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Dungeon Master and Chaos Strikes Back Actions and Combos

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Actions

The following table lists all the possible actions in the game.

Notes:
Improved Skill: The skill associated with the action.
Experience Gain: The base value of the experience you gain when you use the action.
Defense Modifier: Defense modifier applied until the champion can make an action again.
Stamina: The base value of stamina used when making the action.
Hit probability: The probability to hit (0..75, 75 means automatic hit).
Damage: Damage modifier (in 1/32’s). A value of 16 then would be “half normal damage”.
Fatigue: The amount of time before you can make another action (1/6ths of a second).

#Name
English
Name
French
Name
German
Name
Japanese
Improved
Skill
Experience
Gain
Defense
Modifier
StaminaHit probabilityDamageFatigue
0NNNN00: Fighter000000
1BlockFendreBlockierenさえぎる07: Parry (Hidden Fighter skill)836422156
2ChopEntaillerSpalten叩き切る06: Club (Hidden Fighter skill)1008 (a)
10 (b)(c)
48488 (e)
3XXXX00: Fighter000000
4Blow Horn (d)Sonner fortHorn blasen角笛を吹く14: Influence (Hidden Priest skill)0-41006
5FlipPile ou faceWerfenコイントス12: Identify (Hidden Priest skill)0-100003
6PunchCognerSchlagen殴る09: Fight (Hidden Ninja skill)8-10138321
7KickCoup de piedTreten蹴る09: Fight (Hidden Ninja skill)13-5328485 (e)
8War Cry (d)AmortKriegsrufときの声14: Influence (Hidden Priest skill) (a)(b)
07: Parry (Hidden Fighter skill) (c)
741003
9StabPoignarderZustechen刺す09: Fight (Hidden Ninja skill)15-20330485
10Climb DownDescendreAbsteigen降りる08: Steal (Hidden Ninja skill)15-15400035
11Freeze Life (g)CongelerEinfrieren時間凍結14: Influence (Hidden Priest skill)22-1030020
12HitFrapperStossen打つ09: Fight (Hidden Ninja skill)1016320204
13SwingTailladerSchwingen振り回す04: Swing (Hidden Fighter skill)65232166 (e)
14Stab (unused)PoignarderZustechen刺す05: Thrust (Hidden Fighter skill)12-154426010
15ThrustPlongerZustossen突き刺す05: Thrust (Hidden Fighter skill)19-1713 (a)
17 (b)(c)
576616
16JabPiquerStechen突く05: Thrust (Hidden Fighter skill)11-537082
17ParryParerAusweichenかわす07: Parry (Hidden Fighter skill)1729118818
18HackAbattreHacken叩き切る04: Swing (Hidden Fighter skill)910627258 (e)
19BerzerkSe ruer surBerzerk暴れ回る04: Swing (Hidden Fighter skill)40-1026 (a)
40 (b)(c)
469630 (e)
20FireballBoule de feuFeuerball火炎弾16: Fire (Hidden Wizard skill)35-750042
21DispellConjurerSchadigen対霊呪文17: Air (Hidden Wizard skill)25-720031
22Confuse (d)SubjuguerVerwirren催眠術14: Influence (Hidden Priest skill)0-720010
23LightningEclairBlitzstrahl稲妻の術17: Air (Hidden Wizard skill)30-740038
24DisruptEnsorcelerStoeren対霊武器17: Air (Hidden Wizard skill)10-7546559
25MeleeMeleeKaempfen斬り払う06: Club (Hidden Fighter skill)24-517 (a)
25 (b)(c)
646020
26XXXX08: Steal (Hidden Ninja skill)0-1510010
27InvokeInvoquerAnrufen念じる03: Wizard25-920016
28SlashTailladerSteich斬り下ろす04: Swing (Hidden Fighter skill)94226164
29CleavePourfendreKerben斬り裂く04: Swing (Hidden Fighter skill)12010404812
30BashAssommerHauen打ち割る06: Club (Hidden Fighter skill)1109325020 (e)
31StunEtourdirBetaeuben気絶させる06: Club (Hidden Fighter skill)105250167
32ShootTirerSchiessen射る11: Shoot (Hidden Ninja skill)9 (a)
20 (b)(c)
-1530014
33SpellshieldAura magiqueZauberschild呪文防御15: Defend (Hidden Priest skill)20-710030
34FireshieldPare-feuFeuerschild火炎防御15: Defend (Hidden Priest skill)20-720035
35FluxcageCageZauberkaefig呪縛する03: Wizard1286002
36HealGuerirHeilen治療する13: Heal (Hidden Priest skill)0-2010019
37Calm (d)TranquiliserBesaenftigen手なずける14: Influence (Hidden Priest skill)0-51009
38LightLumiereLeuchten魔術灯火17: Air (Hidden Wizard skill)20030010
39WindowFenetreFenster透視18: Earth (Hidden Wizard skill)30-1520015
40SpitCracherSpucken火炎攻撃16: Fire (Hidden Wizard skill)25-730022
41Brandish (d)BrandirFuchteln追い払う14: Influence (Hidden Priest skill)0-420010
42ThrowLancerWerfen投げる10: Throw (Hidden Ninja skill)500000
43Fuse (f)FusionnerVerbinden融合する03: Wizard182002

