Initially conceived as an expansion set for Dungeon Master, Chaos Strikes Back was finally released as a standalone game in 1989. It is based on the same engine as Dungeon Master with minimal changes. It features many new graphics and a new dungeon much more difficult and non linear.
Chaos Strikes Back is available on several platforms like Atari ST, Amiga, X68000, PC-9801 and FM-Towns but not PC.
Although there is no official port of the game for PC, Paul R. Stevens (firstname.lastname@example.org) did that tremendous job based on the Atari ST version, and the result is Chaos Strikes Back for Windows (and Linux, MacOS X, Pocket PC).
I gathered the Chaos Strikes Back reference information you will find on this site by playing with the Amiga version of Chaos Strikes Back, and by using the DMute for PC v1.4 editor.
There was a Gor Coin supplied in the box with some versions of Chaos Strikes Back. An interesting thing to note is that there was a slightly different coin used in Japanese versions. The following image allows for an easy comparison with the Japanese coin on the right:
The face is slightly different on the two coins, and the HH symbol just above 'GOR' is missing on the Japanese coin.
On the other side, the symbol below the text 'Danger Thus Reveals Its Face' is much smaller on the Japanese coin.
[Information supplied by Howard Feldman from Museum of Computer Adventure Game History]
Here are some differences between the versions of the game:
- Endgame animation: The Amiga and X68000 versions have an endgame animation that is not present in the Atari ST version.
- X68000: The X68000 version has FM Music.
- PC-9801: The PC-9801 version also has FM Music (Title, Prison door, Introduction). The color palette is more limited than in other versions: creature graphics use less colors making some of them look strange, and there are only 3 light levels.
- In the Atari ST version, you cannot drink straight from the water fountains, you have to use a Flask or a Waterskin. In the Amiga version, you just have to click on the fountain to drink.
- In the Atari ST version, you cannot click on walls. In the Amiga version, real walls will produce some sound while fake walls will be silent.
- In the Atari ST version, there is no sound when creatures move in the dungeon and when you use War Cry or Blow Horn, unlike in the Amiga version.
Chaos Strikes Back was ported to Macintosh but never released.
Dungeon differences between Atari ST and Amiga versions
Here are some differences in the dungeon between the Atari ST and the Amiga versions (thanks to Antman (email@example.com) who posted most of them in the forums).
In the Atari ST version:
- At (04,35,16), a pressure pad opens up the wall at (04,32,16), revealing a lock. If you use Lock Picks, the walls on your left and right sides will also open. There are no opening walls in the Amiga version.
- At (04,29,19), there is no Magic Map as in the Amiga version.
- At (04,32,18), there is only one Ven Potion instead of two in the Amiga version.
- At (04,21,21), there is no scroll. In the Amiga version, there is a magical creature identification scroll which reads the name of the creature in front of you (or "No creature" if there isn't one).
- At (04,34,28), there is only one Magical Box (Green) instead of two in the Amiga version.
- At (05,15,01), there is no alcove. In the Amiga version, an alcove here contains a scroll with the magic map spell "Oh Gor Dain".
- At (05,07,10), there is no alcove. In the Amiga version, an alcove here contains a scroll with the magic map spell "Oh Gor Ros".
- At (05,21,27), an Iron Key Lock was added in the Amiga version.
- At (05,25,11), the scroll is a map of your surroundings (look at the map of level 5 and see hint number 29 from the Hint Oracle: the party is standing at the O (05,25,11), the A button will open the A wall, etc.).
In the Amiga version, it reads "Press westward".
- At (06,24,23), there is no scroll. In the Amiga version, there is a scroll with the magic map spell "Zo Ir Neta".
- At (06,10,25), there is an empty Waterskin. In the Amiga version, the waterskin is full, and there is also food (Cheese, Bread, Corn, Apple).
- At (07,27,07), a wall was added in the Amiga version. It is opened by an also added invisible pressure plate at (07,24,10).
- At (07,30,10), there is a Iron Key Lock which was removed in the Amiga version.
- At (07,15,06), there is no Magical Box (Green) unlike in the Amiga version.
- At (08,26,28), there is a button on the wall which is not present in the Amiga version.
- At (08,06,35), the scroll in the chest reads "Grynix ernum quey ki skebow rednim u os dey wefna enocarn aquantana":
If someone has an explanation about the meaning of this scroll, please post in the forum topic "Quest for the Holy Scroll" topic at dungeon-master.com forums.
In the Amiga version, this scroll has the magic map spell "Oh Gor Ku".
According to Bob Retelle who was a consultant for FTL and wrote hint books for both Dungeon Master and Chaos Strikes Back, this scroll is "Another red herring... this was left over from something that was going to be included in the game, but was left out at the last minute... don't worry about it, the scroll can't be decoded..."
- At (09,21,30), there is an Iron Key, whereas in the Amiga version it is an Onyx Key.
- At (09,27,13), there is nothing, but in the Amiga version, there is an invisible pressure pad that activates the creature generator at (09,28,18).
- At (09,31,14), there is an invisible teleporter for creatures only. In the Amiga version, this teleporter was moved to (09,24,11).
Japanese advertisement for Chaos Strikes Back
[Supplied by X680x0 repository]
Chaos Strikes Back Article published in British magazine 'ST Action', Issue #23 March 1990, Page 64
[Supplied by The Boggit]
Dungeon Master and Chaos Strikes Back Sound Effects