The original MOD files were created with ‘The Player 4.1a’ (see here).
The music was recorded with the WinUAE emulator and converted to .mp3 files.
File name Track index (as in CD.DAT) | Maps where the music is played |
---|---|
SK00.MOD Dungeon Master II (USA, Amiga) - Track 00 | 15. Level 6 Lightning Clan - North (Wolves) 25. Level 6 Cloud Clan - Southwest (Tree Gorgons) 29. Level 6 Moon Clan - Forest (Axemen) 30. Level 6 Moon Clan - Village |
SK01.MOD Dungeon Master II (USA, Amiga) - Track 01 | 01. Level 1 Skullkeep - Roof 02. Level 2 Skullkeep - Lightnings corridor 04. Level 3 Skullkeep - Ram trap 08. Level 5 Skullkeep - Fire corridor (Dark Vexirk) 12. Level 7 Skullkeep - Underground (West) (Dru Tan) 21. Level 7 Skullkeep - Underground (North) (Tiger Striped Worms) 24. Level 6 Cloud Clan - Merchant - Magick 31. Level 6 Moon Clan - Bad Merchant - Weapons 32. Level 6 Moon Clan - Bad Merchant - Armors 34. Level 6 Moon Clan - Bad Merchant - Clothes 40. Level 7 Skullkeep - Underground (East) (Skeletons) |
SK02.MOD Dungeon Master II (USA, Amiga) - Track 02 | 13. Level 8 Skullkeep - Underground (Flame Orbs) 18. Level 6 Sun Clan - Merchant - Weapons 19. Level 6 Sun Clan - Merchant - Food 20. Level 7 Lightning Clan - Underground 26. Level 6 Skullkeep - Ground floor (Ghosts, Gigglers) 28. Level 6 Sun Clan - Merchant - Clothes and Armors 35. Level 7 Sun Clan - Underground (Cavern Bats) 43. Level 6 Skullkeep - Secret Entrance (Cavern Bats) |
SK03.MOD Dungeon Master II (USA, Amiga) - Track 03 | 00. Level 7 Sun Clan - Hall of champions 10. Level 6 Skullkeep - Furnace 16. Level 6 Sun Clan - Village 22. Level 6 Sun Clan - Torham's Home 37. Level 6 Skullkeep - Pyro Wagons - Unreachable Room |
SK04.MOD Dungeon Master II (USA, Amiga) - Track 04 | 23. Level 6 Cloud Clan - Crypt 36. Level 7 Cloud Clan - Underground |
SK05.MOD Dungeon Master II (USA, Amiga) - Track 05 | 03. Level 2 Skullkeep - Crystal room (Void entrance) 07. Level 4 Skullkeep - Vacuum fuse (Archer-Guard, Flying chest) 27. Level 6 Sun Clan - Northwest - Obelisks (Vortexes) |
SK06.MOD Dungeon Master II (USA, Amiga) - Track 06 | 14. Level 6 Sun Clan - North (Thorn Demons) 33. Level 6 Sun Clan - South - Skulkeep Entrance (Digger Worms) 39. Level 6 Lightning Clan - South (Thieves) 41. Level 6 Cloud Clan - Northeast 42. Level 6 Moon Clan - West (Thieves) |
SK07.MOD Dungeon Master II (USA, Amiga) - Track 07 | 38. Level 10 Void (Dragoth) |
SK08.MOD Dungeon Master II (USA, Amiga) - Track 08 | 17. Level 6 Cloud Clan - Cemetary |
SK09.MOD Dungeon Master II (USA, Amiga) - Track 09 | 05. Level 3 Skullkeep - Moving teleporters (Ghosts) 06. Level 4 Skullkeep - 7 doors puzzle 09. Level 5 Skullkeep - Boiler 11. Level 6 Skullkeep - Main Entrance |
This Amiga animation was captured with the WinUAE emulator. The video was then compressed with Smacker by RAD Game Tools. The executable file has the player built-in (for Windows 9x/NT/2000/XP) so you don’t need to download it separately.
You can check the Dungeon Master II Hints page to learn how to view the ending animations without actually finishing the game.
Dungeon Master II for Amiga was released only in Europe.
Note that Dungeon Master II for Amiga cannot be played from floppy disks and must be installed on hard disk.
You can also download this game from the Planet Emulation web site. From the main page, click on “Amiga” in the “Ordis” section of the menu on the right. In the ROMs section, click the link “Commodore Amiga - Games - ADF”. Click the “D” letter on top of the page, then find Dungeon Master II in the list.
There is also a program that allows running some game versions from a hard disk:
WHDLoad patch for Dungeon Master II
See also: How to play Amiga games under Windows? (Dungeon Master, Chaos Strikes Back and Dungeon Master II)