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Tips and Tricks

Easter egg in Dungeon Master II for Macintosh

In Dungeon Master II for Macintosh, if you name your champions after the designers of the game, their face will replace your champions’ faces.

Dungeon Master II (PC) - Champion portrait Wayne Holder Dungeon Master II (PC) - Champion portrait Doug Bell Dungeon Master II (PC) - Champion portrait Bill Kelly Dungeon Master II (PC) - Champion portrait Kirk Baker Dungeon Master II (PC) - Champion portrait Nancy Holder
Wayne Holder / Doug Bell / Bill Kelly / Kirk Baker / Nancy Holder

Custom champion portraits in Amiga version

Dungeon Master II for Amiga contains an image file named sample_palette.IFF that looks like this:
Dungeon Master II (Europe, Amiga) - Portrait Sample Palette
If you follow the explanations in the image, you can create custom portraits for champions already in your party.

For example, you may open the .png screenshot above in any modern image editor and paint a new portrait using only the 16 colors available. Crop the image when you are done to keep only the 32x29 pixels portrait. You may then use this online tool to convert the image to the appropriate Amiga IFF file format. Click anywhere in the window (outside of the default sample image) to upload you own .png file. Select ‘16’ in the top left drop-down menu for file format, then click ‘Save’ to download your IFF file. Make sure the file name is the name of your champion like ‘Torham.iff’, and place the file in the same folder as sample_palette.IFF. The next time you play the game, your custom portrait replaces the default one.

Gather food in the wild

You can gather food at the following locations where each food item grows periodically:

  • Fairy Cushion: (06,52,11), (06,53,08)
  • Mana Blossom: (06,16,02), (06,20,00), (06,23,04)
  • Spirit Cap: (06,22,62)
  • Palmapple: (06,24,62), (06,74,32), (06,80,20), (06,81,24)

Merchant tips

Money conversion: If you put your money box on the sell table, the merchants will take it, convert the money to the most lightweight form possible and give it back.

Buy with the money box: You don’t have to put on the table the exact amount of money to buy something. If you put more money than necessary, the merchants will give you change. In fact, the easiest way to buy is to put your money box on the table and the merchant will take only the necessary amount of money.

Sell with the money box: Picking up all the money after selling something can be tedious. If you place your money box on the selling table before the item(s) you want to sell then the merchant will place the money directly into the money box avoiding you the trouble of doing it yourself.

Sell in bulk: You can sell several items to merchants at the same time, however as soon as they reach the selling table, they will buy what is on it. If you want to sell a multiple items in a single transaction, the easiest way is to first put on the table an item that the merchant is not interested in and that has a large graphic on screen, like a Chest. Then take your time to add all the items that you really want to sell. Finally, remove the first object from the table (a large graphic helps you click on it instead of clicking on the objects you want to sell). The merchant will then buy all the other items.

Bargaining: You can bargain with merchants. If you give them a little less than the displayed price, they will think about the offer by tilting their head with their hand to their chin. If they accept they will nod and if they decline you must raise your offer. If they think for too long then your offer is simply too low: raise it little by little until they accept.

Making money

There are several ways to make money:

  • The best way is to repeatedly make Serpent Staves in the Verixk cauldron with Staves and Mana Blossoms and sell them to the Magic merchant. The Staves and Mana Blossoms reappear in the Axemen area at (07,79,46) most of the time, and when they don’t, you can buy the Staves back at the Weapons merchant in the Sun Clan village and pick some more Mana Blossoms or buy them back from the Magic merchant.

  • You may collect Green Gems that grow periodically in caves at (7,27,01), (07,27,32), (07,33,36), (07,44,30), (07,48,29) and (07,52,32).

  • You may buy Flasks from the Magic merchant, make Ful Bro Ku potions, and sell them back for a small profit. You also get Priest training in that way.

  • You may sell items that you collect after killing creatures: Axemen (Axes), Thorn Demons (Steaks), Cavern Bats (Dead Bats), Thicket Thief (Daggers and Gold Coins), Skeleton (Machetes). Killing creatures also trains your champions.

