Browse Games

Dungeon Master II for PC

On this page

Editions

Screenshots

Dungeon Master II (DOS) - FTL Logo
Dungeon Master II (DOS)
FTL Logo
Dungeon Master II (DOS) - Title
Dungeon Master II (DOS)
Title
Dungeon Master II (DOS) - Entrance
Dungeon Master II (DOS)
Entrance
Dungeon Master II (DOS) - Credits
Dungeon Master II (DOS)
Credits
Dungeon Master II (DOS) - Dungeon View
Dungeon Master II (DOS)
Dungeon View
Dungeon Master II (DOS) - Inventory
Dungeon Master II (DOS)
Inventory

Music

Dungeon Master II (USA, DOS) - HMP MIDI
This archive contains 29 .hmp files extracted from GRAPHICS.DAT, and 29 .mid files converted from the .hmp with WinRipper v0.78a. You can play the .mid files with any player like Windows Media Player or Winamp.
MP3 recordings
The same MIDI music was used for PC and Macintosh US versions but it sounds differently because each version used a different synthesizer. Recordings of both versions are provided here for easy comparison.
The music of the PC version was recorded with DOSbox emulating a Sound Blaster 16 sound card.
The music of the Macintosh US version was recorded with Audacity while the game was running in the minivMac emulator.
The track numbers are those used internally by the game in each version.
Track index
(as in SONGLIST.DAT)
Maps where the music is played
Dungeon Master II (USA, DOS) - Track 00


Dungeon Master II (USA, Macintosh) - Track 15
29. Level 6 Moon Clan - Forest (Axemen)
Dungeon Master II (USA, DOS) - Track 01


Dungeon Master II (USA, Macintosh) - Track 16
[Unused] Action Theme
Dungeon Master II (USA, DOS) - Track 02


Dungeon Master II (USA, Macintosh) - Track 01
00. Level 7 Sun Clan - Hall of champions
24. Level 6 Cloud Clan - Merchant - Magick
30. Level 6 Moon Clan - Village
31. Level 6 Moon Clan - Bad Merchant - Weapons
32. Level 6 Moon Clan - Bad Merchant - Armors
34. Level 6 Moon Clan - Bad Merchant - Clothes
Dungeon Master II (USA, DOS) - Track 03


Dungeon Master II (USA, Macintosh) - Track 12
20. Level 7 Lightning Clan - Underground
35. Level 7 Sun Clan - Underground (Cavern Bats)
43. Level 6 Skullkeep - Secret Entrance (Cavern Bats)
Dungeon Master II (USA, DOS) - Track 04


Dungeon Master II (USA, Macintosh) - Track 09
04. Level 3 Skullkeep - Ram trap
Dungeon Master II (USA, DOS) - Track 05


Dungeon Master II (USA, Macintosh) - Track 20
[Unused] March Theme
Dungeon Master II (USA, DOS) - Track 06


Dungeon Master II (USA, Macintosh) - Track 21
13. Level 8 Skullkeep - Underground (Flame Orbs)
Dungeon Master II (USA, DOS) - Track 07


Dungeon Master II (USA, Macintosh) - Track 27
PC only: [Unused] Eerie Theme
Macintosh US only: 18. Level 6 Sun Clan - Merchant - Weapons
Dungeon Master II (USA, DOS) - Track 08


Dungeon Master II (USA, Macintosh) - Track 03
21. Level 7 Skullkeep - Underground (North) (Tiger Striped Worms)
Dungeon Master II (USA, DOS) - Track 09


Dungeon Master II (USA, Macintosh) - Track 11
33. Level 6 Sun Clan - South - Skulkeep Entrance (Digger Worms)
41. Level 6 Cloud Clan - Northeast
Dungeon Master II (USA, DOS) - Track 10


No equivalent music track in Macintosh version
[Unused] Guitar Melody (Soundcard Test Music) Variant 1
Dungeon Master II (USA, DOS) - Track 11


Dungeon Master II (USA, Macintosh) - Track 14
PC only: [Unused] Guitar Melody (Soundcard Test Music) Variant 2
Macintosh US only: 22. Level 6 Sun Clan - Torham’s Home
Dungeon Master II (USA, DOS) - Track 12


Dungeon Master II (USA, Macintosh) - Track 04
05. Level 3 Skullkeep - Moving teleporters (Ghosts)
06. Level 4 Skullkeep - 7 doors puzzle
10. Level 6 Skullkeep - Furnace
11. Level 6 Skullkeep - Main Entrance
Dungeon Master II (USA, DOS) - Track 13


