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Chaos Strikes Back Compendium

ITEMS

01 (23,16) Iron Key
02 (22,17) Iron Key
03 (24,17) Iron Key
04 (23,18) Iron Key
05 (20,19) Shank
06 (23,28) Gor Coin
07 (22,30) Gor Coin
08 (23,32) Shank
09 (27,31) Bread
10 (27,27) Sceptre Of Lyf
11 (34,36) Gor Coin
12 (36,29) Gor Coin
13 (38,27) Cheese
14 (40,35) Shank
15 (44,37) Gor Coin
16 (44,38) Bread, Corn
17 (48,38) Rock (2), Stick
18 (47,39) Gor Coin
19 (41,42) Boots Of Speed
20 (29,44) Ful Bomb (2)
21 (48,42) Boots Of Speed
22 (42,23) Dragon Fang
23 (44,33) Gor Coin
24 (33,33) Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.
25 (38,31) Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.
26 (43,40) Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.
27 (23,17) Some randomly placed items can be here (in one of the four alcoves). Read the notes of Chaos Strikes Back Level 07 for details.

INSCRIPTIONS

I01 (20,38) "Fulya pit"
I02 (35,38) "Demon Chamber"

LOCKS

L01 (47,24) Skeleton Key, Lock Picks
L02 (45,20) Onyx Key
L03 (32,20) Square Key
L04 (35,23) Onyx Key
L05 (25,24) Iron Key
L06 (28,27) Iron Key
L07 (19,24) Ra Key, Zokathra Spell
L08 (19,25) Ra Key, Zokathra Spell
L09 (46,39) Key Of B (4), Lock Picks (2)
L10 (31,40) Master Key
L11 (32,43) Topaz Key, Master Key, Lock Picks
L12 (24,29) Iron Key, Lock Picks
L13 (26,29) Gor Coin
L14 (38,42) Iron Key, Lock Picks
L15 (31,37) Skeleton Key
L16 (30,33) Iron Key
L17 (33,33) Iron Key
L18 (38,31) Gor Coin
L19 (39,32) Gor Coin
L20 (38,33) Gor Coin

NOTES

A. A Skeleton Key or Lock Picks (used 7 times) will open the door but Lock Picks will also activate the Demon generator.
B. Two Keys Of B or Lock Picks (used twice) will open the door. Four Keys Of B are required to open both the door and the wall.
C. A Topaz Key, a Master Key or Lock Picks will open the door, but a Topaz Key will also deactivate the fireball holes.
D. A Crown Of Nerra or an Orange Gem in your inventory will prevent Zytaz generation around (00,25,35) when walking at (00,17,30).
E. A Pendant Feral in your inventory will prevent Zytaz generation at (00,25,34), (00,24,35), (00,26,35) and (00,25,36) when walking at (00,25,35).
F. A Dexhelm in your inventory will prevent Demon generation at (00,47,21) when walking at (00,41,18).
G. A Flamebain in your inventory will prevent Fireball launch at (00,23,29) when walking at (00,23,20).
H. Powertowers in your inventory will prevent Demon generation at (00,34,20) when walking at (00,31,18).
I. The door will open if you have Boots Of Speed in your inventory.
J. An Ekkhard Cross in your inventory will prevent generation of Demons at (00,35,34) when walking at (00,31,36).
K. A Corbum in your inventory will open the door at (00,22,14) when walking at (00,29,15).
L. A Boulder in your inventory will open the door.

CREATURES

01 (17,18) Black Flame
02 (17,19) Black Flame
03 (17,20) Black Flame
04 (17,21) Black Flame
05 (25,34) Zytaz Generator (1-4)
06 (24,35) Zytaz Generator (1-4)
07 (26,35) Zytaz Generator (1-4)
08 (25,36) Zytaz Generator (1-4)
09 (35,34) Demon Generator (1)
10 (39,42) Demon [Master Key]
11 (38,42) Demon Generator (2)
12 (33,42) Demon (4)
13 (33,40) Demon Generator (2)
14 (34,39) Demon (2)
15 (25,43) Lord Chaos Generator (1)
16 (19,43) Worm Generator (1)
17 (17,40) Grey Lord
18 (33,16) Demon [Square Key]
19 (34,20) Demon Generator (1)
20 (42,20) Worm Generator (2)
21 (47,21) Demon Generator (1)
22 (46,31) Demon [Iron Key]
23 (46,32) Demon
24 (48,32) Demon

