CHAOS STRIKES BACK Taken from an ST SEWER SOFTWARE docs disk. Typed in by KEITH. Edited by Parasite. MAKE HASTE NOW, FOR THE DIABOLICAL PLAN HATCHED BY CHAOS HAS ALREADY BEEN SET IN MOTION. UNLESS YOU CAN RECOVER AND DESTROY THE CORBUMS QUICKLY, THEY WILL ABSORB ENOUGH MANA TO BECOME UNSTABLE. VIBORG AND THE ENTIRE VALLEY IT RESTS IN WILL BE DESTROYED SHOULD THEY EXPLODE. TO PREPARE FOR YOUR QUEST, YOU SHOULD HAVE PROGRESSED FAR ENOUGH IN DUNGEON MASTER THAT YOU ARE CONFIDENT OF YOUR ABILITIES. BE CAREFUL, FOR YOUR CHAMPIONS WILL ENTER THE NEW DUNGEON CHAOS HAS BUILT WITH NOTHING BUT THEIR SKILLS AND ATTRIBUTES TO DEFEND THEM. ONCE INSIDE, THEY MUST TRAVEL AS FIGHTER, NINJA, WIZARD AND PRIEST TO RECOVER THE CORBUMS HIDDEN ON THE WAYS. EACH CORBUM THEY FIND MUST BE THROWN INTO THE "FUL YA" PIT TO BE SAFELY CONSUMED. THE JOURNEY IS LONG AND DANGEROUS, SO YOUR CHAMPIONS WILL BE TRULY TESTED. ONLY WHEN THE LAST CORBUM IS SAFELY DESTROYED WILL THE DANGER BE NO MORE THAN A MEMORY. GETTING STARTED TWO DISKS ARE PROVIDED WITH "CHAOS STRIKES BACK", THE UTILITY DISK AND THE GAME DISK. THE CHAOS STRIKES BACK GAME DISK WORKS VERY MUCH LIKE THE ORIGINAL "DUNGEON MASTER" DISK. YOU SHOULD REFER TO THE ORIGINAL DUNGEON MASTER MANUAL (OR SEWER RATS DOC DISKS 1 & 6) IF YOU HAVE QUESTIONS ABOUT THE GAME DISK. THE UTILITY DISK INCLUDES MANY NEW FEATURES AND IS ESSENTIAL TO STARTING THE NEW ADVENTURE. TWO ADDITIONAL DISKS ARE NEEDED TO CREATE A NEW ADVENTURE. YOU MUST HAVE EITHER A "DUNGEON MASTER" SAVED GAME OR A SAVED GAME FROM CHAOS STRIKES BACK "PRISON". LATER,YOU WILL NEED A BLANK DISK TO SAVE YOUR NEW ADVENTURE ON. THERE ARE TWO WAYS TO GET A SAVED GAME. THE EASIEST WAY IS TO START THE GAME DISK AND CHOOSE THE "PRISON" BUTTON OUTSIDE THE DUNGEON ENTRANCE. THIS ALLOWS YOU TO ENTER THE DUNGEON AND SELECT UP TO FOUR CHAMPIONS FROM THE LIFE TRAPPING MIRRORS HUNG THERE. AFTER CHOOSING YOU ADVENTURES, SAVE THE GAME AS YOU DID WHILE PLAYING "DUNGEON MASTER". (See DUNGEON MASTER docs.) THE SECOND SOURCE OF A SAVED GAME IS TO PLAY "DUNGEON MASTER". ANY "DUNGEON MASTER" SAVED GAME CAN BE USED. BUT BE FOREWARNED: IT WILL NOT BE EASY TO SURVIVE THE CHALLENGES IN "CHAOS STRIKES BACK", SO IT IS SUGGESTED THAT YOU USE A SAVED GAME IN WHICH THE CHARACTERS HAVE FOUGHT DEEP ENOUGH IN "DUNGEON MASTER" TO HAVE SEEN CHAOS HIMSELF. ONCE YOU HAVE A SAVED GAME AND ONE BLANK DISK HANDY, YOU ARE READY TO MAKE YOUR NEW ADVENTURE. INSERT THE UTILITY DISK INTO THE STARTUP DRIVE AND TURN THE COMPUTER ON. A BLUE TABLET WILL APPEAR WITH FOUR OPTIONS ON IT. USE THE MOUSE POINTER TO POINT TO ONE OF THE OPTIONS THEN "SELECT" IT BY PRESSING THE MOUSE BUTTON. THE OPTIONS ARE EXPLAINED BELOW. INTRODUCTION TO CHAOS STRIKES BACK: A VISION SPELL IS CAST AND CHAOS IS CAUGHT PLOTTING. MAKE NEW ADVENTURE OR EDIT CHAMPION PICTURES: THIS OPTION IS