Dungeon Master II for Amiga was released only in Europe.
Note that Dungeon Master II for Amiga cannot be played from floppy disks and must be installed on hard disk.
You can also download this game from the Planet Emulation web site. From the main page, click on "Amiga" in the "Ordis" section of the menu on the right. In the ROMs section, click the link "Commodore Amiga - Games - ADF". Click the "D" letter on top of the page, then find Dungeon Master II in the list.
There are also programs that allow running some game versions from a hard disk: http://dmweb.free.fr/?q=view%2FLinks&tid=64
See also: How to play Amiga games under Windows? (Dungeon Master, Chaos Strikes Back and Dungeon Master II)
The original MOD files were created with 'The Player 4.1a' (see https://www.exotica.org.uk/wiki/The_Player_4.x).
The music was recorded with the WinUAE emulator and converted to .mp3 files.
File name Track index (as in CD.DAT) |
Maps where the music is played |
---|---|
SK00.MOD![]() |
15. Level 6 Lightning Clan - North (Wolves) 25. Level 6 Cloud Clan - Southwest (Tree Gorgons) 29. Level 6 Moon Clan - Forest (Axemen) 30. Level 6 Moon Clan - Village |
SK01.MOD![]() |
01. Level 1 Skullkeep - Roof 02. Level 2 Skullkeep - Lightnings corridor 04. Level 3 Skullkeep - Ram trap 08. Level 5 Skullkeep - Fire corridor (Dark Vexirk) 12. Level 7 Skullkeep - Underground (West) (Dru Tan) 21. Level 7 Skullkeep - Underground (North) (Tiger Striped Worms) 24. Level 6 Cloud Clan - Merchant - Magick 31. Level 6 Moon Clan - Bad Merchant - Weapons 32. Level 6 Moon Clan - Bad Merchant - Armors 34. Level 6 Moon Clan - Bad Merchant - Clothes 40. Level 7 Skullkeep - Underground (East) (Skeletons) |
SK02.MOD![]() |
13. Level 8 Skullkeep - Underground (Flame Orbs) 18. Level 6 Sun Clan - Merchant - Weapons 19. Level 6 Sun Clan - Merchant - Food 20. Level 7 Lightning Clan - Underground 26. Level 6 Skullkeep - Ground floor (Ghosts, Gigglers) 28. Level 6 Sun Clan - Merchant - Clothes and Armors 35. Level 7 Sun Clan - Underground (Cavern Bats) 43. Level 6 Skullkeep - Secret Entrance (Cavern Bats) |
SK03.MOD![]() |
00. Level 7 Sun Clan - Hall of champions 10. Level 6 Skullkeep - Furnace 16. Level 6 Sun Clan - Village 22. Level 6 Sun Clan - Torham's Home 37. Level 6 Skullkeep - Pyro Wagons - Unreachable Room |
SK04.MOD![]() |
23. Level 6 Cloud Clan - Crypt 36. Level 7 Cloud Clan - Underground |
SK05.MOD![]() |
03. Level 2 Skullkeep - Crystal room (Void entrance) 07. Level 4 Skullkeep - Vacuum fuse (Archer-Guard, Flying chest) 27. Level 6 Sun Clan - Northwest - Obelisks (Vortexes) |
SK06.MOD![]() |
14. Level 6 Sun Clan - North (Thorn Demons) 33. Level 6 Sun Clan - South - Skulkeep Entrance (Digger Worms) 39. Level 6 Lightning Clan - South (Thieves) 41. Level 6 Cloud Clan - Northeast 42. Level 6 Moon Clan - West (Thieves) |
SK07.MOD![]() |
38. Level 10 Void (Dragoth) |
SK08.MOD![]() |
17. Level 6 Cloud Clan - Cemetary |
SK09.MOD![]() |
05. Level 3 Skullkeep - Moving teleporters (Ghosts) 06. Level 4 Skullkeep - 7 doors puzzle 09. Level 5 Skullkeep - Boiler 11. Level 6 Skullkeep - Main Entrance |
Swoosh https://www.youtube.com/watch?v=sL6H7uoIGzM
Logo https://www.youtube.com/watch?v=EayDqpYbRfE
Title https://www.youtube.com/watch?v=g1uEG33WVQA
Ending https://www.youtube.com/watch?v=cq2mNQjSGV4
This Amiga animation was captured with the WinUAE emulator. The video was then compressed with Smacker by RAD Game Tools. The executable file has the player built-in (for Windows 9x/NT/2000/XP) so you don't need to download it separately.
You can check the Dungeon Master II Hints page to learn how to view the ending animations without actually finishing the game.