ITEMS

01 (26,36) Cheese
02 (17,25) Ashes
03 (08,21) Dragon Steak
04 (09,22) Mithral Mail, Mithral Aketon
05 (10,21) Magical Box (Green)
06 (09,20) Empty Flask
07 (08,13) Magical Box (Blue)
08 (12,07) Blue Gem
09 (17,08) Bread (2)
10 (13,14) Magical Box (Green)
11 (20,19) Blue Gem
12 (31,22) Corbum
13 (30,23) Corbum
14 (31,24) Corbum
15 (32,23) Corbum
16 (21,28) Sandals, Fine Robe (Legs), Fine robe (Body), Crown Of Nerra
17 (30,09) Iron Key
18 (09,21) Some randomly placed items can be here (in one of the four alcoves). Read the notes of Chaos Strikes Back Level 07 for details.

INSCRIPTIONS

I01 (21,09) "None shall pass the corridor of fire"
I02 (30,27) "Eye lie"

LOCKS

L01 (17,33) Skeleton Key
L02 (07,22) Skeleton Key
L03 (12,22) Gold Key, Lock Picks
L04 (11,21) Gold Key, Lock Picks
L05 (23,08) Blue Gem
L06 (24,23) Blue Gem
L07 (30,29) Iron Key
L08 (29,18) Skeleton Key

NOTES

A. A Gold Key or Lock Picks will open the door but Lock Picks will also open a pit under you.
B. The door will open if you have Corbum in your inventory.

CREATURES

01 (30,34) Stone golem Generator (1)
02 (17,28) Hellhound
03 (13,25) Hellhound
04 (16,21) Hellhound Generator (1)
05 (09,23) Stone Golem
06 (13,21) Hellhound (2)
07 (08,13) Mummy
08 (28,11) Hellhound Generator (1)
09 (30,09) Stone golem Generator (1)

ITEMS

01 (11,23) Water Flask
02 (10,18) Sapphire Key
03 (15,29) Cross Key
04 (20,23) Boulder (3), Rock (2), Stone Club
05 (19,15) Storm Ring, Elven Boots
06 (08,13) Speedbow
07 (20,11) Slayer (4)
08 (20,09) Rope
09 (31,22) Water
10 (30,23) Dragon Steak
11 (32,23) Dragon Steak
12 (31,24) Dragon Steak
13 (12,08) Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.
14 (14,20) Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.
15 (31,23) Some randomly placed items can be here (in one or two of the four alcoves). Read the notes of Chaos Strikes Back Level 07 for details.

INSCRIPTIONS

I01 (12,23) "Fighter charge"
I02 (13,28) "Value in exchange for valuables"
I03 (17,22) "Trust me... Enter the pit"
I04 (20,28) "Dain"
I05 (22,25) "Ku"
I06 (23,30) "Dead end"
I07 (20,17) "Ros"
I08 (11,13) "Launch it catch it snatch it"

LOCKS

L01 (13,28) Cross Key, Lock Picks
L02 (19,28) Ruby Key
L03 (23,25) Solid Key
L04 (20,18) Emerald Key
L05 (14,10) Gold Key, Lock Picks

NOTES

A. A Gold Key will open the door but Lock Picks will open a pit dropping you into the Death Row.
B. Let the Deth Knights corner you because only them can activate the pad that opens the wall.
C. How to close the pit at (02,16,20) (based on hints by Paul R. Stevens)

1. Step on the pressure pad at (03,31,23). This will activate the teleporter at (03,06,10) which will teleport a Rock to (03,06,11). This will also close the walls at (03,20,23) and (03,29,29).

2. Step on the stairs at (03,09,24). This will open the False Wall at (03,29,29).

3. Go to (03,22,22) and use War Cry to corner a Skeleton at (03,21,23). Then quickly press the button at (03,22,22). It will activate the teleporter at (03,21,23), transporting the Skeleton to (03,21,25) where he will be killed by Lightning Bolts shot from (03,29,27) and teleported to (03,21,25). He will drop its Falchion on the floor which will open the door at (03,21,24).
If the false wall at (03,29,29) is closed when you press the button, the Lightning Bolts will be blocked and the Skeleton still alive. However, you can kill him with Des Ven spells through the door.

4. Walk to (03,21,25) and present any item to the Eye Switch. This will activate the teleporter at (03,06,11) that will transport the Rock to (02,08,28). The pressure pad there will then permanently close the pit at (02,16,20).