ESSENTIAL TO BEGIN THE NEW ADVENTURE. IT ALSO ALLOWS YOU TO CHANGE YOUR CHAMPIONS' PORTRAITS. CONSULT THE HINT ORACLE: SELECT THIS WHEN YOU NEED HELP WITH THE GAME. RESTART SYSTEM: THIS WILL EXIT THE UTILITY DISK AND RESTART THE SYSTEM. MAKING A NEW ADVENTURE. FROM THE BLUE TABLET OF THE UTILITY DISK, SELECT THE "MAKE NEW" ADVENTURE OPTION. YOU WILL BE ASKED FOR YOUR SAVED GAME DISK. THE CHAMPIONS ON THE SAVED GAME WILL BE READ IN AND THEIR PORTRAITS DISPLAYED ACROSS THE TOP. ONE OF THESE CHAMPIONS WILL ALREADY BE SELECTED FOR EDITING. THE CHAMPIONS FULL NAME, A FRAMED HALL OF CHAMPIONS MIRROR, AND A TRIPLE-SIZED VERSION OF THEIR PORTRAIT WILL BE SHOWN. IF YOU WISH TO TAKE YOUR CHAMPIONS INTO "CHAOS STRIKES BACK" JUST AS THEY APPEAR, SELECT THE OPTION "MAKE NEW ADVENTURE". THE UTILITY DISK WILL ASK FOR A BLANK DISK TO BE PUT IN EITHER THE STARTUP OR SECOND DRIVE. IF THE BLANK USED IS NOT FORMATTED, CHOOSE "FORMAT" FIRST. "FORMAT" WILL ERASE EVERYTHING ON THE DISK, SO BE CAREFUL NOT TO USE YOUR "DUNGEON MASTER" SAVED GAME. WHEN THE DISK HAS FINISHED FORMATTING, OR IF IT WAS ALREADY FORMATTED, CHOOSE "MAKE NEW ADVENTURE" IN THE CENTRE BOX. WHEN THE PROGRAM IS DONE MAKING THE NEW ADVENTURE, REMOVE THE DISK AND LABEL IT "CHAOS STRIKES BACK SAVED GAME". THIS DISK CAN NOW BE PLAYED USING THE "CHAOS STRIKES BACK" GAME DISK. RESUME. AFTER YOU HAVE CREATED THE "CHAOS STRIKES BACK" SAVED GAME YOU ARE READY TO START THE NEW ADVENTURE. TO PLAY, INSERT THE "CHAOS STRIKES BACK GAME DISK" IN THE STARTUP DRIVE AND TURN THE COMPUTER ON. WHEN YOU SEE THE DUNGEON ENTRANCE PUSH THE GEM NEXT TO "RESUME". WHEN "CHAOS STRIKES BACK" ASKS YOU FOR THE SAVED GAME, USE THE NEW "CHAOS STRIKES BACK" SAVED GAME DISK INSTEAD OF A "DUNGEON MASTER" SAVED GAME DISK. "CHAOS STRIKES BACK" WILL ONLY WORK WITH A SAVED GAME CREATED USING "MAKE NEW ADVENTURE". IT IS IMPORTANT TO NOTE THAT DURING THE TRANSITION FROM EITHER OF THE SAVED GAME SOURCES TO THE "NEW ADVENTURE", YOUR CHAMPIONS WERE STRIPPED OF ALL THEIR POSSESSIONS. THEY WILL ENTER THE NEW GAME WITH NOTHING BUT THEIR SKILLS AND ATTRIBUTES TO DEFEND THEM. BE READY WHEN THE GAME STARTS BECAUSE CHAOS HAS BEEN PREPARING FOR YOUR ARRIVAL. THE HINT ORACLE SOMETIMES IT MAY SEEM THAT THERE IS LITTLE YOU CAN DO TO DEFEAT CHAOS' SINISTER TRAPS AND RELENTLESS MINIONS. BUT A NEW POWER IS YOURS FOR THE JOURNEY INTO HIS DUNGEON:A POWER CHAOS HAS NOT SEEN BEFORE - THE POWER OF THE "HINT ORACLE". A BEING OF AWESOME ABILITY, THE ORACLE CAN REACH INTO A "CHAOS STRIKES BACK" SAVED GAME AND LEARN WHERE THE CHAMPIONS ARE. IT CAN THEN TELL YOU WHAT IT KNOWS ABOUT THE DUNGEON NEAR THE CHAMPIONS, INCLUDING INFORMATION ABOUT MONSTERS OR PUZZLES. ALTHOUGH IT WILL RARELY GIVE EXACT SOLUTIONS, IT CAN HOWEVER GIVE USEFUL HINTS AND ENOUGH INFORMATION TO HELP SOLVE A PROBLEM. THIS CAN PROVE INVALUABLE AT