Browse Games

Description

Dungeon Master was the best selling product of all time on the Atari ST (and possibly on the Commodore Amiga as well) and won virtually every major award (see below) when it was first released in 1987, including the first ever Special Award for Artistic Achievement from Computer Gaming World. It established a new standard for Fantasy Role-Playing games. Dungeon Master was eventually released on eight different platforms in four languages.

Dungeon Master was developed on Atari ST and released on December 15, 1987. It was then ported to many other platforms, starting with the Apple IIGS and then the Amiga (see Don Jordan page at mobygames.com). Other ports were also made for PC, Super Nintendo Entertainment System, X68000, PC-9801 and FM-Towns. Dungeon Master on Atari ST was developed in Megamax C with much of the graphic code in assembly as mentioned in this Interview of Wayne Holder (February 1988).
The original game was in English. It was translated to German, French and Japanese. Chinese and Korean editions were released only on PC (the game itself was not translated, only the box and manual).
In Europe, the game was first released by Mirrorsoft and later re-released by Psygnosis.

Doug Bell made some comments about the influence of the ‘Dungeons and Dragons’ pen-and-paper role-playing game on the design of the game:
Here’s a bit of trivia from someone who was there. Dungeon Master doesn’t have anything to do with Tolkien, at least not directly. There are some loose associations with D&D that came from Andy Jaros, the graphic artist. Andy was the only one on the development team that ever played D&D and at least the concept for the Wizard’s Eye (the floating eye creature) and the Shrieker were borrowed from D&D. The character classes (fighter, wizard, priest, ninja) were also modeled on D&D. There were probably some other subtle influences, but really not as much as is probably perceived. What we did take directly from D&D was the name Dungeon Master after realizing that TSR never copyrighted or trademarked the term. It was an admittedly blatant attempt to gain some name recognition, although for a while at least, the term Dungeon Master was better known because of the computer game than because of D&D. (As a side note, FTL had brief discussions with TSR about having TSR market the game. During these discussions we showed a prerelease version of Dungeon Master to TSR, so TSR had their opportunity to object to the name and didn’t.)

I gathered the Dungeon Master reference information you will find on this site by playing with the PC version of Dungeon Master, and by using the DMute for PC editor.

Here are two great articles about the history of the game:
The Making of Dungeon Master at ‘The Digital Antiquarian’
Dungeon Master test and history (French)

Platforms

Awards

The following table is a list of awards that Dungeon Master won. It was taken from Daniel Durgan’s web site (The Un-Official Dungeon Master Web Site, now disappeared). Daniel got it from the FTL homepage.

OrganizationAward name
Computer Play MagazineGame of the Year 1988
Computer Play MagazineBest Atari ST Game 1988
France’s 4th Generation MagazineGame of the Year 1988
UK Software Industry AwardsAdventure Game of the Year 1988
UK Software Industry AwardsBest Selling Atari ST title 1988
Tilt MagazineBest Role Playing Game 1988
Tilt MagazineBest Sound effects 1988
PowerPlay Magazine (Germany)Best Role Playing Game 1988
The Adventurer’s Club of the UK“Golden Sword” Award 1988
The Adventurer’s Club of the UKBest Role Playing Game 1988
Dragon Magazine“Beastie Award”
Dragon MagazineBest Atari ST title 1988
Computer Gaming World MagazineSpecial Artistic Achievement Award 1988
Game Player’s MagazineBest Amiga Game 1989
DatormagazinBest Amiga Game 1989
Amiga World MagazineBest Game 1989
Amiga World MagazineBest Role Playing Game 1989
Computer Gaming WorldRetired to the “Hall of Fame” Nov. 1989 after nearly a year
in the number one position on their charts.
Dragon MagazineBest Apple IIGS title 1989
Info MagazineBest Game 1989
Compute MagazineBest of the Amiga 1989
Power Play magazine100 Best Games

When released in Japan in 1990, Dungeon Master went on to win additional awards and set new sales records.