CREATURES

01 (10,22) Black Flame Generator (1)
02 (10,21) Black Flame Generator (1)
03 (11,21) Black Flame Generator (1)
04 (12,21) Black Flame
05 (10,20) Black Flame Generator (1)
06 (11,20) Black Flame
07 (10,19) Black Flame
08 (11,19) Black Flame Generator (1)
09 (10,18) Black Flame
10 (11,24) Rock Pile Generator (2)
11 (15,21) Demon Generator (1)
12 (15,22) Demon Generator (1)
13 (19,23) Stone Golem Generator (1)
14 (14,26) Black Flame Generator (1)
15 (16,26) Black Flame Generator (1)
16 (18,28) Black Flame
17 (12,30) Demon
18 (24,30) Deth Knight Generator (2)
19 (22,09) Demon
20 (17,11) Demon (2)
21 (08,08) Giggler
22 (07,09) Giggler
23 (08,09) Giggler
24 (09,09) Giggler
25 (08,10) Giggler

ITEMS

01 (05,08) Chest [Eye Of Time], Chest [Powertowers], Chest [Ful Bomb (2), Gold Key]
02 (06,10) Rock
03 (05,12) Dragon Steak, Gold Key, Magical Box (Blue), Magical Box (Green), Slayer, Sar Shield, Armet, Leg Plate, Mace Of Order, Serpent Staff, Boots Of Speed
04 (09,22) Rock
05 (16,10) Square Key
06 (20,13) Square Key
07 (26,10) Square Key
08 (12,14) Dragon Steak
09 (19,18) Rock (2)
10 (20,19) Rock
11 (22,18) Rock
12 (22,17) Rock
13 (20,22) Rock
14 (23,30) Shield Of Ra
15 (17,30) Gor Coin
16 (16,31) Gor Coin
17 (15,30) Gor Coin
18 (16,29) Gor Coin
19 (09,31) Scroll ("Fighters charge")
20 (13,23) Bones
21 (12,25) Bones
22 (36,23) Gold Key
23 (34,09) Emerald Key
24 (25,19) Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.
25 (16,30) Some randomly placed items can be here (in one of the four alcoves). Read the notes of Chaos Strikes Back Level 07 for details.

INSCRIPTIONS

I01 (07,24) "Diabolical Demon Director"
I02 (23,25) "Neta"
I03 (21,06) "Dragon den"
I04 (26,13) "Do you have the power"

LOCKS

L01 (06,22) Sapphire Key
L02 (06,18) Gor Coin
L03 (10,28) Cross Key
L04 (11,33) Gold Key
L05 (14,30) Gold Key
L06 (16,28) Gold Key
L07 (20,30) Gold Key, Lock Picks
L08 (21,25) Tourquoise Key
L09 (22,21) Gold Key, Lock Picks
L10 (08,09) Square Key
L11 (20,08) Square Key, Lock Picks
L12 (26,13) Powertowers

NOTES

A. A Falchion on the floor is required to open the door at (21,24). See Chaos Strikes Back Level 02 notes for more information on how to do this.
B. Taking the Shield Of Ra at (23,30) will launch Fireballs from (25,30).
C. Kill the Red Dragon while it is standing at (10,14) or (10,16). This will close a pit at (13,14) or (13,16). Then get the Dragon Steak at (12,14) and throw it to (10,15) to close the pit at (11,15).
D. The pit at (12,24) will open if you walk on it 8 times. The other pit at (15,25) will open if you walk on it 10 times.

CREATURES

01 (07,09) Skeleton [Square Key]
02 (16,08) Dragon
03 (17,12) Dragon
04 (22,13) Dragon Generator (1)
05 (25,12) Dragon
06 (26,08) Dragon
07 (10,15) Dragon
08 (16,16) Mummy Generator (1-4)
09 (19,18) Skeleton Generator (1)
10 (24,26) Skeleton
11 (20,28) Giggler
12 (15,23) Dragon
13 (29,25) Dragon
14 (34,26) Dragon
15 (29,21) Dragon
16 (33,20) Dragon [Gold Key]
17 (35,17) Dragon
18 (32,14) Dragon
19 (35,11) Dragon

Note: The small map in the bottom is for the Atari ST version (as well as Chaos Strikes Back for Windows and Linux). Walking at (35,16) with a Green Gem in your inventory will open the wall at (32,16). Use Lock Picks in the Lock to open the two other walls.

