#ifndef GRAPHICS_GFXMACROS_H
#define GRAPHICS_GFXMACROS_H
#ifndef GRAPHICS_RASTPORT_H
#include <graphics/rastport.h>
#endif
#ifndef GRAPHICS_GFX_H
#include <graphics/gfx.h>
#endif
#ifndef HARDWARE_CUSTOM_H
#include <hardware/custom.h>
#endif
#ifndef HARDWARE_DMABITS_H
#include <hardware/dmabits.h>
#endif
#ifndef HARDWARE_INTBITS_H
#include <hardware/intbits.h>
#endif
#define ON_DISPLAY custom.dmacon = BITSET|DMAF_RASTER;
#define OFF_DISPLAY custom.dmacon = BITCLR|DMAF_RASTER;
#define ON_SPRITE custom.dmacon = BITSET|DMAF_SPRITE;
#define OFF_SPRITE custom.dmacon = BITCLR|DMAF_SPRITE;
#define ON_VBLANK custom.intena = BITSET|INTF_VERTB;
#define OFF_VBLANK custom.intena = BITCLR|INTF_VERTB;
#define SetOPen(w,c) {(w)->AOlPen = c;(w)->Flags |= AREAOUTLINE;}
#define SetDrPt(w,p) {(w)->LinePtrn = p;(w)->Flags |= FRST_DOT;(w)->linpatcnt=15;}
#define SetWrMsk(w,m) {(w)->Mask = m;}
#define SetAfPt(w,p,n) {(w)->AreaPtrn = p;(w)->AreaPtSz = n;}
#define BNDRYOFF(w) {(w)->Flags &= ~AREAOUTLINE;}
#define CINIT(c,n) { UCopperListInit(c,n); }
#define CMOVE(c,a,b) { CMove(c,&a,b);CBump(c); }
#define CWAIT(c,a,b) { CWait(c,a,b);CBump(c); }
#define CEND(c) { CWAIT(c,10000L,255L); }
#define DrawCircle(rp,cx,cy,r) DrawEllipse(rp,cx,cy,r,r);
#define AreaCircle(rp,cx,cy,r) AreaEllipse(rp,cx,cy,r,r);
#endif
