..\NewMask2 bin\ceilMask.bin new ceilSel\D4LL.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D4RR.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D3LL.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D3RR.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D4L.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D4R.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D4.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D3L.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D3R.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D3.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D2LL.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D2RR.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D2L.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D2R.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D2.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D1L.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D1R.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D1.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D0L.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D0R.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\ceilMask.bin add ceilSel\D0.bmp wallpalette.pal 10 0 0 224 29 0 0
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin new floorSel\D4LL.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D4RR.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D3LL.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D3RR.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D4L.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D4R.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D4.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D3L.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D3R.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D3.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D2LL.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D2RR.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D2L.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D2R.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D2.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D1L.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D1R.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D1.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D0L.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D0R.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
..\NewMask2 bin\floorMask.bin add floorSel\D0.bmp wallpalette.pal 10 0 0 224 70 0 66
@IF ERRORLEVEL 1 PAUSE
