Some novel concepts, new ideas, lots of new items and monsters. The level progression and layout was similar to the last few dungeons: find the key, find the dead warriors and get their weapons.
On the easy side. Monsters while new, were quite similar and easy to kill. Some physical puzzles but nothing taxing.
Very few - it is a dungeon for those who like to find the keys, kill the baddies and move on. That said the pressure pad puzzles were good.
Pretty big, quite a lot of larger levels.
I'll probably have another go as to try and understand the story more.
A double edged sword. Lots of creative ideas but not always implemented well or in the right areas.
Interesting finish in the bar! Novel ending, but as above not sure what I had achieved. Actual 'ending' is elsewhere.
OVERALL: 6.5
A flawed diamond. Shows a lot of promise at the start but ultimately a few areas detracted from the feel and needed more substance and variety in the actual game.
The start and the end. Good imaginative ideas and use of graphics. Obviously a lot of work gone in here.
Stamina and lack of magic. Similar to last dungeons. Odd weapons and didn't understand morale.
Recommended.
Great start with the tavern, and new graphics and ideas appreciated. However not really sure I got the story! No magic was interesting but I think flawed as constant injuries meant you relied on the fruit plus stamina drain was annoying. Basic hack and slash, but with some twists. Enough to keep you entertained.