This archive contains 29 .hmp files extracted from GRAPHICS.DAT, and 29 .mid files converted from the .hmp with WinRipper v0.78a. You can play the .mid files with any player like Windows Media Player or Winamp.
MP3 recordings
The same MIDI music was used for PC and Macintosh US versions but it sounds differently because each version used a different synthesizer. Recordings of both versions are provided here for easy comparison. The music of the PC version was recorded with DOSbox emulating a Sound Blaster 16 sound card. The music of the Macintosh US version was recorded with Audacity while the game was running in the minivMac emulator. The track numbers are those used internally by the game in each version.
Get file Dungeon Master II for PC French.rar from the Games folder in the DMFiles Shared OneDrive. This CD was sold with the magazine “Bestseller Games” #13 (France)
Dungeon Master II for PC uses DOS sound drivers that were developed by Human Machine Interfaces. This archive contains a version of these drivers that is more recent than the one included with Dungeon Master II. These files were taken from Anvil of Dawn, another game using the same drivers. This newer version supports more sound cards so it may help you get sound in the game.
Interplay released multiple versions of the Dungeon Master II for PC demo in 1995. They were published on CD-ROM bundled with magazines or produced by Interplay itself (the lists below are not exhaustive). This archive contains five known versions which are identified below by their latest file modification date.
This is the only version to use a DM.EXE launcher and where the main program is a 16-bit x86 executable named FIRE.EXE compiled with Turbo C++ and compressed with LZ91 (same as Dungeon Master and Dungeon Master II for PC 0.9 Beta).
The engine is slower than in later versions.
The FTL Logo and the Skullkeep TITLE animations are identical to the PC-9801 and IBM PS/V versions.
There are sound effects but no music. There is no volume control (no music note icon on the inventory screen).
There is no capability to save and load a game. Instead, the floppy disk icon on the inventory screen immediately exits the game.
Different GRAPHICS.DAT than in later demos:
Main Menu and Credits screens are identical to the PC-9801, IBM PS/V and PC-9821 versions.
Graphics of body parts in inventory are different than the ones found in any other version of the demo or complete game.
Dungeon Master II Demo (DOS)
19950112 Inventory
Dungeon Master II Demo (DOS)
19950509 Inventory
Scroll graphic is still the one from Dungeon Master and Japanese versions of Dungeon Master II.
Dungeon Master II Demo (DOS)
19950112 Scroll
Dungeon Master II Demo (DOS)
19950509 Scroll
Merchant Guard graphics are not finalized: graphics from earlier Japanese versions are replaced and close to their final look on PC, but with a different head and red clothes.
Dungeon Master II Demo (DOS)
19950112 Merchant Guard
Dungeon Master II Demo (DOS)
19950509 Merchant Guard
Minion graphics are not updated yet, still look like in earlier Japanese versions and Amiga.
Different DUNGEON.DAT than in later PC demos:
Nearly identical to the dungeon in the PC-9801 demo: the PC version removes a mechanism in map 5 (weapons shop) that transformed a Red Gem placed on a wall sensor into a Green Gem appearing in the adjacent alcove.
There are only ‘Glop’ creatures.
The demo contains only the starting Sun Clan village, and completes after opening the exit door with the Ra Key.
Main program is now a 32-bit x86 executable named SKULL.EXE compiled with Watcom C and using a DOS extender.
No Skullkeep animated title screen
SETUP.INI contains a different list of sound cards and settings than in later versions
Added splash screen describing how to order the game before the demo starts
The file FTL (logo animation) is the SVGA version and replaces the older FTL logo animation. Later versions of the demo below contain the VGA version. The full game contains both versions of animations and you can choose which one to install.
Saving and loading games is possible
Different GRAPHICS.DAT
Graphics for Main Menu, Credits screen, body parts in inventory, Scroll, Minions and Merchant Guard are the final ones.
Different DUNGEON.DAT:
The demo contains the starting Sun Clan village and after opening the exit door with the Ra Key, it continues through a teleporter into a sample of Skullkeep.
There are other creatures in addition to Glops: Digger Worm (behind the village exit door), Ghost, Mummy and Archer Guard (in Skullkeep).
Starting inventory of champions are slightly different.
Digital Audio issue: despite successful test in SETUP.EXE, the game plays no sound effects (tested in Dosbox with ‘Sound Blaster’ selected)
Version 1995-07-13
(SKULL.EXE Size: 522037 bytes, Date: July 11, 1995)
Options ‘No sound’ and ‘No music’ added in SETUP.INI, however ‘No music’ cannot be selected because it has the same device number configured as ‘ESS AudioDrive’ (Device008)
Sound issues fixed (tested in Dosbox with ‘Sound Blaster’ selected)
Version 1995-10-21
(SKULL.EXE Size: 525881 bytes, Date: October 21, 1995)