(a): Dungeon Master for Atari ST versions 1.0 English (1987-12-08) and 1.0 English (1987-12-11).
(b): Dungeon Master for Atari ST versions 1.1 English.
(c): Dungeon Master for Atari ST versions 1.2 English, 1.2 German, 1.3 French, Chaos Strikes Back for Atari ST versions 2.0 English and 2.1 English, Dungeon Master for Amiga version 2.0 English.
(d): In addition to the normal ‘Experience gain’ in the ‘Improved skill’ as defined in the table, these actions trigger an additional and special experience gain if there is a creature currently under attack. This special experience gain is hard coded in skill 14 Influence (Hidden Priest skill) and with the following values: War Cry (12), Calm (35), Brandish (30), Blow Horn (20), Confuse (45). These values are fixed and not influenced by experience multipliers or any other factors. These actions test the creature’s bravery. If the creature fails the test, the hard coded experience value is added to the champion. If the creature passes the test, only half of the experience is added.
This means that:

  • In Dungeon Master for Atari ST version 1.1 and before, War Cry gives experience in the Priest skill only (for both the normal and special experience additions).
  • In Dungeon Master for Atari ST version 1.2 and above, War Cry gives experience in Fighter (normal addition) and also Priest (special addition) skills.
  • For actions other than ‘War Cry’, both the normal and special additions apply to the skill 14 Influence (Hidden Priest skill). However, as the experience gain is 0 in the table for these actions, this means only the special addition will effectively add experience.

(e): A hard coded fatigue value of 6 is used when attacking a door. These are the only actions that can be used to destroy a door.
(f): The Fuse action casts a powerful Weaken Nonmaterial Beings spell and can thus be used against that kind of creatures.
(g): The ‘Freeze Life’ action stops all activities of all creatures located on the same map as the party except Lord Chaos (creatures with the ‘Archenemy’ bit set). Creatures located on other maps are not affected. This applies even if the party enters another map while ‘Freeze Life’ is active: creatures resume their activities as soon as the party leaves their map and creatures on the map the party enters are immediately stopped.

Combos

The following table lists all the combos in the game. A combo is a group of 0 to 3 actions. Each item has an associated combo thus defining what you can do with the item.

Notes:
Combo Index: The index of the combo. This value uniquely identifies a combo.
Action Index: The index of the action in the list of actions (see above).
Action Name: The name of the action.
Use charges: This bit is set to ‘1’ for actions that should decrement the number of charges in the associated item.
Minimum skill level: The minimum level in the skill associated to the action required for the action to be available to the champion. If a champion’s level is too low, the action is not displayed.
Unused1 and Unused2: These two values are not used by the game engine. During an early stage of the game’s development, Unused1 was probably used to store ‘Improved Skill’ indices before the developers decided to associate them to actions instead of combos. 35 of the 44 values correspond to the ‘Improved Skill’ of at least one action in the combo. [Credits: Jean-Claude]

Combo IndexAction IndexAction NameUse chargesMinimum skill levelUnused1Unused2
0255-0000
255-00
255-00
127Invoke0030
43Fuse00
35Fluxcage00
26Punch0090
7Kick00
8War Cry00
30N0000
0N00
0N00
40N0000
0N00
0N00
513Swing0040
255-00
255-00
613Swing00160
20Fireball17
255-00
713Swing00170
23Lightning13
255-00
828Slash00140
41Brandish02
22Confuse13
916Jab00170
2Chop00
23Lightning14
102Chop00160
25Melee02
20Fireball16
1117Parry00160
41Brandish03
34Fireshield05
1242Throw0090
9Stab00
28Slash02
1313Swing0040
17Parry02
2Chop03
1416Jab0050
17Parry01
15Thrust05
1528Slash0040
17Parry01
25Melee05
162Chop0050
25Melee05
15Thrust06
179Stab0040
2Chop02
29Cleave05
1816Jab0030
29Cleave02
24Disrupt04
1913Swing0040
15Thrust05
19Berzerk07
2013Swing0040
2Chop00
25Melee05
212Chop0040
29Cleave03
19Berzerk08
2213Swing0060
30Bash02
31Stun04
2313Swing0060
31Stun03
25Melee06
2442Throw0060
30Bash00
255-00
250N0000
0N00
0N00
2642Throw0090
9Stab00
255-00
2732Shoot00110
255-00
255-00
2837Calm00150
33Spellshield12
36Heal03
2937Calm00150
33Spellshield13
34Fireshield14
3017Parry00160
38Light10
21Dispell13
3113Swing00160
21Dispell13
34Fireshield14
3236Heal00180
37Calm02
41Brandish03
3313Swing00170
23Lightning12
39Window14
3413Swing00170
17Parry00
40Spit13
3517Parry00190
36Heal03
38Light14
364Blow Horn00140
255-00
255-00
375Flip0000
255-00
255-00
3811Freeze Life00140
255-00
255-00
3910Climb Down0080
255-00
255-00
4042Throw0090
9Stab00
255-00
411Block0090
12Hit02
255-00
4242Throw00100
255-00
255-00
436Punch0030
11Freeze Life10
255-00