Here is an English transcription of the back of the flyer:
FTL started making DM (Dungeon Master) in 1985. At that time, DM was launched with the concept of a completely new type of role-playing game. What we aimed for was a game that beginners as well as advanced players could easily play. We expanded the idea based on a game called “Crystal Dragon” and created DM with the cooperation of many excellent staff members. When it was first released in the United States, the press reaction was very bewildering for all companies. This was because DM could not be compared to previous games. However, customers praised it highly, saying “This is the game we have been waiting for!”, and it quickly became No. 1 in the United States for all the machines we developed. Around this time, a Japanese media person came to us and recommended that we “release it in Japan!”, so we visited many game manufacturers in Tokyo. However, we realized that Japanese hardware is completely different from American hardware. Instead of choosing a manufacturer to sell it, we decided to look for a manufacturer who would develop DM together with us as a partner. We found common ground in our thinking and policies, and JVC was a partner that provided us with full cooperation. Considering the long history of our partnership, I feel that it has been a great success.
About three years ago, we started discussing the idea of DM II with JVC. When we created the original DM, we never imagined it would be released worldwide. However, with DM II, we were able to overcome the hardware and language issues that come with developing multiple models, thanks to JVC’s extensive cooperation.
We have decided to launch it in Japan before anywhere else in the world.
DM II is a groundbreaking 3D role-playing game with more content than the original, and improvements in design and system. We are sure that even new players will be satisfied with it. However, the essence of a role-playing game is not technology. It is how close to the real thing you can experience, and we believe that the result of the successful combination of gaming techniques and gameplay will be a natural and pure work. That is what we are aiming to achieve with DM II.
I think it’s about how we can experience it in a fun way.
Wayne Holder, President of FTL
Photo provided by Famicom Tsūshin