ITEMS

01 (31,26) Dagger, Torch (2)
02 (29,27) Storm (Full)
03 (34,27) Magical Box (Green)
04 (34,28) Magical Box (Blue), Magical Box (Green) (2)
05 (30,23) Torch
06 (31,23) Chest [Tattered Shirt, Robe (Legs), Sandals, Blue Pants, Tunic, Tattered Pants, Silk Shirt, Tabard]
07 (33,24) Gor Coin
08 (29,22) Gor Coin
09 (34,22) Torch
10 (28,20) Leather Boots
11 (29,19) Rope, Compass, Scroll (Magic Map)
12 (32,19) Ven Potion
13 (32,18) Ful Bomb (2), Ven Potion (2)
14 (36,22) Leg Mail, Hosen, Mail Aketon, Casque'n Coif
15 (21,21) Scroll ("No creature", or the name of the creature in front of you)
16 (24,28) Empty Flask
17 (17,28) Claw Bow
18 (18,27) Staff Of Claws
19 (16,27) Staff Of Irra
20 (17,26) Sword
21 (18,26) Dragon Steak, Shank, Cheese, Bread, Corn, Apple
22 (15,26) Axe, Mace
23 (20,27) Water, Cheese, Teowand, Ful Bomb
24 (20,25) Vorpal Blade, Vi Potion, Storm Ring, Ven Potion, Ful Bomb, Cheese
25 (22,25) Ven Potion (4), Iron Key, Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.
26 (10,15) Flamebain
27 (10,08) Bread (2), Water Flask
28 (28,17) Iron Key
29 (25,10) Chest [Empty Flask, Magical Box (Green), Ven Potion, Gor Coin]
30 (35,17) Green Gem
31 (17,27) Some randomly placed items can be here (in one of the four alcoves). Read the notes of Chaos Strikes Back Level 07 for details.

INSCRIPTIONS

I01 (28,26) "Two coins"
I02 (27,20) "Run and jump"
I03 (17,24) "Supplies for the quick"
I04 (19,14) "Death Row"

LOCKS

L01 (28,26) Gor Coin (2)
L02 (28,23) Torch
L03 (30,20) Gor Coin
L04 (33,20) Gor Coin
L05 (34,26) Gor Coin
L06 (32,26) Iron Key
L07 (30,29) Iron Key
L08 (21,30) Iron Key
L09 (19,27) Iron Key
L10 (21,27) Iron Key
L11 (18,12) Square Key
L12 (27,14) Iron Key

NOTES

A. The only way to get in the Death Row is to open the lock at (02,14,10) with Lock Picks.
B. You must have the green gem for the door to open.

CREATURES

01 (30,26) Worm, Worm Generator (1)
02 (32,26) Worm, Worm Generator (1)
03 (31,21) Worm [Gor Coin (2), Iron Key]
04 (17,20) Flying Eye Generator (1)
05 (17,29) Flying Eye Generator (1-4)
06 (17,08) Stone Golem [Square Key, Moonstone]
07 (26,12) Scorpion
08 (27,11) Scorpion
09 (28,12) Scorpion
10 (31,10) Scorpion Generator (1)
11 (10,27) Scorpion Generator (1)
12 (10,28) Scorpion [Morningstar]

ITEMS

01 (15,27) Iron Key
02 (17,24) Iron Key
03 (20,24) Chest [Screamer Slice, Cheese, Corn, Bread (2)]
04 (12,27) Key Of B
05 (08,27) Tourquoise Key, Scroll ("Holy one step forward with purpose and trust that I will guide you through the purgatory that awaits.")
06 (03,02) Key Of B
07 (05,04) Key Of B
08 (03,06) Key Of B, Scroll ("Pray for a miracle")
09 (08,10) Scroll ("Map spell Oh Gor Ros")
10 (15,01) Scroll ("Map spell Oh Gor Dain")
11 (15,09) Vorpal Blade, Onyx Key
12 (17,11) Gold Key
13 (25,11) Scroll ("Press westward")
14 (24,14) Winged Key
15 (28,23) Chest [Ful Bomb, Ruby Key, Magical Box (Green), Gor Coin (2), Ven Potion]
16 (17,10) Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.

INSCRIPTIONS

I01 (20,27) "To the junction of the ways"
I02 (20,15) "Wrong Right Left"

LOCKS

L01 (19,27) Iron Key, Lock Picks
L02 (21,27) Iron Key
L03 (15,01) Onyx Key
L04 (17,08) Onyx Key
L05 (25,07) Zokathra spell
L06 (23,20) Winged Key

NOTES

A. An Orange Gem in your inventory will close the pit at (05,19,12) when walking at (05,18,11).

CREATURES

01 (08,22) Slime Devil Generator (1)
02 (00,16) Slime Devil Generator (1)
03 (10,16) Slime Devil
04 (12,15) Slime Devil
05 (12,17) Slime Devil (2)
06 (15,04) Slime Devil Generator (1)
07 (15,05) Rive Generator (1)
08 (27,06) Couatl
09 (27,07) Couatl
10 (27,08) Couatl
11 (24,10) Couatl
12 (25,11) Couatl Generator (1)
13 (19,13) Couatl [Orange Gem, Rabbit's Foot #1]
14 (22,19) Couatl Generator (1)
15 (26,22) Couatl
16 (27,22) Couatl [Ra Key]
17 (28,22) Couatl
18 (03,16) A randomly placed Giggler possessing items can be here. Read the notes of Chaos Strikes Back Level 07 for details.