Dungeon Master II (USA, Macintosh) - Track 13
09. Level 5 Skullkeep - Boiler
Dungeon Master II (USA, DOS) - Track 14


Dungeon Master II (USA, Macintosh) - Track 17
02. Level 2 Skullkeep - Lightnings corridor
15. Level 6 Lightning Clan - North (Wolves)
23. Level 6 Cloud Clan - Crypt
36. Level 7 Cloud Clan - Underground
Dungeon Master II (USA, DOS) - Track 15


Dungeon Master II (USA, Macintosh) - Track 06
08. Level 5 Skullkeep - Fire corridor (Dark Vexirk)
Dungeon Master II (USA, DOS) - Track 16


Dungeon Master II (USA, Macintosh) - Track 05
12. Level 7 Skullkeep - Underground (West) (Dru Tan)
37. Level 6 Skullkeep - Pyro Wagons - Unreachable Room
Dungeon Master II (USA, DOS) - Track 17


Dungeon Master II (USA, Macintosh) - Track 00
01. Level 1 Skullkeep - Roof
16. Level 6 Sun Clan - Village
17. Level 6 Cloud Clan - Cemetary
PC only: 18. Level 6 Sun Clan - Merchant - Weapons
19. Level 6 Sun Clan - Merchant - Food
PC only: 22. Level 6 Sun Clan - Torham’s Home
28. Level 6 Sun Clan - Merchant - Clothes and Armors
Dungeon Master II (USA, DOS) - Track 18


Dungeon Master II (USA, Macintosh) - Track 26


This music is based on ‘Gnomus’ from ‘Pictures at an Exhibition’
(1874) by Russian composer Modest Mussorgsky
07. Level 4 Skullkeep - Vacuum fuse (Archer-Guard, Flying chest)
Dungeon Master II (USA, DOS) - Track 19


Dungeon Master II (USA, Macintosh) - Track 10
40. Level 7 Skullkeep - Underground (East) (Skeletons)
Dungeon Master II (USA, DOS) - Track 20


Dungeon Master II (USA, Macintosh) - Track 08
27. Level 6 Sun Clan - Northwest - Obelisks (Vortexes)
Dungeon Master II (USA, DOS) - Track 21


Dungeon Master II (USA, Macintosh) - Track 07


This music is based on ‘Bydlo’ from ‘Pictures at an Exhibition’
(1874) by Russian composer Modest Mussorgsky
14. Level 6 Sun Clan - North (Thorn Demons)
Dungeon Master II (USA, DOS) - Track 22


Dungeon Master II (USA, Macintosh) - Track 02
26. Level 6 Skullkeep - Ground floor (Ghosts, Gigglers)
39. Level 6 Lightning Clan - South (Thieves)
42. Level 6 Moon Clan - West (Thieves)
Dungeon Master II (USA, DOS) - Track 23


Dungeon Master II (USA, Macintosh) - Track 19
25. Level 6 Cloud Clan - Southwest (Tree Gorgons)
Dungeon Master II (USA, DOS) - Track 24


Dungeon Master II (USA, Macintosh) - Track 22
[Unused] Crystal Room (1/3)
Dungeon Master II (USA, DOS) - Track 25


Dungeon Master II (USA, Macintosh) - Track 23
[Unused] Crystal Room (2/3)
Dungeon Master II (USA, DOS) - Track 26


Dungeon Master II (USA, Macintosh) - Track 24
[Unused] Crystal Room (3/3)
Dungeon Master II (USA, DOS) - Track 27


Dungeon Master II (USA, Macintosh) - Track 25
03. Level 2 Skullkeep - Crystal room (Void entrance)
Dungeon Master II (USA, DOS) - Track 28


Dungeon Master II (USA, Macintosh) - Track 18
38. Level 10 Void (Dragoth)

Downloads

Files from CD contents

Get file Dungeon Master II for PC English.rar from the Games folder in the DMFiles Shared OneDrive.