TIMES WHEN THE PUZZLES SEEM TOO DIFFICULT OR THE MONSTERS TOO POWERFUL. THE HINT ORACLE ONLY WORKS IN THE "CHAOS STRIKES BACK" DUNGEON. TO CONSULT THE HINT ORACLE YOU MUST TRAVEL TO A POINT CLOSE TO THE PART OF THE DUNGEON YOU WISH TO LEARN MORE ABOUT. SAVE THE GAME AND QUIT. TURN OFF THE COMPUTER AND INSERT THE UTILITY DISK IN THE STARTUP DRIVE, AND TURN THE COMPUTER BACK ON. WHEN THE BLUE TABLET APPEARS, SELECT "CONSULT THE HINT ORACLE". AFTER THE LAIR OF THE HINT ORACLE APPEARS, INSERT THE SAVED GAME DISK IN THE DRIVE INDICATED ON THE SCREEN AND CHOOSE "LOAD". WHEN THE ORACLE HAS LEARNED WHERE THE CHAMPIONS ARE IN THE DUNGEON, IT WILL SHOW A LIST OF CLUES IT CAN GIVE ABOUT THAT LOCATION. THESE APPEAR IN THE HINT ORACLES LAIR AS GLOWING BUTTONS WITH A SHORT TITLE WRITTEN ON THEM. IF ANY OF THE CLUE TITLES SEEM LIKE THEY MIGHT HAVE A HINT THAT CAN HELP ANSWER YOUR QUESTION, THEN USE THE MOUSE POINTER TO SELECT IT. A PRESS OF THE MOUSE BUTTON AND THE FIRST LEVEL OF HINT WILL APPEAR. THERE MIGHT BE MORE DETAILED LEVELS OF HINTS FOR ANY CLUE BUTTON. IF THERE ARE MORE LEVELS IN A HINT YOU CAN SEE THEM BY CHOOSING "NEXT" AT THE BOTTOM OF THE SCREEN. IF YOU WISH TO RE-READ A PREVIOUS LEVEL OF HINT, CHOOSE "LAST" TO BACK UP ONE LEVEL. IF YOU ARE IN A CLUE AND YOU WISH TO TRY A DIFFERENT CLUE, CHOOSE "DONE" TO RETURN TO THE INITIAL LIST OF CLUES. WHEN YOU HAVE FINISHED WITH THE HINT ORACLE, RETURN TO THE INITIAL LIST OF CLUES BY CHOOSING "DONE". CHOOSE EXIT FROM THERE TO RETURN TO THE BLUE TABLET. IF YOU WISH TO CONTINUE THE ADVENTURE, PLACE THE GAME DISK IN THE STARTUP DRIVE AND CHOOSE THE RESTART OPTION. THE PORTRAIT PAINTER A SPECIAL FEATURE INCLUDED WITH THE "CHAOS STRIKES BACK" UTILITY DISK IS THE ABILITY TO EDIT THE PORTRAITS AND NAMES OF THE CHAMPIONS BROUGHT IN FROM A DUNGEON MASTER SAVED GAME. NOW YOU CAN PERSONALISE YOUR CHAMPIONS TO REFLECT THE WAY YOU SEE THEM. IN ADDITION, ANY PORTRAITS YOU CREATE CAN BE SAVED TO AN UNUSED DISK AND LATER LOADED IN FOR FURTHER EDITING OR FOR USE IN OTHER SAVED GAMES. TO USE THE PORTRAIT PAINTER, SELECT "MAKE NEW ADVENTURE OR EDIT CHAMPIONS" AND THE EDITOR WILL APPEAR. USE THE MOUSE POINTER TO SELECT THE CHAMPION YOU WISH TO EDIT. CHOOSE FROM THE CHAMPIONS SHOWN AT THE TOP OF THE SCREEN. LOAD CHAMPION WHEN THE "CHAOS STRIKES BACK" UTILITY DISK IS FIRST STARTED IT WILL REQUEST A "DUNGEON MASTER" SAVED GAME. WHEN LOADED,THE CHAMPIONS IN THAT SAVED GAME APPEAR ACROSS THE TOP OF THE SCREEN. THE PORTRAITS OF THESE CHAMPIONS CAN NOW BE CHANGED. IF YOU WISH TO WORK ON A DIFFERENT SAVED GAME OR CHANGE PORTRAITS THAT HAVE BEEN SAVED SEPARATELY, USE "LOAD CHAMPIONS" BUTTON. THIS WILL GIVE YOU A CHOICE OF LOADING EITHER A "DUNGEON MASTER" SAVED GAME OR A PORTRAIT. PORTRAITS ARE CREATED BY SAVING A FINISHED CHAMPION PORTRAIT WITH THE "SAVE CHAMPION" BUTTON. BE