ITEMS

01 (11,31) Pendant Feral
02 (06,14) Magical Box (Blue)
03 (03,09) Magical Box (Blue)
04 (08,08) Magical Box (Blue)
05 (10,25) Water, Cheese, Bread, Corn, Apple
06 (24,23) Cross Of Neta, Scroll ("Map spell Zo Ir Neta")
07 (16,27) Empty Flask, Ful Bomb
08 (12,09) Cheese
09 (12,25) Orange Gem
10 (15,26) Ven Potion
11 (16,25) Ven Potion, Illumulet
12 (18,26) Ghi, Samurai Sword, Ghi Trousers
13 (17,26) Ful Bomb
14 (18,16) Torch
15 (21,13) Iron Key
16 (26,13) Halter, Tattered Pants, Bezerker Helm, Bones
17 (25,09) Compass
18 (22,08) Apple
19 (31,16) Ful Bomb
20 (16,26) Some randomly placed items can be here (in one of the four alcoves). Read the notes of Chaos Strikes Back Level 07 for details.

INSCRIPTIONS

I01 (05,11) "Laughing pit"
I02 (29,22) "The Cistern"

LOCKS

L01 (06,17) Gold Key
L02 (19,25) Gold Key, Lock Picks
L03 (18,16) Torch
L04 (29,17) Onyx Key

NOTES

A. An Orange Gem in your inventory will open the wall at (06,12,26) when walking at (06,12,25).

CREATURES

01 (10,29) Water Elemental
02 (08,29) Water Elemental
03 (09,28) Water Elemental
04 (06,28) Water Elemental
05 (10,27) Water Elemental
06 (07,27) Water Elemental
07 (08,17) Rive Generator (1)
08 (30,30) Mummy Generator (1)
09 (10,21) Ant Man (3)
10 (12,23) Ant Man (4) [Gold Key]
11 (15,21) Ant Man (4)
12 (16,21) Ant Man (4)
13 (17,21) Ant Man (4)
14 (18,21) Ant Man (4) [Gold Key]
15 (16,22) Ant Man (4)
16 (18,22) Ant Man (4) [Water]
17 (17,23) Ant Man (3)
18 (18,23) Ant Man (4)
19 (17,17) Mummy (4)
20 (17,18) Mummy (4)
21 (18,18) Mummy (3)
22 (25,21) Water Elemental Generator (1)
23 (24,20) Water Elemental Generator (1)
24 (24,18) Water Elemental Generator (1)
25 (23,17) Water Elemental Generator (1)
26 (23,16) Water Elemental Generator (1)
27 (24,15) Water Elemental Generator (1)
28 (22,30) Giggler
29 (19,04) A randomly placed Giggler possessing items can be here. Read the notes of Chaos Strikes Back Level 07 for details.

Note: The small map at the right is for the Atari ST version (as well as Chaos Strikes Back for Windows and Linux). In this version, there is no movable wall at (27,07) and an Iron Key will open the Lock at (30,10).

ITEMS

01 (21,18) Poison Dart (3)
02 (26,15) Rock (3)
03 (25,16) Dagger (10)
04 (28,10) Cloak Of Night
05 (29,08) Crossbow
06 (28,14) Iron Key
07 (15,06) Magical Box (Green)
08 (23,20) Horn Of Fear
09 (29,20) Rock
10 (14,34) Chest [Dragon Steak, Shank, Bread (2), Cheese (2), Corn, Apple], Boots Of Speed, Compass, Chest [Gem Of Ages, Magical Box (Green) (3), Magical Box (Blue)], Chest [Gor Coin (5)], Helm Of Ra, Dragon Shield, Ee Potion
11 (21,22) Biter
12 (19,20) Yew Staff
13 (09,17) Shank
14 (13,07) Gunna, Kirtle
15 (09,30) Some randomly placed items can be here. Read the notes below for details. These items are lost.

