | 3 | 2 | 1 | 5 | 4 | 5 | 5 |
Wound Feet | 0 | 1 | 0 | 0 | 3 | 6 | 4 | 3 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | 2 | 2 |
Wound Legs | 4 | 4 | 2 | 1 | 9 | 13 | 8 | 9 | 3 | 2 | 2 | 9 | 3 | 3 | 6 | 12 | 3 | 1 | 3 | 4 | 9 | 3 | 2 | 5 | 3 | 5 | 5 |
Wound torso | 13 | 12 | 13 | 9 | 14 | 15 | 12 | 13 | 11 | 9 | 11 | 13 | 10 | 10 | 13 | 15 | 12 | 7 | 10 | 12 | 13 | 12 | 9 | 11 | 12 | 11 | 11 |
Wound head | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Damage type | 4 | 3 | 0 | 5 | 4 | 3 | 6 | 4 | 6 | 3 | 3 | 1 | 4 | 4 | 5 | 4 | 3 | 4 | 4 | 5 | 3 | 4 | 3 | 5 | 4 | 5 | 5 |
Word02Bits15-14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Word04Bit6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Word04Bit11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Byte0D | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Word0EBits7-4 | 5 | 3 | 7 | 0 | 5 | 3 | 1 | 6 | 2 | 2 | 2 | 1 | 1 | 4 | 3 | 10 | 4 | 3 | 0 | 5 | 8 | 9 | 4 | 6 | 4 | 6 | 6 |
Word10Bits3-0 | 11 | 9 | 10 | 10 | 15 | 8 | 1 | 4 | 4 | 15 | 7 | 5 | 6 | 4 | 2 | 11 | 8 | 13 | 15 | 7 | 9 | 10 | 9 | 7 | 12 | 7 | 7 |
Word12Bits3-0 | 6 | 2 | 5 | 12 | 4 | 3 | 4 | 3 | 8 | 7 | 5 | 9 | 3 | 8 | 11 | 3 | 1 | 4 | 10 | 6 | 7 | 9 | 13 | 15 | 13 | 15 | 15 |
Word12Bits15-12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Word14Bits15-12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Byte19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
(a): Dungeon Master for Atari ST versions 1.0 English (1988-12-08) and 1.0 English (1988-12-11).
(b): Dungeon Master for Atari ST versions 1.1 English, 1.2 English, 1.2 German, 1.3 French, Chaos Strikes Back for Atari ST versions 2.0 English and 2.1 English and Dungeon Master for Amiga v2.0 English.
Hardcoded abilities are defined in the game engine itself and not in data files. It means that you cannot edit the data files to give these abilities to other creatures or to remove these abilities from the creatures defined in the code. Of course this could be done by hacking the code itself, but this would not be an easy task.
The ability of Gigglers to steal items from champions' hands is hardcoded.
Any creature can walk through illusionary walls if it saw you doing so (depending on its sight range). [Tested by Adamo]