Files from CD contents [Credits: Bruno Aublet]

Get file Dungeon Master II for PC French.rar from the Games folder in the DMFiles Shared OneDrive.
This CD was sold with the magazine “Bestseller Games” #13 (France)

Files from CD contents [Credits: Michael Weichel]

Get file Dungeon Master II for PC German.rar from the Games folder in the DMFiles Shared OneDrive.

redump.org BIN/CUE Compact Disc image [Credits: myrient.erista.me]

Disc image information at redump.org
This CD was sold with the magazine “Bestseller Games” #16 (Germany)

Official patch

Dungeon Master II (USA, DOS) - Patch

The official patch released for Dungeon Master II for PC to fix some sound issues. For example, this Dungeon Master II review by Antranig Basman in newsgroup comp.sys.ibm.pc.games.announce mentions static sound with the ‘ProAudio Spectrum 16’ sound card.

Computer Gaming World (USA)

Dungeon Master II (DOS) Patch - Computer Gaming World (USA), Issue No 135 October 1995, Page 314
Dungeon Master II (DOS) Patch
Computer Gaming World (USA), Issue No 135 October 1995, Page 314
Dungeon Master II (DOS) Patch - Computer Gaming World (USA), Issue No 136 November 1995, Page 414
Dungeon Master II (DOS) Patch
Computer Gaming World (USA), Issue No 136 November 1995, Page 414
Dungeon Master II (DOS) Patch - Computer Gaming World (USA), Issue No 137 December 1995, Page 432
Dungeon Master II (DOS) Patch
Computer Gaming World (USA), Issue No 137 December 1995, Page 432
Dungeon Master II (DOS) Patch - Computer Gaming World (USA), Issue No 138 January 1996, Page 368
Dungeon Master II (DOS) Patch
Computer Gaming World (USA), Issue No 138 January 1996, Page 368
Dungeon Master II (DOS) Patch - Computer Gaming World (USA), Issue No 139 February 1996, Page 258
Dungeon Master II (DOS) Patch
Computer Gaming World (USA), Issue No 139 February 1996, Page 258
Dungeon Master II (DOS) Patch - Computer Gaming World (USA), Issue No 140 March 1996, Page 243
Dungeon Master II (DOS) Patch
Computer Gaming World (USA), Issue No 140 March 1996, Page 243

PC Zone (United Kingdom)

Dungeon Master II (DOS) Patch - PC Zone (United Kingdom), Issue No 32 November 1995, Page 110
Dungeon Master II (DOS) Patch
PC Zone (United Kingdom), Issue No 32 November 1995, Page 110

Updated HMI Sound Drivers

Dungeon Master II (USA, DOS) - HMI Update [Credits: Tom Hatfield]

Dungeon Master II for PC uses DOS sound drivers that were developed by Human Machine Interfaces. This archive contains a version of these drivers that is more recent than the one included with Dungeon Master II. These files were taken from Anvil of Dawn, another game using the same drivers. This newer version supports more sound cards so it may help you get sound in the game.

Dungeon Master II Demo (USA, DOS)

Interplay released multiple versions of the Dungeon Master II for PC demo in 1995. They were published on CD-ROM bundled with magazines or produced by Interplay itself (the lists below are not exhaustive). This archive contains five known versions which are identified below by their latest file modification date.

Version 1995-01-12

(No SKULL.EXE file, FIRE.EXE instead)

Published in:

Notes:

  • This is the only version to use a DM.EXE launcher and where the main program is a 16-bit x86 executable named FIRE.EXE compiled with Turbo C++ and compressed with LZ91 (same as Dungeon Master and Dungeon Master II for PC 0.9 Beta).
  • The engine is slower than in later versions.
  • The FTL Logo and the Skullkeep TITLE animations are identical to the PC-9801 and IBM PS/V versions.
  • There are sound effects but no music. There is no volume control (no music note icon on the inventory screen).
  • There is no capability to save and load a game. Instead, the floppy disk icon on the inventory screen immediately exits the game.
  • Different GRAPHICS.DAT than in later demos:
    • Main Menu and Credits screens are identical to the PC-9801, IBM PS/V and PC-9821 versions.

    • Graphics of body parts in inventory are different than the ones found in any other version of the demo or complete game.

      Dungeon Master II Demo (DOS) - 19950112 Inventory
      Dungeon Master II Demo (DOS)
      19950112 Inventory
      Dungeon Master II Demo (DOS) - 19950509 Inventory
      Dungeon Master II Demo (DOS)
      19950509 Inventory
    • Scroll graphic is still the one from Dungeon Master and Japanese versions of Dungeon Master II.