Generation 4 (France)
Dungeon Master Award - Generation 4 (France), Issue No 8 January 1989, Page 78
Dungeon Master Award
Generation 4 (France), Issue No 8 January 1989, Page 78
Dungeon Master Award - Generation 4 (France), Issue No 8 January 1989, Page 79
Dungeon Master Award
Generation 4 (France), Issue No 8 January 1989, Page 79
Dungeon Master Award - Generation 4 (France), Issue No 8 January 1989, Page 80
Dungeon Master Award
Generation 4 (France), Issue No 8 January 1989, Page 80
Dungeon Master Award - Generation 4 (France), Issue No 8 January 1989, Page 81
Dungeon Master Award
Generation 4 (France), Issue No 8 January 1989, Page 81
Jeux et Strategie (France)
Dungeon Master Award - Jeux et Strategie (France), Issue No 53 October-November 1988, Page 42
Dungeon Master Award
Jeux et Strategie (France), Issue No 53 October-November 1988, Page 42
Dungeon Master Award - Jeux et Strategie (France), Issue No 53 October-November 1988, Page 43
Dungeon Master Award
Jeux et Strategie (France), Issue No 53 October-November 1988, Page 43
Joystick Hebdo (France)
Dungeon Master Award - Joystick Hebdo (France), Issue No 17 01 March 1989, Page 3
Dungeon Master Award
Joystick Hebdo (France), Issue No 17 01 March 1989, Page 3
Micro Mag (France)
Dungeon Master Award - Micro Mag (France), Issue No 9 January 1990, Page 34
Dungeon Master Award
Micro Mag (France), Issue No 9 January 1990, Page 34
Tilt (France)
Dungeon Master Award - Tilt (France), Issue No 60S December 1988, Page 7
Dungeon Master Award
Tilt (France), Issue No 60S December 1988, Page 7

