Screenshots

Dungeon Master for Super Famicom (Japan)
Overview
Publisher: JVC
Release date: December 20, 1991
Retail price: ¥9800
Catalog number: SHVC-V2
Scans
- Overview

- Box

- Manual

- Cartridge

- Note

- Registration Card

Dungeon Master for Super NES (North America)
Overview
Publisher: JVC Musical Industries, Inc.
Release date: June 1993
Catalog number: SNS-V2-USA
Scans
- Overview

- Box

- Manual
- This book is Copyright © 1992 by JVC Musical Industries Inc.

- Cartridge

- Information Booklet

- Advertisement

Dungeon Master for Super NES (Europe)
Overview
Publisher: JVC
Distributor: Marubeni
Release date: 1992
Catalog number: SNSP-V2
Scans
- Box / Cartridge

[Supplied by The Legacy]
Missing: Scans of the Dungeon Master for Super NES European Manual and Cartridge
If you can help, please
E-mail me! Check
Contributions wanted for a list of other missing content.
Downloads
DM-Game-SNES.rar
- Dungeon Master for Super NES version 1.0 (English, NTSC)
- Dungeon Master for Super NES version 1.0 (English, PAL)
Note: Both English versions contain a bug that is not present in any other version of the game, including both Japanese SNES versions: As shown on the screenshots below, 'master' skill level names are prefixed with characters ' ' 'a' 'b' 'c' 'd' 'e' instead of the appropriate power symbols
.

- Dungeon Master for Super Famicom version 1.0 (Japanese NTSC)
Note: This version contains two bugs that were fixed in version 1.1 and in both English versions:
- If you come back to the dungeon entrance with the Firestaff (not completed with the power gem) to see the alternate ending, the game hangs and the saved game data is corrupted so that you cannot restore it anymore.
- There is a small bug with Hissssa's name: If you open the inventory of a champion other than Hissssa then move to Hissssa's inventory, then Hissssa's name does not fully overwrite the previous champion name. On the screenshot below, the other champion (Alex) is the party leader: his name was printed in yellow and the last character of his name remains on screen, following Hissssa's name printed in gray (right above the eye icon).

- Dungeon Master for Super Famicom version 1.1 (Japanese NTSC)
See also:
How to play Super NES / Super Famicom games under Windows? (Dungeon Master)
What is a Super NES / Super Famicom?
Videos
Dungeon Master for Super NES Trailer: http://www.moddb.com/games/dungeon-master/videos/snes-trailer
Dungeon Master for Super NES - Intro (English) http://www.youtube.com/watch?v=k3mR5Yu5pB4
Dungeon Master for Super NES - Outro (English) http://www.youtube.com/watch?v=uCbACeFvGn0
Dungeon Master for Super Famicom - Intro (Japanese) http://www.youtube.com/watch?v=HmvkTiDwAWs
Dungeon Master for Super Famicom - Outro (Japanese) http://www.youtube.com/watch?v=Kw0UkO1OtZc
Flyers


Music
Game_Dungeon.Master_US_SuperNES_SPC.Music.7z
- This archive contains 19 SPC files from Dungeon Master for Super NES / Super Famicom. SPC files contain a dump of the console's sound chip RAM. See table below for a description of each file.
[Source: http://snesmusic.org/v2/profile.php?set&selected=773 ]
In order to play these files, you can use SNESAmp which is a Winamp plug-in that can also be used with XMPlay. There are also many other tools and players on SPC Players/Utilities page at Zophar's Domain.
- MP3 recordings
- The following MP3 files were recorded with Audacity while the game was running in the bsnes emulator. The game ROM was modified to change which track to play in the Hall of Champions at (00,08,04) to make it easy to play all tracks and two unused tracks were also found.
In the game, music starts playing when the party moves to the listed square coordinates. The track numbers are those used internally by the game.
Track index |
Where the music is played
(Level, X, Y) |
Corresponding SPC file name
and description |
Game - Dungeon Master - US - SuperNES - Swoosh |
Title screen |
dm-01.spc Swoosh |
Game - Dungeon Master - US - SuperNES - Track 00 |
Unused |
No SPC file available yet |
Game - Dungeon Master - US - SuperNES - Track 01 |
(00,08,04) |
dm-04.spc Hall of Champions |
Game - Dungeon Master - US - SuperNES - Track 02 |
(02,14,27) |
dm-06.spc Chambers of the Guardian |
Game - Dungeon Master - US - SuperNES - Track 03 |
(02,25,22), (04,08,20) |
dm-07.spc Room of the Gem, After Teleports |
Game - Dungeon Master - US - SuperNES - Track 04 |
(09,19,39) |
dm-15.spc Scorpions! |
Game - Dungeon Master - US - SuperNES - Track 05 |
(07,45,14) |
dm-13.spc Gigglers |
Game - Dungeon Master - US - SuperNES - Track 06 |
(02,12,14), (04,26,17) |
dm-08.spc The Matrix, Forever Room |
Game - Dungeon Master - US - SuperNES - Track 07 |
(09,13,22) |
dm-14.spc Choose your Fate |
Game - Dungeon Master - US - SuperNES - Track 08 |
Entrance
(01,15,40), (13,49,38) |
dm-03.spc Entrance, Power Gem, End screen |
Game - Dungeon Master - US - SuperNES - Track 09 |
(01,07,26), (03,12,08) |
dm-05.spc Screamers |
Game - Dungeon Master - US - SuperNES - Track 10 |
(05,13,25), (08,20,36) |
dm-11.spc RiddleRoom, NotRock |
Game - Dungeon Master - US - SuperNES - Track 11 |
(06,19,11) |
dm-12.spc Tomb of the Firestaff |
Game - Dungeon Master - US - SuperNES - Track 12 |
(05,25,18) |
dm-10.spc I Hate Cowards |
Game - Dungeon Master - US - SuperNES - Track 13 |
(03,28,30), (12,37,41) |
dm-09.spc Prepare to meet your Doom, Lord Chaos |
Game - Dungeon Master - US - SuperNES - Track 14 |
(11,36,45) |
dm-17.spc The Lone Knight |
Game - Dungeon Master - US - SuperNES - Track 15 |
Introduction |
dm-02.spc Introduction |
Game - Dungeon Master - US - SuperNES - Track 16 |
End credits |
dm-18.spc End credits |
Game - Dungeon Master - US - SuperNES - Track 17 |
(10,13,10), (11,21,42) |
dm-16.spc Clockwise |
Game - Dungeon Master - US - SuperNES - Track 18 |
Unused |
dm-b01.spc |