CAREFUL WHEN LOADING PORTRAITS BECAUSE THE CURRENT PORTRAIT BEING EDITED WILL BE LOST. LOADING A DIFFERENT SAVED GAME WILL ERASE ALL THE CHAMPION PORTRAITS ON THE SCREEN. HALK----- IF YOU WANT TO CHANGE YOUR CHAMPIONS FIRST NAME,USE THE MOUSE POINTER TO POINT TO IT, THEN PRESS THE MOUSE BUTTON.THE NAME CAN BE BE CHANGED WHEN THE VERTICAL BAR APPEARS INSIDE THE BOX. USE THE "BACKSPACE" AND LETTER KEYS TO EDIT THE NAME. THE FIRST NAME IS IMPORTANT BECAUSE IT IS THE NAME THAT A PORTRAIT WILL BE SAVED AS. IMPORTANT: IF YOU WANT TO KEEP THE ORIGINAL VERSION OF A PORTRAIT YOU HAVE BEEN WORKING ON, BE SURE TO CHANGE THE FIRST NAME OF THE NEW PORTRAIT SO YOU WON'T ERASE THE OLD ONE. THE BARBARIAN______ THIS IS THE CHAMPION'S TITLE. IT CAN BE CHANGED WITH THE "BACKSPACE" AND LETTER KEYS, THE SAME WAY THAT THE FIRST NAME CAN. PREPARE THE TITLE FOR EDITING BY POINTING TO IT WITH THE MOUSE BUTTON. THE TRIPLE-SIZE VERSION OF THE CHAMPION'S PORTRAIT IS WHERE YOU CHANGE YOUR CHAMPION'S APPEARANCE. THE SIXTEEN COLOURS IN THE TALL BOX AT THE RIGHT EDGE OF THE SCREEN AND THE AVAILABLE COLOURS. WHEN YOU SELECT ONE OF THE COLOURS, A WHITE BOX WILL APPEAR AROUND IT. YOU CAN PAINT THIS COLOUR USING THE MOUSE POINTER. IF YOU WISH TO CHANGE A LARGE AREA OF ONE COLOUR TO A SELECTED COLOUR, PLACE THE ARROW SOMEWHERE IN THIS AREA AND DOUBLE CLICK OR USE THE MOUSE BUTTON TO "FILL" THIS AREA WITH THE NEW COLOUR. UNDO IF YOU MAKE A MISTAKE WHILE PAINTING YOUR PORTRAIT, PRESS THE "UNDO" BUTTON WITH THE MOUSE BUTTON AND THE LAST THING YOU DID WILL BE REMOVED, AND THE PORTRAIT RESTORED TO THE STATE IT WAS BEFORE THE ERROR. REVERT IF YOU HAVE MADE MANY CHANGES, BUT WISH TO RETURN TO THE ORIGINAL PORTRAIT, PRESS ON THE REVERT BUTTON AND THE ENTIRE PORTRAIT WILL APPEAR AS IT WAS WHEN FIRST LOADED FROM THE DISK. IF REVERT WAS A MISTAKE, TRY UNDO. SAVE CHAMPION AFTER YOU ARE SATISFIED WITH THE NAME AND PORTRAIT YOU HAVE CREATED, SELECT "SAVE CHAMPION" AT THE BOTTOM OF THE SCREEN. THIS ALLOWS YOU TO SAVE A PORTRAIT TO AN UNUSED DISK. SAVED PORTRAITS CAN BE FURTHER USING "LOAD CHAMPIONS", THEN SELECTING "PORTRAITS". THE PORTRAIT IN THE FRAME SHOWS THE CHARACTER AS THEY WOULD APPEAR IN ONE OF THE HALL OF CHAMPIONS MIRRORS. NOTE THAT MEDIUM DARK GRAY IS TRANSPARENT WHEN THE PORTRAIT IS SHOWN HERE, SO THE COLOUR OF THE MIRROR SHOWS THROUGH WHEREVER IT IS USED. THIS DOES NOT AFFECT MOST PLACES A CHAMPION IS CURRENTLY SHOWN, BUT IT MAY BE IMPORTANT IN FUTURE QUESTS, SO BE AWARE OF THIS. IF YOU DO NOT WISH TO PAINT PORTRAITS BUT STILL WANT TO CHANGE YOUR CHAMPION'S APPEARANCE TO REFLECT THEIR HIGHER LEVELS, "ENHANCED" CHAMPION PORTRAITS HAVE BEEN PROVIDED. ALL TWENTY-FOUR DUNGEON MASTER CHAMPIONS HAVE A NEW PORTRAIT ON THE CHAOS STRIKES BACK UTILITY DISK. THESE CAN BE LOADED AND USED THROUGH THE " LOAD CHAMPION " OPTION AS DESCRIBED ABOVE.