Magazine articles

Advanced Computer Entertainment (United Kingdom)
Dungeon Master (Amiga) News - Advanced Computer Entertainment (United Kingdom), Issue No 21 June 1989, Page 10
Dungeon Master (Amiga) News
Advanced Computer Entertainment (United Kingdom), Issue No 21 June 1989, Page 10
[Credits: RetroPDFs]
Dungeon Master (FM-Towns) News - Advanced Computer Entertainment (United Kingdom), Issue No 31 April 1990, Page 20
Dungeon Master (FM-Towns) News
Advanced Computer Entertainment (United Kingdom), Issue No 31 April 1990, Page 20
[Credits: RetroPDFs]
Amiga Action (United Kingdom)
Dungeon Master Article - Amiga Action (United Kingdom), Issue No 12 September 1990, Page 13
Dungeon Master Article
Amiga Action (United Kingdom), Issue No 12 September 1990, Page 13
[Credits: Internet Archive]
Dungeon Master Article - Amiga Action (United Kingdom), Issue No 12 September 1990, Page 14
Dungeon Master Article
Amiga Action (United Kingdom), Issue No 12 September 1990, Page 14
[Credits: Internet Archive]
Amiga Power (United Kingdom)
Dungeon Master Article - Amiga Power (United Kingdom), Issue No 1 May 1991, Page 66
Dungeon Master Article
Amiga Power (United Kingdom), Issue No 1 May 1991, Page 66
[Credits: Internet Archive]
Dungeon Master Article - Amiga Power (United Kingdom), Issue No 1 May 1991, Page 67
Dungeon Master Article
Amiga Power (United Kingdom), Issue No 1 May 1991, Page 67
[Credits: Internet Archive]
Analog Computing (USA)
Dungeon Master and RPV (Atari ST) News - Analog Computing (USA), Issue No 49 November 1986, Page 59
Dungeon Master and RPV (Atari ST) News
Analog Computing (USA), Issue No 49 November 1986, Page 59
[Credits: Internet Archive]
Dungeon Master (Atari ST) Article - Analog Computing (USA), Issue No 61 June 1988, Page 96
Dungeon Master (Atari ST) Article
Analog Computing (USA), Issue No 61 June 1988, Page 96
[Credits: Atarimania]
Dungeon Master (Atari ST) Article - Analog Computing (USA), Issue No 61 June 1988, Page 97
Dungeon Master (Atari ST) Article
Analog Computing (USA), Issue No 61 June 1988, Page 97
[Credits: Atarimania]
Computer Gaming World (USA)
Dungeon Master Article - Computer Gaming World (USA), Issue No 53 November 1988, Page 21
Dungeon Master Article
Computer Gaming World (USA), Issue No 53 November 1988, Page 21
Dungeon Master Article - Computer Gaming World (USA), Issue No 53 November 1988, Page 35
Dungeon Master Article
Computer Gaming World (USA), Issue No 53 November 1988, Page 35
CU Amiga (United Kingdom)
Dungeon Master Article - CU Amiga (United Kingdom), March 1991, Page 102
Dungeon Master Article
CU Amiga (United Kingdom), March 1991, Page 102
Famitsu (Japan)
Dungeon Master (Super Famicom) Article - Famitsu (Japan), Issue No 165 14 February 1992, Page 39
Dungeon Master (Super Famicom) Article
Famitsu (Japan), Issue No 165 14 February 1992, Page 39
[Credits: Internet Archive]
Dungeon Master (Super Famicom) Article - Famitsu (Japan), Issue No 168 06 March 1992, Page 43
Dungeon Master (Super Famicom) Article
Famitsu (Japan), Issue No 168 06 March 1992, Page 43
Dungeon Master (Super Famicom) Article - Famitsu (Japan), Issue No 168 06 March 1992, Page 44
Dungeon Master (Super Famicom) Article
Famitsu (Japan), Issue No 168 06 March 1992, Page 44
Dungeon Master (Hints) Article - Famitsu (Japan), Issue No 202 25 October 1992, Page 117
Dungeon Master (Hints) Article
Famitsu (Japan), Issue No 202 25 October 1992, Page 117
Games TM (United Kingdom)
Dungeon Master (Amiga) Article - Games TM (United Kingdom), Issue No 34 July 2005, Page 124
Dungeon Master (Amiga) Article
Games TM (United Kingdom), Issue No 34 July 2005, Page 124
Dungeon Master (Amiga) Article - Games TM (United Kingdom), Issue No 34 July 2005, Page 125
Dungeon Master (Amiga) Article
Games TM (United Kingdom), Issue No 34 July 2005, Page 125
Games TM Retro (United Kingdom)
Dungeon Master Article - Games TM Retro (United Kingdom), Vol 1 December 2004, Page 138
Dungeon Master Article
Games TM Retro (United Kingdom), Vol 1 December 2004, Page 138
[Credits: Steve Hood]
Dungeon Master Article - Games TM Retro (United Kingdom), Vol 2 November 2006, Page 93
Dungeon Master Article
Games TM Retro (United Kingdom), Vol 2 November 2006, Page 93
Generation 4 (France)
Dungeon Master and Chaos Strikes Back and Unnamed Science Fiction Game News - Generation 4 (France), Issue No 5 September-October 1988, Page 108
Dungeon Master and Chaos Strikes Back and Unnamed Science Fiction Game News