INSCRIPTIONS

I01 (21,19) "Ros"
I02 (22,20) "Neta"
I03 (21,21) "Ku"
I04 (20,20) "Dain"
I05 (25,14) "Give up and pull the level"

LOCKS

L01 (17,24) Skeleton Key
L02 (22,16) Skeleton Key

NOTES

A. Random placement of items
Some items are not always at the same place each time you play Chaos Strikes Back. Although the items are randomly placed, the items themselves are predefined, as well as their possible final locations. There are 22 sets of items (14 are possessed by Gigglers at the beginning) to randomly place at 24 locations. The possible destinations are noted on the maps, here they are:

- The eight sets of items carried by the eight Gigglers at (07,05,26) to (07,05,33) can be sent to (00,33,33), (00,38,31), (05,03,16), (09,14,32), (08,20,31), (07,09,07), (07,21,33) and (06,19,04). Note that Gigglers teleported to level 00 will die instantly because they are not allowed on this level.

- The six sets of items carried by the six Gigglers at (07,05,16) to (07,06,19) can be sent to (00,23,17), (04,22,25), (02,31,23), (04,17,27), (01,09,21), (02,31,23), (03,16,30) and (06,16,26). Note that two of these locations will remain empty as there are only six sets of items. Two sets of items may be sent to (02,31,23) as there are two teleporters to that location.

- The eight sets of items stored in the item launcher at (07,14,34) can be sent to (02,12,08), (03,25,19), (05,17,10), (08,30,12), (07,09,30), (00,43,40), (09,09,37) and (02,14,20). Note that there is one of these sets of items that the party will not be able to get.

Detailed explanation:
The random movements of the eight Gigglers at (07,05,26) to (07,05,33) control the random placement of items. The first column of teleporters at (07,09,26) to (07,09,33) is here to accelerate the process. After some time, each of these eight Gigglers will end on one tile at (07,12,26) to (07,12,33). When a Giggler walks on one of these tiles, the following three actions take place (note that each tile can only be triggered once):

1. It opens one of the pits at (07,05,16) to (07,06,19). If a Giggler was above the pit, it falls to level 08 where it dies (Although Gigglers are allowed on level 08, they die of their fall because they only have one health point). The items they carried are then teleported to their final destination. Other Gigglers in the area cannot fall in the same pit because Gigglers are not suicidal.

2. It will enable one teleporter at (07,14,27) to (07,14,33) (except when walking on (07,12,26) because the teleporter at (07,14,26) is always enabled). Then the missile launcher at (07,14,34) will fire one set of items that will enter the active teleporter. The teleporter disappears as it is only temporary. Note that one teleporter will send a set of items to the Giggler room at (07,09,30), so these items will be virtually removed from the dungeon as the party cannot go there.

3. It will briefly enable a teleporter on the same tile that will take the Giggler elsewhere. The teleporter disappears so that no other Giggler can enter it. Gigglers sent to level 00 will instantly die and drop their items. Otherwise they will survive (until you meet them of course).

Note that the items are not positionned at the very beginning of the game, but only when Gigglers have moved a bit. You may have to check some destinations twice as the items may not have been teleported yet the first time you check them.

CREATURES

01 (23,13) Rock Pile (4)
02 (23,11) Rock Pile (2)
03 (23,10) Rock Pile
04 (24,09) Rock Pile (3)
05 (25,08) Rock Pile (3)
06 (26,07) Rock Pile (2)
07 (28,07) Deth Knight (4) [Onyx Key]
08 (29,07) Rock Pile (4)
09 (29,08) Deth Knight (2) [Gold Key]
10 (30,18) Giggler Generator (1)
11 (25,25) Oitu Generator (1)
12 (26,25) Screamer (2)
13 (29,26) Screamer
14 (26,27) Screamer (4)
15 (28,28) Screamer (3)
16 (29,29) Screamer Generator (1-4)
17 (16,28) Muncher Generator (1)
18 (16,33) Muncher Generator (2)
19 (17,34) Muncher Generator (2)
20 (15,24) Oitu
21 (16,24) Oitu
22 (17,24) Oitu
23 (15,25) Oitu
24 (16,25) Oitu
25 (17,25) Oitu
26 (19,14) Oitu Generator (1)
27 (14,19) Oitu Generator (1)
28 (09,14) Oitu Generator (1)
29 (14,09) Oitu Generator (1)
30 (05,16) Giggler [Diamond Edge, Water, Plate Of Ra]
31 (06,16) Giggler [Ku Potion, Dragon Plate, Topaz Key]
32 (06,17) Giggler [Side Splitter, Poleyn Of Ra, Greave Of Ra]
33 (05,18) Giggler [Dragon Helm, Dragon Poleyn, Dragon Greave]
34 (05,19) Giggler [Gold Key, Flamitt, Storm]
35 (06,19) Giggler [Wand, Magical Box (Green), Ra Blade]
36 (05,26) Giggler [Eye Of Time]
37 (05,27) Giggler [Lock Picks]
38 (05,28) Giggler [Skeleton Key]
39 (05,29) Giggler [Stormring, Onyx Key]
40 (05,30) Giggler [Magical Box (Green), Key Of B]
41 (05,31) Giggler [Sapphire Key, Rabbit's Foot #2]
42 (05,32) Giggler [Gold Key, Ven Potion, Water]
43 (05,33) Giggler [Magical Box (Blue), Ful Bomb]
44 (09,07) A randomly placed Giggler possessing items can be here. Read the notes above for details.
45 (21,33) A randomly placed Giggler possessing items can be here. Read the notes above for details.