  • You can use Guard Minions to kill creatures that are automatically generated then you only have to collect the loot from time to time, and create new Guard Minions to replace the dead ones. If you surround the squares where creatures spawn with Guard Minions (be careful not to place one on the spawn square itself) then each time a creature is generated, the minions will kill it and items will pile up there. It works with:

    • The Thicket Thief generator at (06,58,16).
    • The Axemen generators at (06,73,40), (06,73,41), (06,85,44), (06,85,46) and (06,85,42).
    • The Cavern Bat generators at (07,30,02) and (07,31,08). But Dead Bats are not worth much money.

    You may use a Carry Minion to collect all the generated items and take them to a merchant.

Sell your items at higher prices

[Credits: Jedrek Paszak]

In the shops you can sell items (left table) and buy items (right table). Merchants give you less money for an item you sell than the money they charge for buying the same item. However, there is a way to get more money from the items you want to sell:

  1. Select an item that is not available for buying. The merchant will do nothing until you select an item that is available.
  2. This gives you enough time to put all the items you want to sell on the buy table (the right one). Do not use the sell table on the left.
  3. Now, select the cheapest item that is available for buying (like a torch for example) and then move back in front of the buy table.
  4. If the items you sell have enough value (it should be the case if you are buying a cheap item), the merchant will accept the trade and give you the item and your change.

The trick here is that the change given by the merchant is higher than the price the merchant would have returned if you had used the sell table on the left!

As an example, the following test was made at the magic merchant: A torch was bought with a Fury in exchange. The merchant gave back 998 in change and a torch instead of 750. That is a 248 bonus!

Recharge items

When a torch is burnt out, you can put it in a torch holder and it will recharge immediately. You can also sell it to a weapons merchant and buy it back fully recharged.

Put the Numenstaff in the cauldron at (08,44,26) to recharge it as many times as you want.

You can sell magical weapons that have no charges left like the Techmace, the Spiral Staff or the Numenstaff to the magic merchant and buy them back fully recharged.

If you want to immediately buy the magic weapon you just sold to the merchant but the weapon is not yet available for sale (it has a red cross over it), then you need to go to the buy table (on the right) and wait for the merchant, then go to the sell table and wait for the merchant again and finally go back once more to the buy table where the item will now be available again for sale.

Magic Cauldron

You can mix items in the cauldron at (08,44,26) to create other items:

  • Put a Staff and a Mana Blossom in the cauldron at (08,44,26) to create a Serpent Staff.
  • Put a Meteor Metal, a Gold Coin, a Red Gem and a Spirit Cap to create a Blue Steele.

All the necessary ingredients are available in the three alcoves near the cauldron.

You can create several of these items if you bring the necessary ingredients again. The ingredients you put in the cauldron are teleported to the Axemen area at (07,79,46) where you can recover them and come back to the cauldron for another round. This means that although there is only one Meteor Metal in the game, you can still create several Blue Steele weapons. Note that some of the teleported items may get transferred to the Merchants in which case you need to buy the items again from them.

Avoid moving pits and teleporters

[Credits: Meynaf]

There are two moving pits in the Cloud Clan area in the 4x8 rectangle room on the southern side at (06,68,43). There are two moving teleporters in Skullkeep level 3 in the 5x4 rectangle room on the southeastern aisle at (03,53,34). Both of these effects are created by invisible creatures that move around these rooms. Check coordinates on these maps: Dungeon Master II Maps generated by DMDC2.

To avoid the moving pits and teleporters, you may use the Scout Map to invoke a minion. Tell the minion to go where you want to go, and always stay in the same square as the minion. This works because the game engine does not allow two creatures on the same square, so the minion actually prevents the invisible creature from moving into its square.

Another option is to use a Magical Box to Freeze life: the invisible creature will stop moving as well as the pits and teleporters.

Kill merchant guards and merchants

It is possible to kill merchant guards and merchants. If you attack a Merchant with a spell or by throwing anything to him, the merchant guard will attack you. You thus need to kill the merchant guard first.