Generation 4 (France), Issue No 5 September-October 1988, Page 108
Dungeon Master and Chaos Strikes Back and Unnamed Science Fiction Game News - Generation 4 (France), Issue No 6 November 1988, Page 112
Dungeon Master and Chaos Strikes Back and Unnamed Science Fiction Game News
Generation 4 (France), Issue No 6 November 1988, Page 112
Dungeon Master and Unnamed Science Fiction Game News - Generation 4 (France), Issue No 21 April 1990, Page 116
Dungeon Master and Unnamed Science Fiction Game News
Generation 4 (France), Issue No 21 April 1990, Page 116
Login (Japan)
Dungeon Master Article - Login (Japan), Vol 10 No 4 15 February 1991, Page 170
Dungeon Master Article
Login (Japan), Vol 10 No 4 15 February 1991, Page 170
Dungeon Master Article - Login (Japan), Vol 10 No 4 15 February 1991, Page 171
Dungeon Master Article
Login (Japan), Vol 10 No 4 15 February 1991, Page 171
Dungeon Master Article - Login (Japan), Vol 10 No 4 15 February 1991, Page 172
Dungeon Master Article
Login (Japan), Vol 10 No 4 15 February 1991, Page 172
Dungeon Master Article - Login (Japan), Vol 10 No 4 15 February 1991, Page 173
Dungeon Master Article
Login (Japan), Vol 10 No 4 15 February 1991, Page 173
Power Play (Germany)
Dungeon Master (Atari ST, Apple IIGS, Amiga) News - Power Play (Germany), March 1988, Page 15
Dungeon Master (Atari ST, Apple IIGS, Amiga) News
Power Play (Germany), March 1988, Page 15
[Credits: Kultpower]
ST X-PRESS (USA)
Dungeon Master (Atari ST) Cover - ST X-PRESS (USA), Vol 2 No 2 March 1988
Dungeon Master (Atari ST) Cover
ST X-PRESS (USA), Vol 2 No 2 March 1988
[Credits: Matt Hill]
Dungeon Master (Atari ST) Contents - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 2
Dungeon Master (Atari ST) Contents
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 2
[Credits: Matt Hill]
Dungeon Master (Atari ST) Article - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 9
Dungeon Master (Atari ST) Article
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 9
[Credits: Matt Hill]
Dungeon Master (Atari ST) Article - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 10
Dungeon Master (Atari ST) Article
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 10
[Credits: Matt Hill]
Dungeon Master (Atari ST) Article - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 11
Dungeon Master (Atari ST) Article
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 11
[Credits: Matt Hill]
Dungeon Master (Atari ST) Article - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 12
Dungeon Master (Atari ST) Article
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 12
[Credits: Matt Hill]
Dungeon Master (Atari ST) Article - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 13
Dungeon Master (Atari ST) Article
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 13
[Credits: Matt Hill]
Dungeon Master (Atari ST) Article - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 14
Dungeon Master (Atari ST) Article
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 14
[Credits: Matt Hill]
Dungeon Master (Atari ST) Article - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 15
Dungeon Master (Atari ST) Article
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 15
[Credits: Matt Hill]
Dungeon Master (Atari ST) Article - ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 16
Dungeon Master (Atari ST) Article
ST X-PRESS (USA), Vol 2 No 2 March 1988, Page 16
[Credits: Matt Hill]
Tilt (France)
Dungeon Master (Atari ST) Article - Tilt (France), Issue No 53 April 1988, Page 78
Dungeon Master (Atari ST) Article
Tilt (France), Issue No 53 April 1988, Page 78
Dungeon Master (Atari ST) Article - Tilt (France), Issue No 53 April 1988, Page 79
Dungeon Master (Atari ST) Article
Tilt (France), Issue No 53 April 1988, Page 79
Dungeon Master (Atari ST) Article - Tilt (France), Issue No 60 December 1988, Page 11
Dungeon Master (Atari ST) Article
Tilt (France), Issue No 60 December 1988, Page 11
Dungeon Master Sale Numbers - Tilt (France), Issue No 61 December 1988, Page 112
Dungeon Master Sale Numbers
Tilt (France), Issue No 61 December 1988, Page 112
Unknown Magazine (Germany)
Dungeon Master (Amiga, PC) Article - Unknown Magazine (Germany), Unknown Issue, Page 34
Dungeon Master (Amiga, PC) Article
Unknown Magazine (Germany), Unknown Issue, Page 34
Dungeon Master (Amiga, PC) Article - Unknown Magazine (Germany), Unknown Issue, Page 35
Dungeon Master (Amiga, PC) Article
Unknown Magazine (Germany), Unknown Issue, Page 35