ITEMS

01 (26,21) Iron Key
02 (31,20) Throwing Star
03 (29,18) Throwing Star
04 (31,15) Arrow (2)
05 (31,13) Arrow (3)
06 (27,12) Dexhelm
07 (28,23) Iron Key
08 (30,29) Rock
09 (28,32) Elven Doublet, Elven Huke
10 (27,33) Dragon Steak
11 (25,30) Dragon Steak
12 (31,37) Staff
13 (26,25) Iron Key
14 (21,24) Small Shield
15 (06,35) Chest [Magnifier, Scroll ("Map spell Oh Gor Ku"), Gor Coin (3)]
16 (06,31) Executioner
17 (11,26) Halter, Falchion
18 (24,23) Iron Key
19 (30,12) Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.

INSCRIPTIONS

I01 (23,31) "No fireballs"
I02 (17,31) "No fireballs"

LOCKS

L01 (30,18) Onyx Key, Iron Key
L02 (30,16) Iron Key, Lock Picks
L03 (30,15) Onyx Key, Lock Picks
L04 (15,13) Square Key
L05 (07,36) Iron Key

NOTES

A. "Vexing Vexirk" puzzle:
When you walk at (15,13), a Vexirk (Creatures #06) is teleported to (15,13). You can kill it to take its Iron Key and escape from that area. But you should try to scare and corner it at (24,23) by using War Cry or the Horn of Fear. There he will teleport to (09,30,37) where he will die. He will drop its Cape that will trigger the teleporter there, which will teleport the Vexirk's items as well as the items that were at (09,30,37) in front of you at (24,23). The teleported Mirror Of Dawn will activate the teleporter at (25,13) which will teleport a second Vexirk (Creature #05) to (18,14). You will not be able to corner it at the same place, but you can do it at (09,11). He will teleport to (09,28,37) where he will die. He will drop its Cheese that will trigger the teleporter there, which will teleport the Vexirk's items as well as the items that were at (09,28,37) in front of you at (09,11). A third Vexirk (Creature #36) will also be teleported to (18,14). You can kill this one normally.

CREATURES

01 (30,13) Mummy
02 (30,12) Mummy (2)
03 (31,12) Mummy
04 (30,11) Mummy (3) [Gor Coin]
05 (25,13) Vexirk [Apple, Corn, Bread, Cheese]
06 (25,11) Vexirk [Cape, Water, Square Key]
07 (25,29) Muncher (4)
08 (26,29) Muncher (4)
09 (25,30) Muncher (4)
10 (26,30) Muncher (4)
11 (27,31) Muncher (4)
12 (28,31) Muncher (4)
13 (29,31) Muncher (4)
14 (27,32) Muncher (4)
15 (28,32) Muncher (4)
16 (29,32) Muncher (4)
17 (27,33) Muncher (4)
18 (28,33) Muncher (4)
19 (17,31) Muncher Generator (2)
20 (18,35) Vexirk [Magical Box (Green)]
21 (22,35) Vexirk
22 (23,38) Deth Knight (2)
23 (16,38) Deth Knight
24 (14,36) Vexirk (3) [Bread, Onyx Key, Choker]
25 (13,37) Vexirk (3) [Gor Coin]
26 (12,38) Vexirk (4) [Cheese, Apple]
27 (11,37) Vexirk [Iron Key]
28 (09,36) Vexirk (2) [Ful Bomb, Ven Potion]
29 (09,38) Vexirk (2) [Gold Key, Magical Box (Blue)]
30 (08,37) Vexirk [Rabbit's Foot #3, Jewel Symal]
31 (07,34) Deth Knight
32 (09,34) Deth Knight
33 (07,28) Deth Knight
34 (09,28) Deth Knight
35 (17,25) Mummy Generator (1-4)
36 (05,11) Vexirk
37 (20,31) A randomly placed Giggler possessing items can be here. Read the notes of Chaos Strikes Back Level 07 for details.

