Contents

Dungeon Master Creatures

Overview

There are 27 kinds of creatures in Dungeon Master, and many creature generators triggered by walking in the dungeon.

The Dungeon Master Creatures names on this site are those found on page 12 of the Hint Book - Dungeon Master Adventurer's Handbook, which is the official Dungeon Master hint book. The internal names are also the same and can be found inside the graphics.dat file of both Dungeon Master for PC version 3.4 Multilingual and Dungeon Master for Amiga version 3.6. Note that in these two versions the French and German creature names contain the Chaos Strikes Back creature names instead. This does not cause any real issue anyway as these internal names are intended for the "No creature" scroll that is only found in Chaos Strikes Back and not in the Dungeon Master dungeon.

You will find all the characteristics and abilities of creatures on Technical Documentation - Dungeon Master and Chaos Strikes Back - Creature Details.

Fighting tips:

  • Open a door, wait for a creature to stand in it, then close it. Most creatures will take damage.
  • Close a pit, wait for a creature to stand on it, then open it. Most creatures will die by falling.
  • If the party enters a square containing a creature by falling in a pit of through a teleporter (a 'telefrag') then the creature is instantly killed. For example, with some luck you may avoid fighting the dragon on the last level of the Dungeon Master dungeon by falling from a pit on the level above. Also, if a creature gets teleported to a map where that creature type is not allowed, the creature is killed instantly.

Mummy

Dungeon Master Creature - Mummy Dungeon Master Creature (Super NES) - Mummy
Groups: 1-4
Spells: None
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 38 Mummies: (01,06,16) (01,27,16) (01,24,27) (01,27,34)(3) (01,03,32)(4) (01,01,33)(2) (02,12,32)(2) (02,11,23)(4) (02,32,21)(4) (02,22,31)(3) (03,07,05) (07,35,37)(3) (07,21,36)(4) (07,50,30)(4) (07,50,18)
  • 1 Generator: (07,23,20)(1-4)

Screamer

Dungeon Master Creature - Screamer Dungeon Master Creature (Super NES) - Screamer
Groups: 1-4
Spells: None
Item(s) dropped when killed: Screamer Slice (1-2)
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 30 Screamers: (01,04,27) (01,11,19) (01,13,18)(4) (01,22,19)(2) (01,31,23) (01,16,30)(2) (01,20,43)(4) (01,08,38)(4) [Torch, Empty Flask] (01,05,38) [Throwing Star] (03,21,28)(4) [Gold Coin] (03,01,15)(4) (04,21,16)(2)
  • 2 Generators: (03,08,14)(2) (03,00,17)(1-4)

Note: The design of this creature was inspired by the Shrieker in the 'Dungeons and Dragons' pen-and-paper role-playing game.

Rockpile

Dungeon Master Creature - Rock Pile Dungeon Master Creature (Super NES) - Rock Pile
Groups: 1-4
Spells: None
Item(s) dropped when killed: Rock (0-2), Boulder (1-2)
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 13 Rockpiles: (02,13,34) (02,06,29)(2) (02,26,19)(2) (02,32,17)(2) (02,32,36)(2) (03,26,28) (03,21,24)(3) [Gold Coin]
  • 1 Generator: (03,07,23)(1)

Trolin

Dungeon Master Creature - Trolin Dungeon Master Creature (Super NES) - Trolin
Groups: 1-4
Spells: None
Item(s) dropped when killed: Club
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 47 Trolins: (02,15,30)(3) (02,11,22)(2) (02,06,26) (02,06,25) (02,05,25) (02,05,24) (02,05,23) [Cheese] (02,23,12)(2) (02,35,29)(2) (02,24,30)(2) (02,28,37)(3) (02,25,37)(4) [Screamer Slice, Cheese] (02,34,36)(2) (10,24,23)(2) (10,19,25)(4) (10,16,26) (10,17,29)(4) (10,13,30)(4) (10,10,30)(3) (10,14,35)(4)
  • 2 Generators: (02,29,38)(1-4) (10,13,26)(1-4)