If you throw items to the merchant from any side, he will collect them and throw them back to you if you stand in front of the left table. This includes Ful Bombs that will explode on your face! (But this requires that the champion throwing the Ful Bomb is not strong enough so it falls down before reaching the wall or the merchant which would cause it to explode immediately).

Merchant guards will not respawn but when a merchant is killed, another one spawns after a while. When you kill a merchant guard, the merchant hides behind his wall but he later comes out again to continue business.

Killing a merchant guard is fairly easy with high level champions using regular combat techniques. You may use some highest level guard minion spells to protect yourself while fighting the guard.

In order to kill a merchant, prepare highest level fireball spells and then use the Freeze action of the Spiral Staff (or Magical Boxes) to prevent the merchant from hiding. You may also use the Fireball action of the Numen Staff and the Poison Bolt action of the Emerald Orb. Repeat freezing until the merchant is dead.

Morningstar in the entrance hall of Skullkeep

[Credits: Ghira]

As soon as you leave the Sun clan area where the game begins, you can access the Skullkeep entrance hall. Move the second brazier on the right side at (06,41,27) so you can access the wall behind it. You can remove a rock from that wall to reveal a hidden button. Press the button and a Morningstar appears in the nearby alcove at (06,43,27) which is a good weapon at this stage of the game.

Tips to kill Dragoth

Beware not to fall off the edges as you will get teleported elsewhere inside or outside of Skullkeep and you need to start the fight over. Dragoth can also push you so try to avoid the edges.

Equip your champions with the best weapons like Vorax, Techmace, Blue Steele, Numenstaff (to cast triple Fireballs) and Emerald Orb (to cast Poison Bolts / Heal). You should also bring Ful Bombs, Attack minions and Guard minions items to save mana. Also bring some Vi potions for healing (though using the Heal action of the Emerald Orb is faster).

While fighting, use guard minions to protect yourself and cast Reflection spells to avoid spell damage. Also use the Techshield to cast Reflection spells to save mana.

Dragoth uses the Reflection spell to avoid your spells so do not bother to cast any spell while facing him. However, while he is fighting one of your guard minions, you can move to his back and cast powerful Fireball and Poison Bolt spells (or use the Numenstaff / Emerald Orb) that will not be reflected.

When Dragoth health is low, he retreats behind an archway that you cannot go through and regenerates there. While he is out of this place, block the entrance with guard minions. You may then sleep to recover mana while protected by the minions before trying to finish him off.