Cover painting

The original cover painting for the Dungeon Master box was made by artist David Darrow.
It illustrates a scene described in the prologue found in the game’s manual (written by Nancy Holder). It represents the doors opening to Lord Chaos (not represented) while Halk prepares for fight, Alex trying to pull a torch out of a sconce and Syra holding a candelabra and her staff in the direction of the door.
Note that for some unknown reason, the word ‘master’ is missing (it was not painted on the original).

Dungeon Master - Original Cover Artwork Front
Dungeon Master
Original Cover Artwork Front
[Credits: David R. Darrow]
It was exposed at the London Science Museum during an exhibition called ‘Game On’ that ran from October 21, 2006 to February 25, 2007. Here is a photo:
Dungeon Master - Original Cover Artwork Exhibited
[Credits: Ingmar]

This very nice article about How the cover art of Dungeon Master was made contains an interview of David Darrow and some photos he used to prepare his work.

Below are comments made by the author himself:

From the article titled ‘Mastering Chaos’, printed in issue #10 of ‘Retro Gamer’ and written by Richard Hewison (full article available on Games)

Following his work on Sundog, David Darrow was asked to create the cover artwork for DM, and he decided to use local people as models. “In the foreground is my now ex-wife, who had to hold a very heavy candelabra for the photos I shot for reference,” revealed David. “The guy grabbing the torch was programmer Andy Jaros, and the muscle-dude in the background was some guy I found at a gym. I walked into a fitness centre and asked the receptionist if there was a really huge guy there who she thought might like to pose for pictures for a ‘hero video game cover’ and she went and got him. I paid him to come to my home and pose for the pictures with a fluorescent bulb in his hands as a sword.
“The woman’s costume was really a modified night gown, the muscle man’s stuff was invented, and Andy Jaros brought his own costume. Yeah, he owned all that stuff!
“I painted the cover about four of five times the size of the retail box on a gessoed masonite panel. I used airbrushed liquitex acrylic and coloured pencils to render it. It took about three weeks, because the technique was all new to me, and I felt under tremendous pressure. That was my own doing. FTL was very patient with me.”
David took his inspiration from artist Drew Struzan who has painted a large number of famous film posters over the last 25 years, including Raiders of the Lost Ark, Blade Runner, Back to the Future I, II and III and more recently Star Wars Episode I and Hellboy, to name but a few.

From an email sent to Cowsmaunaut:

“To be honest, I was a huge fan of Drew Struzan at the time, and surrounded myself with posters of his. You are right: airbrush, painting, and Prismacolor (no ink). Art School taught me what I was capable of, but really, I learned just like you: by analyzing the work of more experienced, better artists. I used photos of various people I knew for the models. Hired the muscle man from a local gym. The woman with the (very heavy) candelabra was my first wife. And the guy pulling on the torch was Andy, the art-man for the game. The rest is entirely invented. I worked on a piece of masonite, about 25 - 30 inches tall, gessoed with a very heavy brush strokes to give it inherent texture (I still use this from time to time on my Fine Art paintings). Really, not much was cropped out, since it was designed to fit specific proportions. The bleed was pre-determined, and planned for.”

Variants

Versions comparison

Here are some differences between the versions of the game:

  • Sounds: The PC, Atari ST and X68000 versions have mono sounds. The Amiga, Apple IIGS and SNES versions have stereo sounds.
    In Dungeon Master for Atari ST and for X68000, there is no sound when creatures move in the dungeon and when you use War Cry or Blow Horn.

  • Perspective: There are two variants of the dungeon view:

    Perspective 1Perspective 2
    Dungeon Master and Chaos Strikes Back (USA, Amiga) - Version 20 Dungeon ViewDungeon Master and Chaos Strikes Back (USA, Amiga) - Version 31 Dungeon View
    Dungeon Master for Atari ST

    Chaos Strikes Back for Atari ST

    Dungeon Master for Apple IIGS

    Dungeon Master for Amiga version 2.x

    Dungeon Master for FM-Towns
    Dungeon Master for Amiga version 3.6

    Dungeon Master for X68000

    Dungeon Master for PC-98

    Dungeon Master for PC

    Chaos Strikes Back for Amiga

    Chaos Strikes Back for FM-Towns

    Chaos Strikes Back for X68000

    Chaos Strikes Back for PC-98

    Animated comparison: Dungeon Master and Chaos Strikes Back (USA, Amiga) - Version 20 31 Dungeon View Comparison

  • In earlier versions of the game (Atari ST, Amiga v2.0, …), you cannot drink straight from the water fountains, you have to use a Flask or a Waterskin. In the Amiga v3.6 version, you just have to click on the fountain to drink. Also in these versions, you cannot click on walls. In the Amiga v3.6 version, real walls will produce some sound while fake walls will be silent.

  • Kid Dungeon: The Kid Dungeon is only present in the Apple IIGS versions and in the Amiga 2.2 English version

  • PC: The PC version is the only one that has music on the first screen (with the Enter / Resume buttons), and an endgame animation that replaces the four texts displayed in other versions.

  • Atari ST: The Atari ST versions 1.0a and 1.0b are the only ones where Lock Picks can be found in the Dungeon: Alex Ander has one, and another is at (06,10,06). In v1.1 Alex Ander’s Lock Picks were replaced with a sling and the Lock Picks found in the dungeon removed.
    Version 1.2 adds faster regeneration of Mana, Stamina and Health (particularly when sleeping) and faster convergence of current statistic values back to their maximum values if they are temporarily above their maximum value.