Magenta Worm

Dungeon Master Creature - Magenta Worm Dungeon Master Creature (Super NES) - Magenta Worm
Groups: 1-2
Spells: None
Item(s) dropped when killed: Worm Round (1-3)
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 12 Magenta Worms: (03,14,26)(2) [Gold Coin] (03,16,21)(2) [Gold Coin] (03,02,01)(2) (03,03,01)(2) (03,05,01)(2) (03,06,01)(2)
  • 5 Generators: (03,24,05)(2) (03,15,06)(2) (03,10,17)(2) (03,04,23)(2) (03,04,15)(2)

Giant Wasp

Dungeon Master Creature - Giant Wasp Dungeon Master Creature (Super NES) - Giant Wasp
Groups: 1-4
Spells: None
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 14 Giant Wasps: (03,11,29) (05,11,15)(3) (10,10,21) (10,11,22) (10,12,21) (10,13,22) (10,29,20)(2) (10,37,19)(2) (10,35,24) (10,32,28)
  • 4 Generators: (05,15,33)(1) (10,39,13)(2) (10,35,30)(2) (10,27,39)(2)

Ghost

Dungeon Master Creature - Ghost Dungeon Master Creature (Super NES) - Ghost
Groups: 1-4
Spells: None
Item(s) dropped when killed: None
Sounds:
Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 10 Ghosts: (03,27,17) (07,35,33) (07,37,30) (07,32,29) (07,34,28) (07,37,27) (07,39,36) (07,42,25) (07,34,23) (07,29,21)
  • 2 Generators: (07,44,31)(1) (07,37,19)(1)

Note: You can harm a Ghost with:

  • The 'Weaken Nonmaterial Beings' spell. This is the only projectile that non-material creatures will stop, all other projectiles will pass through.
  • Lightning Bolt and Fireball spells. They cause only 25% of their normal damage to non-material creatures that are not immune to fire damage. There must be an obstacle behind the creature to stop the projectile and cause the explosion on the same square as the creature.
  • The 'Disrupt' action of the Vorpal Blade: It causes damage only to non-material creatures.

Swamp Slime

Dungeon Master Creature - Swamp Slime Dungeon Master Creature (Super NES) - Swamp Slime
Groups: 1-4
Spells: Slime
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 7 Swamp Slimes: (04,20,14) (04,17,18) [Ven Potion] (04,31,27) (04,29,09)(2) (04,24,05) (04,11,02)
  • 1 Generator: (04,05,17)(1)

Couatl

Dungeon Master Creature - Couatl Dungeon Master Creature (Super NES) - Couatl
Groups: 1
Spells: None
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 5 Couatl: (04,12,23) (04,33,16) (04,27,04) (04,27,10) (04,13,10)
  • 1 Generator: (04,17,05)(1)

Wizard Eye

Dungeon Master Creature - Wizard Eye Dungeon Master Creature (Super NES) - Wizard Eye
Groups: 1-4
Spells: Lightning Bolt, Open Door
Item(s) dropped when killed: None
Sounds: None
Location(s) (Level, X, Y)(Number of Creatures)

  • 17 Wizard Eyes: (05,18,34) (05,23,27) (05,05,11) (05,05,12) (05,06,11) (05,06,12) (05,23,33) (09,20,17)(3) [Key Of B] (09,25,31)(2) (09,15,35) (09,15,37) (09,14,38) (09,14,39) (09,33,16) [Skeleton Key]
  • 3 Generators: (05,34,22)(2) (09,15,22)(1-4) (09,37,25)(1-4)

Note: The design of this creature was inspired by the Beholder in the 'Dungeons and Dragons' pen-and-paper role-playing game.

