THE CHAOS EDITOR Typed in by ???. Edited by PARASITE. Welcome to the Chaos Strikes Back Editor, the sequel to the Dungeon Master Editor. This program is very similar to the original Dungeon Master Editor (it is in fact an updated version, with new features, which has been altered to work with Chaos Strikes Back) and will be familiar to Dungeon Master Editor users. These instructions will explain the new changes as well as providing information for new users. As with the Dungeon Master Editor the Chaos Editor works by altering a saved game file ("CSBGAME.DAT") and so does not affect the Chaos Master Disk. It will allow you to do the following things to a saved game, produced when you save whilst playing Chaos: 1) Alter the map at will to create short cuts, new passages etc. 2) Alter it so you can open doors during the game without using keys. 3) Remove secret doors. 4) Print out plans of all the ten levels in the Dungeon. The best way to learn how to use this program is to play around with it. We advise only ever using it on a copy of a saved game file, in case you make a mistake and want to return to the original position. The following explanation of the menu bar should provide enough information on using the program. DESK This contains an information box and any desk accessories that you might have loaded. Warning: Desk accessories can only be assessed before loading or after closing a saved game file as they would otherwise corrupt the Editor screen. FILE This contains the functions Load File, Save File, Close and Quit. The Load File box automatically appears when you first run the Editor. It allows you to load a saved game file using the normal file selector box ("OK") or automatically load the file "CSBGAME.DAT" and display Level 5 (the level you start on) for editing ("Auto"). Save File is the opposite ("Auto" will automatically save the file "CSBGAME.DAT"). The manual method allows you to change the name of the file if you wish (you can then build up a library of files on one disk). Warning: Chaos only recognises the file "CSBGAME.DAT". EDIT This is similar to the old "Map" bar. You can select any of the ten levels to view and edit on screen. Editing involves clicking over a section of the map to turn it into either a (black) wall or (white corridor). The left mouse button only changes normal (blank) wall or corridor. The right button will change anything. Warning: Chaos is very sensitive to map alterations and may crash if you start removing triggers, transporters etc. You can do a lot by just using the left button but the choice is there to change anything if you want (we know you won't be able to resist). You have been warned! Undo will remove your most recent change. Most of the legend "building blocks" are similar to Dungeon Master but with some changes: Transporters is the new term for blue hazes (which you can see) and anything which teleports you around (you may see only normal corridor). False walls is the new term for the old secret doors. Triggers is a new group which includes trigger points on the ground (some you can see, some you can't) and monster regeneration points but also include some objects and some stationary monsters. All these used to be in the general group Objects. Warning: A few objects don't appear on the map and many of the monsters carry objects including keys. Some trigger points are in fact objects and visa versa and also include some monsters (which may have moved by the time you get there). Our advise is to use the maps only as a guide and to expect the unexpected! DOORS This function has been expanded to allow you to choose which type of door or gate with button beside it to replace all the ones in the dungeon. You can choose between gate or door, normal, old or ornate or double (opens horizontally) or not. Gates allow you to throw and see through them. Doors are either metal or wood, depending on which level you are on. Most gates and wooden doors can be broken by chopping weapons or fire balls and all can be opened at a distance by magic spells. Warning: Changing all the doors so they don't need keys is obviously very powerful and will ruin the game for you if you do this function to play the game from the beginning. We advise you to only use it on old saved game files on levels which you have already completed. WALLS Remove false walls allows you to automatically remove all false walls either in the level on screen or in the whole map. This is a lot quicker than doing it by hand. PRINT Select any level to print (not just the one on screen as before) by clicking on the appropriate menu bar. You can choose to either print just the map and level number or the map and the whole legend. This function uses the ALT-HELP screen dump routine and so can be stopped by pressing ALT-HELP. You may want to put a CONTROL.ACC desk accessory on the disk to load in with the Editor so that you can make the screen dump work for your particular printer. HELP Press the HELP key or click on the Help menu bar to view this file. Press any key or click with the mouse to go from page to page and press the ESC key to finish. We hope you enjoy using this program and welcome any comments or criticisms you may have. Now go out there and crack some skulls!