  • X68000: The X68000 version has a larger screen view than other platforms (larger entrance screen and in-game borders).

  • PC-9801: The color palette is more limited than in other versions: creature graphics use less colors making some of them look strange, and there are only 3 light levels.

  • SNES: The SNES version is the only one that has an introduction sequence. It also has music during the game.

  • FM-Towns: The FM-Towns version has CD Audio music during the game. That music was also released as a stand alone Dungeon Master The Album.

Box variants

In US and Europe, there were several Dungeon Master box variants:

  • Early FTL US box: the very first box printed. It is easily recognized as it is the only one with a golden FTL logo on the front (the logo is white on all other boxes). The box is thicker than the later box and the front cover is actually a sleeve: you can open it like a book and insert a sheet of paper inside. It was only used for Dungeon Master for Atari ST (USA Early Box).
  • Later FTL US box: The FTL logo on the front is now white. The box is slimmer and the cover is not a paper sleeve anymore. Note there was a special version for PC that was bundled with the FTL sound adapter in a small additional box, see Dungeon Master for PC (USA with FTL sound Adapter).
  • Mirrorsoft first edition EU box: The same box as the later US box with English text on the back. In UK, a sticker with the MirrorSoft logo (the European distributor) was added on the front. In France and Germany, an additional and separate back sheet translated to French or German with the Mirrorsoft logo on the bottom was supplied as a replacement.
  • Mirrorsoft second edition EU box: A box similar to the later US box. French and German versions have additional text at the bottom of the box on the front (‘Version Française’ and ‘Mit deutscher Bedienungsanleitung’ respectively). The text is translated to French or German and the Mirrorsoft logo is directly printed on the back of the box and not anymore on a separate sheet of paper.
  • Psygnosis EU box: After Mirrorsoft shut down in 1992, Psygnosis became the European distributor of Dungeon Master and Chaos Strikes Back. A single new box was designed for all versions of the game, featuring multi-language text on the back (English, French, German). These releases also have manuals with new covers.
  • There are many small variations with different stickers added to indicate the platform, or a bundle with Chaos Strikes Back, a promotion, etc. The original bar code printed directly on the box is also often replaced with a sticker for the appropriate market.

Manual variants

  • “(Doc. 106)” is written or not on bottom of the back cover
  • Italics are used or not on the title/credits page
  • Two different postal addresses were used on copyrights page, containing either “Post Office Box 112489, San Diego, California 92111” or “P.O. Box 710490, San Diego, California 92171”

Dungeon differences between Atari ST and PC versions

Here are some differences in the dungeon between the Atari ST and the PC versions.
In the Atari ST version:

  • At (00,16,08), the champion Alex Ander has Lock Picks. In the PC version, he has a Sling instead.
  • At (00,17,09), the champion Nabi The Prophet has no item. In the PC version, he has: Staff, Tunic, Blue Pants, Sandals.
  • At (01,29,25) and (01,04,30), there is nothing. In the PC version, two rocks were added.
  • At (05,11,23) and (05,11,27), there is nothing. In the PC version, two groups of skeletons were added, behind walls that are opened when you walk on both sides of the door at (05,10,20). Two other groups of skeletons were added in the room.
  • At (05,26,10), the dungeon mechanism used for the teleporters on both sides of the door is very different between the two versions, although it is invisible to the player.
  • At (06,10,06), there are Lock Picks that were removed in the PC version.
  • At (11,43,31), the moveable wall was replaced by a door in the PC version.

Kid Dungeon (Bonus dungeon)

Some versions of Dungeon Master contain an additional bonus dungeon named the “Kid Dungeon”. It consists of three small and simple levels containing some creatures and lots of items. There are two variants with slight differences:

  • The first variant is found in Dungeon Master for Apple IIGS versions 2.0 and 2.1 English (in a file named DUNGEON.BONUS). You can enter the Kid Dungeon by pressing the Apple IIGS Option key (F2 or right Alt key in emulators) while clicking the Enter button on the entrance screen.
  • The second variant is found in Dungeon Master for Amiga version 2.2 English (in a file named DungeonB.dat). You can enter the Kid Dungeon by pressing the Alt key while the game is loading (between the FTL logo screen and the entrance screen). Then click the Enter button on the entrance screen.