Skeleton

Dungeon Master Creature - Skeleton Dungeon Master Creature (Super NES) - Skeleton
Groups: 1-4
Spells: None
Item(s) dropped when killed: Wooden Shield, Falchion
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 42 Skeletons: (05,13,07) (05,23,22)(2) (05,34,20)(2) (05,29,07)(4) (05,11,10)(2) (05,09,25)(2) (05,11,21)(4) (05,12,19) (05,11,27)(4) (05,11,23)(2) (07,23,38) (07,21,38) (07,21,18)(4) [Magical Box (Green)] (09,13,21) (09,13,27)(4) [Key Of B] (09,10,33)(4) (09,15,36) (09,13,39) (09,33,40)
  • 6 Generators: (05,30,23)(4) (05,05,24)(1-4) (05,12,33)(1-4) (05,16,32)(1) (07,33,26)(1) (07,22,30)(1-4)

Stone Golem

Dungeon Master Creature - Stone Golem Dungeon Master Creature (Super NES) - Stone Golem
Groups: 1
Spells: None
Item(s) dropped when killed: Stone Club
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 5 Stone Golems: (06,09,19) (06,09,22) (06,18,22) (06,20,22) (06,19,34)
  • 0 Generators

Giggler

Dungeon Master Creature - Giggler Dungeon Master Creature (Super NES) - Giggler
Groups: 1-4
Spells: None
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 13 Gigglers: (07,44,20) [Throwing Star] (09,17,16) (09,10,34)(2) (09,23,34) (09,35,19) (09,21,15) (10,20,22) (10,14,28) (10,20,29) (10,33,22) (10,37,22) (10,38,29)
  • 3 Generators: (07,32,17)(1) (09,12,41)(1) (09,26,39)(1)

Note: Can steal items in champions' hands

Pain Rat

Dungeon Master Creature - Pain Rat Dungeon Master Creature (Super NES) - Pain Rat
Groups: 1-2
Spells: None
Item(s) dropped when killed: Drumstick (1-2)
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 3 Pain Rats: (08,14,30) (08,14,19) (08,29,22)
  • 2 Generators: (08,21,32)(1) (08,35,05)(1)

Vexirk

Dungeon Master Creature - Vexirk Dungeon Master Creature (Super NES) - Vexirk
Groups: 1-4
Spells: Open Door, Poison Cloud, Fireball, Lightning Bolt
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 4 Vexirks: (08,35,30) [Cheese, Corn] (08,17,12)(2) [Screamer Slice, Bread, Apple, Corn, Cheese] (08,12,06) [Skeleton Key]
  • 0 Generators

Ruster

Dungeon Master Creature - Ruster Dungeon Master Creature (Super NES) - Ruster
Groups: 1-2
Spells: None
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 4 Rusters: (08,27,35) (08,26,14) (08,24,07) (08,35,15)
  • 0 Generators

Note: Rusters were supposed to 'rust' your weapons but this was never programmed.

Giant Scorpion

Dungeon Master Creature - Scorpion Dungeon Master Creature (Super NES) - Scorpion
Groups: 1
Spells: None
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 4 Giant Scorpions: (09,18,27) (09,28,41) (09,39,28) (09,27,13)
  • 1 Generator: (09,31,17)(1)

Water Elemental

Dungeon Master Creature - Water Elemental Dungeon Master Creature (Super NES) - Water Elemental
Groups: 1
Spells: None
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 2 Water Elementals: (10,26,25) (10,17,38)
  • 1 Generator: (10,16,32)(1)

Note: You can harm a Water Elemental with:

  • The 'Weaken Nonmaterial Beings' spell. This is the only projectile that non-material creatures will stop, all other projectiles will pass through.
  • Lightning Bolt and Fireball spells. They cause only 25% of their normal damage to non-material creatures that are not immune to fire damage. There must be an obstacle behind the creature to stop the projectile and cause the explosion on the same square as the creature.
  • The 'Disrupt' action of the Vorpal Blade: It causes damage only to non-material creatures.

Animated Armour

Dungeon Master Creature - Animated Armour Dungeon Master Creature (Super NES) - Animated Armour
Groups: 1-4
Spells: None
Item(s) dropped when killed: Armet, Torso Plate, Leg Plate, Foot Plate, Sword (2)
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 7 Animated Armours: (11,39,41) (11,29,43) [Emerald Key] (11,48,26) (11,48,22)(2) (11,20,24)(2)
  • 0 Generators

Oitu

Dungeon Master Creature - Oitu Dungeon Master Creature (Super NES) - Oitu
Groups: 1
Spells: None
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 7 Oitus: (11,44,38) (11,20,32) (11,42,32) (11,46,32) (11,43,33) (11,44,33) (11,45,33)
  • 3 Generators: (11,36,21)(1) (11,41,31)(1) (11,47,31)(1)