Magazine articles

Amiga Computer Studio (Poland)
Dungeon Master II (Amiga) Cover - Amiga Computer Studio (Poland),  April 1996
Dungeon Master II (Amiga) Cover
Amiga Computer Studio (Poland), April 1996
[Credits: Internet Archive]
Dungeon Master II (Amiga) Hints - Amiga Computer Studio (Poland),  April 1996, Page 24
Dungeon Master II (Amiga) Hints
Amiga Computer Studio (Poland), April 1996, Page 24
[Credits: Internet Archive]
Dungeon Master II (Amiga) Hints - Amiga Computer Studio (Poland),  April 1996, Page 25
Dungeon Master II (Amiga) Hints
Amiga Computer Studio (Poland), April 1996, Page 25
[Credits: Internet Archive]
Amiga Magazine (Netherlands)
Dungeon Master II Hints - Amiga Magazine (Netherlands), Issue No 37 January-February 1996, Page 81
Dungeon Master II Hints
Amiga Magazine (Netherlands), Issue No 37 January-February 1996, Page 81
[Credits: Adamo, Amiga Magazine Rack]
Dungeon Master II Hints - Amiga Magazine (Netherlands), Issue No 38 March-April 1996, Page 81
Dungeon Master II Hints
Amiga Magazine (Netherlands), Issue No 38 March-April 1996, Page 81
[Credits: Adamo, Amiga Magazine Rack]
Dungeon Master II Hints - Amiga Magazine (Netherlands), Issue No 41 September-October 1996, Page 65
Dungeon Master II Hints
Amiga Magazine (Netherlands), Issue No 41 September-October 1996, Page 65
[Credits: Commodore Club]
Beep! MegaDrive (Japan)
Dungeon Master II (Mega CD) Hints - Beep! MegaDrive (Japan), April 1994, Page 119
Dungeon Master II (Mega CD) Hints
Beep! MegaDrive (Japan), April 1994, Page 119
[Credits: Sega Retro]
Dungeon Master II (Mega CD) Hints - Beep! MegaDrive (Japan), April 1994, Page 120
Dungeon Master II (Mega CD) Hints
Beep! MegaDrive (Japan), April 1994, Page 120
[Credits: Sega Retro]
Dungeon Master II (Mega CD) Hints - Beep! MegaDrive (Japan), April 1994, Page 121
Dungeon Master II (Mega CD) Hints
Beep! MegaDrive (Japan), April 1994, Page 121
[Credits: Sega Retro]
Dungeon Master II (Mega CD) Hints - Beep! MegaDrive (Japan), May 1994, Page 116
Dungeon Master II (Mega CD) Hints
Beep! MegaDrive (Japan), May 1994, Page 116
[Credits: Sega Retro]
Dungeon Master II (Mega CD) Hints - Beep! MegaDrive (Japan), May 1994, Page 117
Dungeon Master II (Mega CD) Hints
Beep! MegaDrive (Japan), May 1994, Page 117
[Credits: Sega Retro]
Dungeon Master II (Mega CD) Hints - Beep! MegaDrive (Japan), May 1994, Page 118
Dungeon Master II (Mega CD) Hints
Beep! MegaDrive (Japan), May 1994, Page 118
[Credits: Sega Retro]
Dungeon Master II (Mega CD) Hints - Beep! MegaDrive (Japan), May 1994, Page 119
Dungeon Master II (Mega CD) Hints
Beep! MegaDrive (Japan), May 1994, Page 119
[Credits: Sega Retro]
Computer Games Strategy Plus (United Kingdom-USA-Canada)
Dungeon Master II Hints - Computer Games Strategy Plus (United Kingdom-USA-Canada), Issue No 60 November 1995, Page 114
Dungeon Master II Hints
Computer Games Strategy Plus (United Kingdom-USA-Canada), Issue No 60 November 1995, Page 114
[Credits: Internet Archive]
Dungeon Master II Hints - Computer Games Strategy Plus (United Kingdom-USA-Canada), Issue No 60 November 1995, Page 115
Dungeon Master II Hints
Computer Games Strategy Plus (United Kingdom-USA-Canada), Issue No 60 November 1995, Page 115
[Credits: Internet Archive]
Dungeon Master II Hints - Computer Games Strategy Plus (United Kingdom-USA-Canada), Issue No 61 December 1995, Page 128
Dungeon Master II Hints
Computer Games Strategy Plus (United Kingdom-USA-Canada), Issue No 61 December 1995, Page 128
[Credits: Internet Archive]
Dungeon Master II Hints - Computer Games Strategy Plus (United Kingdom-USA-Canada), Issue No 61 December 1995, Page 129
Dungeon Master II Hints
Computer Games Strategy Plus (United Kingdom-USA-Canada), Issue No 61 December 1995, Page 129
[Credits: Internet Archive]
Computer Gaming World (USA)
Dungeon Master II Guide - Computer Gaming World (USA), Issue No 136 November 1995, Page 108
Dungeon Master II Guide