      Dungeon Master II Demo (DOS) - 19950112 Scroll
      Dungeon Master II Demo (DOS)
      19950112 Scroll
      Dungeon Master II Demo (DOS) - 19950509 Scroll
      Dungeon Master II Demo (DOS)
      19950509 Scroll
    • Merchant Guard graphics are not finalized: graphics from earlier Japanese versions are replaced and close to their final look on PC, but with a different head and red clothes.

      Dungeon Master II Demo (DOS) - 19950112 Merchant Guard
      Dungeon Master II Demo (DOS)
      19950112 Merchant Guard
      Dungeon Master II Demo (DOS) - 19950509 Merchant Guard
      Dungeon Master II Demo (DOS)
      19950509 Merchant Guard
    • Minion graphics are not updated yet, still look like in earlier Japanese versions and Amiga.

  • Different DUNGEON.DAT than in later PC demos:
    • Nearly identical to the dungeon in the PC-9801 demo: the PC version removes a mechanism in map 5 (weapons shop) that transformed a Red Gem placed on a wall sensor into a Green Gem appearing in the adjacent alcove.

    • There are only ‘Glop’ creatures.

    • The demo contains only the starting Sun Clan village, and completes after opening the exit door with the Ra Key.

      Dungeon Master II Demo (DOS) - 19950112 Inscription
      Dungeon Master II Demo (DOS)
      19950112 Inscription
      Dungeon Master II Demo (DOS) - 19950509 Inscription
      Dungeon Master II Demo (DOS)
      19950509 Inscription

Version 1995-05-09

(SKULL.EXE Size: 517565 bytes, Date: May 9, 1995)

Published in:

Notes:

  • Main program is now a 32-bit x86 executable named SKULL.EXE compiled with Watcom C and using a DOS extender.
  • No Skullkeep animated title screen
  • SETUP.INI contains a different list of sound cards and settings than in later versions
  • Added splash screen describing how to order the game before the demo starts
  • The file FTL (logo animation) is the SVGA version and replaces the older FTL logo animation. Later versions of the demo below contain the VGA version. The full game contains both versions of animations and you can choose which one to install.
  • Saving and loading games is possible
  • Different GRAPHICS.DAT
    • Graphics for Main Menu, Credits screen, body parts in inventory, Scroll, Minions and Merchant Guard are the final ones.
  • Different DUNGEON.DAT:
    • The demo contains the starting Sun Clan village and after opening the exit door with the Ra Key, it continues through a teleporter into a sample of Skullkeep.
    • There are other creatures in addition to Glops: Digger Worm (behind the village exit door), Ghost, Mummy and Archer Guard (in Skullkeep).
    • Starting inventory of champions are slightly different.
  • Digital Audio issue: despite successful test in SETUP.EXE, the game plays no sound effects (tested in Dosbox with ‘Sound Blaster’ selected)

Version 1995-07-13

(SKULL.EXE Size: 522037 bytes, Date: July 11, 1995)

Published in:

Notes:

  • Updated SKULL.EXE and IBMIOP.EXE
  • INTRPLAY.PCX Interplay logo is different although the minor changes are invisible.
  • Different GRAPHICS.DAT (No major differences with previous version 1995-05-09)
  • The file FTL (logo animation) is replaced with the VGA version.
  • File ORDERFRM.TXT added
  • Digital Audio issue: despite successful test in SETUP.EXE, the game plays no sound effects (tested in Dosbox with ‘Sound Blaster’ selected)

Version 1995-07-25

(SKULL.EXE Size: 522041 bytes, Date: July 25, 1995)

Published in:

Notes:

  • Updated SKULL.EXE and IBMIOP.EXE
  • Options ‘No sound’ and ‘No music’ added in SETUP.INI, however ‘No music’ cannot be selected because it has the same device number configured as ‘ESS AudioDrive’ (Device008)
  • Sound issues fixed (tested in Dosbox with ‘Sound Blaster’ selected)

Version 1995-10-21

(SKULL.EXE Size: 525881 bytes, Date: October 21, 1995)

Published in:

Notes:

  • Updated SKULL.EXE
  • Added new Skullkeep animated title screen (INTRO)
  • Added Electronic Registration Card (EREGCARD.EXE and EREGCARD.INI) launched before the demo (updated DM2DEMO.BAT)

Dungeon Master II (DOS) - Source Disassembly [Credits: Randy Boots Jr]

Dungeon Master II for PC (Version 1.0, English) assembler source code, disassembled with IDA Pro.