ITEMS

01 (12,13) Leather Pants
02 (19,11) Iron Key
03 (24,13) Rock
04 (27,12) Claw Bow
05 (27,15) Rock
06 (28,15) Leather Jerkin
07 (31,15) Boulder
08 (29,22) Sling
09 (27,30) Iron Key, Gor Coin, Chest [Vi Potion, Calista, Shank, Moonstone]
10 (11,26) Rock
11 (14,24) Rock
12 (18,25) Bones
13 (06,28) Rock
14 (06,33) Iron Key
15 (09,31) Rapier
16 (10,31) Boulder
17 (14,30) Boulder
18 (16,34) Bones
19 (09,37) Ful Bomb (4), Ven Potion (4), Magical Box (Blue), Magical Box (Green), Slayer (2), Some randomly placed items can be here. Read the notes of Chaos Strikes Back Level 07 for details.
20 (21,30) Onyx Key (Amiga), Iron Key (Atari ST)
21 (28,37) Chest [Master Key, Rabbit's Foot #4, Ee Potion, Gor Coin], Ekkhard Cross
22 (30,37) Magical Box (Green), Mirror Of Dawn

INSCRIPTIONS

I01 (21,28) "Surrender your possesions"

LOCKS

L01 (07,36) Onyx Key, Lock Picks

NOTES

A. You only have to surrender Leather Boots and turn around for the wall to open. The items you surrender will be teleported to the alcoves at (04,17,27). [Discovered by Beowuuf (beowuuf@yahoo.com)]
B. See note about the "Vexing Vexirk" on Chaos Strikes Back Level 08.

CREATURES

01 (28,18) Worm Generator (2)
02 (27,25) Worm Generator (2)
03 (13,28) Worm Generator (2)
04 (13,31) Dragon [Solid Key, Hosen, Mithral Mail, Mithral Aketon, Basinet, Axe]
05 (14,32) A randomly placed Giggler possessing items can be here. Read the notes of Chaos Strikes Back Level 07 for details.

CHAMPIONS

C01 (04,03) Talon
C02 (03,02) Airwing
C03 (02,03) Aroc
C04 (03,04) Leta
C05 (02,07) Plague
C06 (01,08) Necro
C07 (02,09) Deth
C08 (03,08) Skelar The Slayer
C09 (04,11) Tunda The Surefooted
C10 (05,12) Lana
C11 (12,14) Itza Warlord Of Uxmal
C12 (15,12) Tula Princess Of Uxmal
C13 (16,08) Petal
C14 (16,09) Buzzzzz
C15 (15,03) Sting
C16 (16,02) Slogar Webber Of Arachnia
C17 (15,01) Gnatu Spearing Of Leef
C18 (14,02) Mantia Spellweaver Of Kelt
C19 (09,09) Toadrot Prince Of Skulash
C20 (10,10) Ven High Priest Of Ssha
C21 (11,09) Algor Marsh Hunter
C22 (10,08) Dema Champion Of Iissh
C23 (01,13) Lor Champion Of Good
C24 (19,01) Kazai Shadow Warrior

NOTES

A. (09,01) Choose four Chaos Strikes Back Champions.
B. (08,15) & (17,06) You must have at least one champion in your team before being able to open the door.
C. (19,01) Resurrecting or reincarnating Plague (C05), Necro (C06), Deth (C07), Skelar The Slayer (C08) or Kazai Shadow Warrior (C24) will close the door to Lor Champion Of Good at (01,14).
D. (01,13) Resurrecting or reincarnating Lor Champion Of Good (C23) will close the door to Kazai Shadow Warrior (C24) at (19,02).

CREATURES

01 (02,13) Mummy (3)
02 (02,14) Mummy (2)
03 (02,17) Mummy (4)
04 (04,15) Mummy (4)
05 (04,16) Mummy (4)
06 (05,14) Mummy (4)
07 (05,16) Mummy (2)
08 (16,08) Rock Pile (2)
09 (17,10) Rock Pile
10 (18,09) Rock Pile
11 (19,08) Rock Pile (4)
12 (20,09) Rock Pile

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