The Apple IIGS versions contain instructions to enter the Kid Dungeon:

Dungeon Master (USA, Apple IIGS) - Kid Dungeon Instructions Front
Dungeon Master (USA, Apple IIGS)
Kid Dungeon Instructions Front
Note that the instructions for Amiga are erroneous (you don’t need to press Alt while clicking Enter but while the game is loading), and that instructions are provided for Atari ST but the Kid Dungeon is not available in these versions. No instructions were provided with the Amiga version.

You can download the Kid dungeon files to play on other platforms or clones.

No other version of Dungeon Master or Chaos Strikes Back allows entering a bonus dungeon:

  • Dungeon Master for Amiga version 2.1 English contains the necessary code to load a bonus dungeon but the DungeonB.dat file is missing on the floppy disk. If you copy it on the floppy disk then you can enter the Kid Dungeon just like in version 2.2 English.
  • Dungeon Master for Amiga version 2.2 German does not contain the necessary code to load a bonus dungeon but the DungeonB.dat file is present (the same as in Dungeon Master for Amiga version 2.2 English).
  • The following versions do not contain the Kid Dungeon file nor the necessary code to load a bonus dungeon:
    • Dungeon Master and Chaos Strikes Back for Atari ST
    • Dungeon Master demo for Apple IIGS version 1.4 English
    • Dungeon Master for Amiga version 2.0 English, French and German
    • Dungeon Master demo for Amiga version 2.0 English
  • The following versions do not contain the Kid Dungeon file. They contain the necessary code to load a bonus dungeon but there is no way to trigger it, making it impossible to load a bonus dungeon even if you would copy the missing file:
    • Dungeon Master for PC
    • Dungeon Master for Amiga version 3.6
    • Chaos Strikes Back for Amiga
    • Dungeon Master and Chaos Strikes Back for X68000
    • Dungeon Master and Chaos Strikes Back for FM-Towns
    • Dungeon Master and Chaos Strikes Back for PC-9801

Traces of early designs

  • On pages 6 and 9 of the game Manual there are pictures of some wand or staff which is not in the final game. It may be an early design for another item:

    Dungeon Master (USA, Atari ST) - Early Box Manual Page 030
    Dungeon Master (USA, Atari ST)
    Early Box Manual Page 030
    Dungeon Master (USA, Atari ST) - Early Box Manual Page 033
    Dungeon Master (USA, Atari ST)
    Early Box Manual Page 033

  • Several items were designed but not fully implemented (like several potions) or used in the dungeon (like Lock Picks, The Conduit, Hexhelm, PowerTowers, …). See the Dungeon Master Items page and look for items that are “Only available by hacking” (this page lists items for the PC version of Dungeon Master only). Note that some of these items were used only in specific versions of the game or later in CSB.

  • If you look at the screenshots on the back cover of the box on the scans from the Dungeon Master for PC (USA with FTL sound Adapter) page, you can notice several things that are different in the final version:

    • The location on the screenshot does not exist in the final dungeon.
    • The text message “Syra’s spell fizzles and dies” was changed in the final version.
    • Alex has no left hand. You can produce this no hand effect by loading up a hand with one of the ‘hidden’ potions that weren’t finally implemented in the game through an editor like DMute. [Credits: Beowuuf]
    • On the inventory panel MANNA is written instead of MANA.
    • The door ornament looks slightly different in the final version. It is used in the Dungeon Master dungeon at (05,16,13), (05,18,13), (06,07,04), (06,11,04), (06,15,04), (06,19,04) and (11,19,22)
    • There is an open scroll in the champion’s pouch. In the final version the open scroll icon is only visible in the hand while reading the scroll.
    • The spell symbols Dungeon Master (Atari ST) - Symbol Dain Dain and Dungeon Master (Atari ST) - Symbol Neta Neta symbols are swapped in the final version.
  • The Firestaff: In the graphics.dat file, three objects called “The Firestaff” are defined. The third variation is not used in the game and the corresponding graphic is blank.

  • Staff Of Claws: In the graphics.dat file, three objects called “Staff Of Claws” are defined. The third variation is not used in the game but it has a corresponding graphic with a different color than the other variations.

