SOME USEFUL SPELLS FOR THE "DUNGEON MASTER" GAME: Attack Spells: 1. Poison Cloud OH + YA 2. Ghost Killer DES + EW 3. Fireball FUL + IR 4. Lightning OH + IR + RA 5. Cast a Poison Cloud OH + VEN 6. Poison Spell DES + VEN Defence Spells: 1. Shield Spell YA + BRO 2. Fire Shield FUL + BRO + NETA Potions: 1. Stamina YA 2. Health VI 3. Strenght * FUL + BRO + KU 4. Dexterity * OH + BRO + ROS 5. Wisdom * YA + BRO + DAIN 6. Vitality * YA + BRO + NETA 7. To Cure Poison VI + BRO 8. To Heal Wounds VI General Spells: 1. Open Door ZO 2. Light Spell FUL 3. Longer Light OH + IR + RA 4. Footprints YA + BRO + ROS ............................................................. NOTE! Spells marked with asterix (*) are temporary spells! Most of the Potion Spells need an empty flask!!! ............................................................. Here're some general hints for your playing the game thru: 1.) As you are picking up the crew members in the beginning be sure that at least three of them as some Mana Power! 2.) Whenever one of your party has a full supply of Mana, use some, either to make a potions, or cast a light spell, even if it is not needed. 3.) Always have a full compliment of potions ready made for that odd emergency that is lurking round the next corner. 4.) Don't be in a hurry to use weapons with special powers. 5.) Be patient when in combat. Retreat, quaff some potions and try again. The nastiest ones you can kill by letting them follow you under a gate or a door and then close it to smash the monsters. 6.) Don't eat or drink when the relevant scroll bars are close to maximum; unless you are standing by a water fountain. Food can be pretty scarce later in the game. 7.) Don't be stopped by closed doors with no keyholes or buttons, messages that you cannot pass, etc. Nearly always you can simply chop it down or use an Open Door spell. ............................................................. These hints has been written by JWX of 777-TEAM from the C+VG magazine (July '88).