Materializer

Dungeon Master Creature - Materializer Dungeon Master Creature (Super NES) - Materializer
Groups: 1-4
Spells: Poison Cloud, Fireball
Item(s) dropped when killed: None
Sounds: None
Location(s) (Level, X, Y)(Number of Creatures)

  • 8 Materializers: (11,31,48) (11,36,42) (11,50,38)(2) (11,45,49)(4)
  • 1 Generator: (11,35,26)(1-4)

Note: You can harm a Materializer with:

  • The 'Weaken Nonmaterial Beings' spell. This is the only projectile that non-material creatures will stop, all other projectiles will pass through. It can only cause damage when the Materializer is in a materialized state (while attacking).
  • Lightning Bolt and Fireball spells. They cause only 25% of their normal damage to non-material creatures that are not immune to fire damage (even if a Materializer is not in a materialized state). There must be an obstacle behind the creature to stop the projectile and cause the explosion on the same square as the creature.
  • The 'Disrupt' action of the Vorpal Blade: It causes damage only to non-material creatures, even if a Materializer is not in a materialized state.

Black Flame

Dungeon Master Creature - Black Flame Dungeon Master Creature (Super NES) - Black Flame
Groups: 1
Spells: None
Item(s) dropped when killed: None
Sounds: None
Location(s) (Level, X, Y)(Number of Creatures)

  • 3 Black Flames: (12,37,40) (12,43,46) (12,39,33)
  • 11 Generators: (12,27,48)(1) (12,32,31)(1) (12,37,40)(1) (12,38,40)(1) (12,39,40)(1) (12,37,42)(1) (12,38,42)(1) (12,43,41)(1) (12,44,40)(1) (12,45,39)(1) (12,44,34)(1)

Note: Black Flames absorb fireballs and turn them into health (up to a maximum of 1000 hit points).

Demon

Dungeon Master Creature - Demon Dungeon Master Creature (Super NES) - Demon
Groups: 1-4
Spells: Fireball
Item(s) dropped when killed: None
Sounds:
Movement sound Movement sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 6 Demons: (12,38,47) (12,42,39)(2) (12,44,35)(2) (12,44,30)
  • 0 Generators

Red Dragon

Dungeon Master Creature - Dragon Dungeon Master Creature (Super NES) - Dragon
Groups: 1
Spells: Fireball
Item(s) dropped when killed: Dragon Steak (8-10)
Sounds:
Movement sound Movement sound

Attack sound Attack sound

Location(s) (Level, X, Y)(Number of Creatures)

  • 1 Red Dragon: (13,49,41)
  • 0 Generators

Lord Chaos

Dungeon Master Creature - Lord Chaos Dungeon Master Creature (Super NES) - Lord Chaos
Groups: 1
Spells: Fireball, Lightning Bolt, Poison Cloud, Open Door
Item(s) dropped when killed: None
Sounds: None
Location(s) (Level, X, Y)(Number of Creatures)

  • 1 Lord Chaos: (12,40,30)
  • 0 Generators

Note: Lord Chaos can teleport up to 2 tiles away, including across walls and closed doors. He does not take any damage.

Lord Order

Dungeon Master Creature - Lord Order Dungeon Master Creature (Super NES) - Lord Order
Sounds: None
Location(s) (Level, X, Y)(Number of Creatures)

  • 0 Lord Order
  • 0 Generators

Note: Lord Order appears when The Firestaff is used to fuse Lord Chaos with him at the end of the game. You will also encounter him if you go back to the entrance of the dungeon with the Firestaff (without the power gem). See Dungeon Master Level 00.

Grey Lord

Dungeon Master Creature - Grey Lord Dungeon Master Creature (Super NES) - Grey Lord
Sounds: None
Location(s) (Level, X, Y)(Number of Creatures)

  • 0 Grey Lord
  • 0 Generators

Note: The Grey Lord briefly appears after the fusion of Lord Chaos and Lord Order, at the end of the game.