Dungeon Master
The Silly and Christmas-y Choose Your Own Adventure 2007

1.Beowuuf

Hah! This really isn't section one at all, it's a disguised section 122 and you passed the futility test by futilely playing this game again! Yeah you! Yeah your heroic party!

122.Beowuuf

The party decided to man up and carry on anyway, like the big damn heroes they really are! All the emotional problems of the group are forgotten as they heroically deal with them. As they pass the Altar of Vi they ressurect a hero (if any are dead and skeletonised pick one to bring back to life). As they walk back through the dungeon they pick up any missing heroes that fell by the wayside.

The skeletonised members of the group, if you have any, feel heroic and part of the group of champions even though they are skeletons.

Your Heroic Weapons(tm) soak up this powerful wave of gosh darn bravery and stiff upper lippedness the party radiate, and become +1 better. I have no idea what this means at the moment, but I am sure it will have some significance at the end.

Sir John Mills himself, as you pass him, stands up straight on the top of the hill he has climbed, and salutes your pluck. Sadly, this means the truck he's pushed to the top falls back down again, but gosh darn it John is inspired by your example, shrugs, and says that he guessed the Carlsbergs will be on him when he seems you back in blighty.

All in all, you should be pretty proud of yourself as you get back to the test of futility and find it no longer affects the party.

"Wait a minute," says Azizi, "there is no teleporter here. Umm, it was just an illusion, and we were so busy being brave we managed to teleport ourselves back to the entrance."

Gothmog

"Actually, that was me," said Gothmog, "I was re-discovering the joys of being an evil bell-end. Sorry."

The party laughs, shrugs, sings 'always look on the bright side of life', and carries on towards the next test, and probable certain victory.

Go to 123, though note the fact Gothmog is now an evil bell-end.