  • Dragon Spit: Each weapon has an associated attack list, consisting of one to three attacks. This is defined in the properties of each weapon. Strangely, there is an attack list (#34) that is not used by any weapon in the game. It consists of the following attacks: “Swing”, “Parry”, and “Spit”. The Spit attack is programmed to launch a powerful fireball. Here is an extract of an ascii dump made with CSBwin (Byte3 was added by rain` and is the attack list number associated to the item):
    Object Index 61 = Weapon Type 38 Byte3 31 Object Type = 62 = STAFF OF IRRA
    Object Index 62 = Weapon Type 39 Byte3 32 Object Type = 63 = CROSS OF NETA
    Object Index 63 = Weapon Type 40 Byte3 33 Object Type = 64 = SERPENT STAFF
    Object Index 64 = Weapon Type 41 Byte3 5 Object Type = 65 = DRAGON SPIT
    Object Index 65 = Weapon Type 42 Byte3 35 Object Type = 66 = SCEPTRE OF LYF
    Object Index 66 = Weapon Type 43 Byte3 36 Object Type = 135 = HORN OF FEAR
    It seems very likely that attack list #34 was designed for the Dragon Spit but was not used in the released versions, probably because such a powerful weapon would have compromised the balance of the game. [Credits: rain`]

  • Dungeon Master for Amiga version 3.6: On the language selection screen, remove the floppy disk from the drive before choosing a language. The game will ask you to insert the Chaos Strikes Back floppy disk!
    This is because the 3.6 version is based on previous version of Chaos Strikes Back for Amiga, and they forgot to update the picture for the error message.
    There are some other mistakes in the graphics.dat file. When put on the floor, the Bow from Linflas’ inventory or also located at (03,10,09) looks like the Claw Bow from Chaos Strikes Back instead of the correct graphics from Dungeon Master.
    If you extract all data from the graphics.dat file, you will find that the images used by the automap from Chaos Strikes Back are still present. [Credits: Johnny Grasset]

Sounds

The sounds were extracted from the Graphics.dat file and converted to MP3 format. You can listen to the creature attack and movement sounds on Dungeon Master Creatures.

Dungeon Master and Chaos Strikes Back (Amiga) - Swoosh

Dungeon Master and Chaos Strikes Back (Amiga) - Blowing Horn Of Fear

Dungeon Master and Chaos Strikes Back (Amiga) - Swallowing

Dungeon Master and Chaos Strikes Back (Amiga) - Champion Wounded 1

Dungeon Master and Chaos Strikes Back (Amiga) - Champion Wounded 2

Dungeon Master and Chaos Strikes Back (Amiga) - Champion Wounded 3

Dungeon Master and Chaos Strikes Back (Amiga) - Champion Wounded 4

Dungeon Master and Chaos Strikes Back (Amiga) - War Cry

Dungeon Master and Chaos Strikes Back (Amiga) - Running Into A Wall

Dungeon Master and Chaos Strikes Back (Amiga) - Teleporting

Dungeon Master and Chaos Strikes Back (Amiga) - Exploding Fireball

Dungeon Master and Chaos Strikes Back (Amiga) - Door

Dungeon Master and Chaos Strikes Back (Amiga) - Exploding Spell

Dungeon Master and Chaos Strikes Back (Amiga) - Switch

Dungeon Master and Chaos Strikes Back (Amiga) - Falling And Dying

Dungeon Master and Chaos Strikes Back (Amiga) - Falling Item

Dungeon Master and Chaos Strikes Back (Amiga) - Attack (Trolin - Stone Golem)-Touching Wall

Unreleased versions

CDTV

Here is an excerpt of ‘The Definitive CDTV Retrospective: Part II’ by Peter Olafson:
Dungeon Master (FTL): FTL president Wayne Holder reports the developer largely completed the CDTV conversion of this seminal dungeon crawl, only to be stymied by the inability to obtain reliable info from CBM on saving games to memory cards.
This was to be a moderately enhanced version with improved music and animation and a special animation player. It was never formally canceled; it just never surfaced. Some of the technology has surfaced in subsequent Amiga products (like Chaos Strikes Back), and for some time afterward, FTL continued to hold out hope it could complete the port.
“But things never came together at Commodore,” Holder indicated. “So, I suppose, it ended with a whimper rather than a bang.”

Macintosh

Dungeon Master was ported to Macintosh but never released.