Type=Exe
Reference=*\G{06DD38D0-D187-11CF-A80D-00C04FD74AD8}#1.0#0#..\..\WINNT\System32\plugin.ocx#Microsoft ActiveX Plugin
Object={06DD38D0-D187-11CF-A80D-00C04FD74AD8}#1.0#0; plugin.ocx
Reference=*\G{00025E01-0000-0000-C000-000000000046}#4.0#0#..\..\Program Files\Common Files\Microsoft Shared\DAO\Dao350.dll#Microsoft DAO 3.51 Object Library
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#..\..\WINNT\system32\stdole2.tlb#OLE Automation
Reference=*\G{420B2830-E718-11CF-893D-00A0C9054228}#1.0#0#..\..\WINNT\system32\scrrun.dll#Microsoft Scripting Runtime
Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; mscomctl.ocx
Object={F9043C88-F6F2-101A-A3C9-08002B2F49FB}#1.2#0; COMDLG32.OCX
Object={0D452EE1-E08F-101A-852E-02608C4D0BB4}#2.0#0; FM20.DLL
Form=Main.frm
Class=graphics; graphics.cls
Class=mapfile; mapfile.cls
Form=GraphicEditor.frm
Form=HexEditor.frm
Form=TextEditor.frm
Module=App; App.bas
Form=ObjectList.frm
Class=file560; file560.cls
Class=attack; attack.cls
Class=combo; combo.cls
Class=spell; spell.cls
Class=file559; file559.cls
Class=door; door.cls
Class=monsterdrop; monsterdrop.cls
Class=monster; monster.cls
Class=armor; armor.cls
Class=weapon; weapon.cls
Class=obj; obj.cls
Class=file556; file556.cls
Form=MiscObjectEditor.frm
Form=ItemTypeEditor.frm
Form=ItemTypeChooser.frm
Form=ComboEditor.frm
Form=AttackEditor.frm
Form=MonsterDropEditor.frm
Form=DoorEditor.frm
Form=SpellEditor.frm
Form=RuneEditor.frm
Form=MonsterEditor.frm
Form=WeaponEditor.frm
Form=FoodEditor.frm
Form=ArmorEditor.frm
Class=file558; file558.cls
Class=drawlocgroup; drawlocgroup.cls
Class=monstergraphicinfo; monstergraphicinfo.cls
Class=missilegraphicinfo; missilegraphicinfo.cls
Class=itemgraphicinfo; itemgraphicinfo.cls
Class=decorationinfo; decorationinfo.cls
Form=MonsterGraphicInfoEditor.frm
Form=PaletteEditor.frm
Class=LZWDecompresser; LZWDecompresser.cls
Form=ProgressWindow.frm
Form=CreatureGraphicInfoEditor.frm
Form=FloorItemGraphicInfoEditor.frm
Form=MissileGraphicInfoEditor.frm
Form=ItemGraphicInfoEditor.frm
Form=ButtonGraphicInfoEditor.frm
Form=DoorDecorationGraphicInfoEditor.frm
Form=FoorDecorationGraphicInfoEditor.frm
Form=WallDecorationGraphicInfoEditor.frm
Form=Options.frm
Form=CheckingWindow.frm
Class=file562; file562.cls
Class=file561; file561.cls
Form=CustomPaletteEditor.frm
Form=TeleporterEditor.frm
Class=animationinfo; animationinfo.cls
Class=graphicrect; graphicrect.cls
Form=GraphicRectInfoEditor.frm
Class=csbButton; csbButton.cls
Form=ButtonEditor.frm
Form=ImportManager.frm
Form=GraphicsStructure.frm
IconForm="ArmorEditor"
Startup="Sub Main"
HelpFile=""
Title="ADGE"
ExeName32="ADGE.exe"
Command32=""
Name="ADGE"
HelpContextID="0"
CompatibleMode="0"
MajorVer=0
MinorVer=4
RevisionVer=0
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ServerSupportFiles=0
CompilationType=0
OptimizationType=0
FavorPentiumPro(tm)=0
CodeViewDebugInfo=0
NoAliasing=0
BoundsCheck=0
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FlPointCheck=0
FDIVCheck=0
UnroundedFP=0
StartMode=0
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Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1
DebugStartupOption=0
