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Dungeon Master II for Amiga

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Editions

Dungeon Master II for Amiga was released only in Europe.

Screenshots

Dungeon Master II (Amiga) - FTL Logo
Dungeon Master II (Amiga)
FTL Logo
Dungeon Master II (Amiga) - Title
Dungeon Master II (Amiga)
Title
Dungeon Master II (Amiga) - Entrance
Dungeon Master II (Amiga)
Entrance
Dungeon Master II (Amiga) - Credits
Dungeon Master II (Amiga)
Credits
Dungeon Master II (Amiga) - Dungeon View
Dungeon Master II (Amiga)
Dungeon View
Dungeon Master II (Amiga) - Inventory
Dungeon Master II (Amiga)
Inventory

Music

Dungeon Master II (USA, Amiga) - MOD
This archive contains 9 .mod files from Dungeon Master II Amiga. If you have already downloaded and installed Dungeon Master II for Amiga, then you already have these files, in the “Music” subfolder where you installed the game. You can play these modules under Windows with DeliPlayer.

The original MOD files were created with ‘The Player 4.1a’ (see here).
The music was recorded with the WinUAE emulator and converted to .mp3 files.

File name
Track index (as in CD.DAT)
Maps where the music is played
SK00.MOD
Dungeon Master II (USA, Amiga) - Track 00
15. Level 6 Lightning Clan - North (Wolves)
25. Level 6 Cloud Clan - Southwest (Tree Gorgons)
29. Level 6 Moon Clan - Forest (Axemen)
30. Level 6 Moon Clan - Village
SK01.MOD
Dungeon Master II (USA, Amiga) - Track 01
01. Level 1 Skullkeep - Roof
02. Level 2 Skullkeep - Lightnings corridor
04. Level 3 Skullkeep - Ram trap
08. Level 5 Skullkeep - Fire corridor (Dark Vexirk)
12. Level 7 Skullkeep - Underground (West) (Dru Tan)
21. Level 7 Skullkeep - Underground (North) (Tiger Striped Worms)
24. Level 6 Cloud Clan - Merchant - Magick
31. Level 6 Moon Clan - Bad Merchant - Weapons
32. Level 6 Moon Clan - Bad Merchant - Armors
34. Level 6 Moon Clan - Bad Merchant - Clothes
40. Level 7 Skullkeep - Underground (East) (Skeletons)
SK02.MOD
Dungeon Master II (USA, Amiga) - Track 02
13. Level 8 Skullkeep - Underground (Flame Orbs)
18. Level 6 Sun Clan - Merchant - Weapons
19. Level 6 Sun Clan - Merchant - Food
20. Level 7 Lightning Clan - Underground
26. Level 6 Skullkeep - Ground floor (Ghosts, Gigglers)
28. Level 6 Sun Clan - Merchant - Clothes and Armors
35. Level 7 Sun Clan - Underground (Cavern Bats)
43. Level 6 Skullkeep - Secret Entrance (Cavern Bats)
SK03.MOD
Dungeon Master II (USA, Amiga) - Track 03
00. Level 7 Sun Clan - Hall of champions
10. Level 6 Skullkeep - Furnace
16. Level 6 Sun Clan - Village
22. Level 6 Sun Clan - Torham’s Home
37. Level 6 Skullkeep - Pyro Wagons - Unreachable Room
SK04.MOD
Dungeon Master II (USA, Amiga) - Track 04
23. Level 6 Cloud Clan - Crypt
36. Level 7 Cloud Clan - Underground
SK05.MOD
Dungeon Master II (USA, Amiga) - Track 05
03. Level 2 Skullkeep - Crystal room (Void entrance)
07. Level 4 Skullkeep - Vacuum fuse (Archer-Guard, Flying chest)
27. Level 6 Sun Clan - Northwest - Obelisks (Vortexes)
SK06.MOD
Dungeon Master II (USA, Amiga) - Track 06
14. Level 6 Sun Clan - North (Thorn Demons)
33. Level 6 Sun Clan - South - Skulkeep Entrance (Digger Worms)
39. Level 6 Lightning Clan - South (Thieves)
41. Level 6 Cloud Clan - Northeast
42. Level 6 Moon Clan - West (Thieves)
SK07.MOD
Dungeon Master II (USA, Amiga) - Track 07
38. Level 10 Void (Dragoth)
SK08.MOD
Dungeon Master II (USA, Amiga) - Track 08
17. Level 6 Cloud Clan - Cemetary
SK09.MOD
Dungeon Master II (USA, Amiga) - Track 09
05. Level 3 Skullkeep - Moving teleporters (Ghosts)
06. Level 4 Skullkeep - 7 doors puzzle
09. Level 5 Skullkeep - Boiler
11. Level 6 Skullkeep - Main Entrance

Videos

Swoosh
Logo
Title
Ending

This Amiga animation was captured with the WinUAE emulator. The video was then compressed with Smacker by RAD Game Tools. The executable file has the player built-in (for Windows 9x/NT/2000/XP) so you don’t need to download it separately.

Dungeon Master II (Amiga) - Ending Sequence
Dungeon Master II for Amiga Ending Sequence

You can check the Dungeon Master II Hints page to learn how to view the ending animations without actually finishing the game.

Downloads

Note that Dungeon Master II for Amiga cannot be played from floppy disks and must be installed on hard disk.

Dungeon Master II (Amiga) - ADF Disk Images

This archive contains six Amiga floppy disk images in ADF format.

Dungeon Master II (Amiga) - IPF Disk Images

This archive contains six Amiga floppy disk images in IPF format. You need the Software Preservation Society (SPS, ex CAPS) emulator plugin to use these images.

WHDLoad patch for Dungeon Master II

This unofficial hard disk installer patch allows running the game on incompatible Amiga hardware and adds some features like trainers and keyboard shortcuts.