





There is no music in the beta version of the game, only in the final game.
Entrance screen only:
Credits screen only:
Files from CD contents [Credits: Abandonware France]
Files from CD contents [Credits: Bruno Aublet]
Files from CD contents [Credits: Michael Weichel]
redump.org BIN/CUE Compact Disc image [Credits: Internet Archive]
Dungeon Master II (USA, DOS) - Patch
The official patch released for Dungeon Master II for PC to fix some sound issues. For example, this Dungeon Master II review by Antranig Basman in newsgroup comp.sys.ibm.pc.games.announce mentions static sound with the ‘ProAudio Spectrum 16’ sound card.
Computer Gaming World (USA)






PC Zone (United Kingdom)

Dungeon Master II (USA, DOS) - HMI Update [Credits: Tom Hatfield]
Dungeon Master II (USA, DOS) - GUS Driver
Dungeon Master II for PC uses DOS sound drivers that were developed by Human Machine Interfaces. This archive contains files to add support for the Gravis UltraSound sound card.
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Dungeon Master II Demo (USA, DOS)
Interplay released multiple versions of the Dungeon Master II for PC demo in 1995. They were published on CD-ROM bundled with magazines or produced by Interplay itself (the lists below are not exhaustive). This archive contains five known versions which are identified below by their latest file modification date.
(No SKULL.EXE file, FIRE.EXE instead)
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Notes:
Main Menu and Credits screens are identical to the PC-9801, IBM PS/V and PC-9821 versions.
Graphics of body parts in inventory are different than the ones found in any other version of the demo or complete game.
Scroll graphic is still the one from Dungeon Master and Japanese versions of Dungeon Master II.
Merchant Guard graphics are not finalized: graphics from earlier Japanese versions are replaced and close to their final look on PC, but with a different head and red clothes.
Minion graphics are not updated yet, still look like in earlier Japanese versions and Amiga.
Nearly identical to the dungeon in the PC-9801 demo: the PC version removes a mechanism in map 5 (weapons shop) that transformed a Red Gem placed on a wall sensor into a Green Gem appearing in the adjacent alcove.
There are only ‘Glop’ creatures.
The demo contains only the starting Sun Clan village, and completes after opening the exit door with the Ra Key.
(SKULL.EXE Size: 517565 bytes, Date: May 9, 1995)
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Notes:
(SKULL.EXE Size: 522037 bytes, Date: July 11, 1995)
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Notes:
(SKULL.EXE Size: 522041 bytes, Date: July 25, 1995)
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Notes:
(SKULL.EXE Size: 525881 bytes, Date: October 21, 1995)
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Dungeon Master II (DOS) - Source Disassembly [Credits: Randy Boots Jr]