Computer Gaming World (USA), Issue No 136 November 1995, Page 108
Dungeon Master II Guide - Computer Gaming World (USA), Issue No 136 November 1995, Page 110
Dungeon Master II Guide
Computer Gaming World (USA), Issue No 136 November 1995, Page 110
Dungeon Master II Guide - Computer Gaming World (USA), Issue No 136 November 1995, Page 112
Dungeon Master II Guide
Computer Gaming World (USA), Issue No 136 November 1995, Page 112
CU Amiga (United Kingdom)
Dungeon Master II (Amiga) Hints - CU Amiga (United Kingdom), October 1996, Page 45
Dungeon Master II (Amiga) Hints
CU Amiga (United Kingdom), October 1996, Page 45
[Credits: Adamo, Amiga Magazine Rack]
Dungeon Master II (Amiga) Hints - CU Amiga (United Kingdom), March 1997, Page 49
Dungeon Master II (Amiga) Hints
CU Amiga (United Kingdom), March 1997, Page 49
[Credits: Steve Hood]
Dungeon Master II (Amiga) Hints - CU Amiga (United Kingdom), November 1997, Page 46
Dungeon Master II (Amiga) Hints
CU Amiga (United Kingdom), November 1997, Page 46
[Credits: Adamo, Amiga Magazine Rack]
Dream (France)
Dungeon Master II Hints - Dream (France), Issue No 26 February 1996, Page 46
Dungeon Master II Hints
Dream (France), Issue No 26 February 1996, Page 46
Dungeon Master II Guide - Dream (France), Issue No 27 March 1996, Page 40
Dungeon Master II Guide
Dream (France), Issue No 27 March 1996, Page 40
Dungeon Master II Guide - Dream (France), Issue No 27 March 1996, Page 41
Dungeon Master II Guide
Dream (France), Issue No 27 March 1996, Page 41
Dungeon Master II Guide - Dream (France), Issue No 27 March 1996, Page 42
Dungeon Master II Guide
Dream (France), Issue No 27 March 1996, Page 42
Dungeon Master II Guide - Dream (France), Issue No 28 April 1996, Page 44
Dungeon Master II Guide
Dream (France), Issue No 28 April 1996, Page 44
Dungeon Master II Guide - Dream (France), Issue No 28 April 1996, Page 45
Dungeon Master II Guide
Dream (France), Issue No 28 April 1996, Page 45
Famitsu (Japan)
Dungeon Master II (Mega CD) Guide - Famitsu (Japan), Issue No 277 08 April 1994, Page 189
Dungeon Master II (Mega CD) Guide
Famitsu (Japan), Issue No 277 08 April 1994, Page 189
Dungeon Master II (Mega CD) Guide - Famitsu (Japan), Issue No 277 08 April 1994, Page 190
Dungeon Master II (Mega CD) Guide
Famitsu (Japan), Issue No 277 08 April 1994, Page 190
Dungeon Master II (Mega CD) Guide - Famitsu (Japan), Issue No 277 08 April 1994, Page 191
Dungeon Master II (Mega CD) Guide
Famitsu (Japan), Issue No 277 08 April 1994, Page 191
Dungeon Master II (Mega CD) Guide - Famitsu (Japan), Issue No 277 08 April 1994, Page 192
Dungeon Master II (Mega CD) Guide
Famitsu (Japan), Issue No 277 08 April 1994, Page 192
Dungeon Master II (Mega CD) Guide - Famitsu (Japan), Issue No 277 08 April 1994, Page 193
Dungeon Master II (Mega CD) Guide
Famitsu (Japan), Issue No 277 08 April 1994, Page 193
Gambler (Poland)
Dungeon Master II Guide - Gambler (Poland), December 1995, Page 6
Dungeon Master II Guide
Gambler (Poland), December 1995, Page 6
[Credits: Kult Cover Disks]
Dungeon Master II Guide - Gambler (Poland), December 1995, Page 7
Dungeon Master II Guide
Gambler (Poland), December 1995, Page 7
[Credits: Kult Cover Disks]
Dungeon Master II Guide - Gambler (Poland), December 1995, Page 8
Dungeon Master II Guide
Gambler (Poland), December 1995, Page 8
[Credits: Kult Cover Disks]
Dungeon Master II Guide - Gambler (Poland), December 1995, Page 9
Dungeon Master II Guide
Gambler (Poland), December 1995, Page 9
[Credits: Kult Cover Disks]
Dungeon Master II Guide - Gambler (Poland), December 1995, Page 10
Dungeon Master II Guide
Gambler (Poland), December 1995, Page 10
[Credits: Kult Cover Disks]
Dungeon Master II Guide - Gambler (Poland), December 1995, Page 36
Dungeon Master II Guide
Gambler (Poland), December 1995, Page 36
[Credits: Kult Cover Disks]
Dungeon Master II Guide - Gambler (Poland), December 1995, Page 37
Dungeon Master II Guide
Gambler (Poland), December 1995, Page 37
[Credits: Kult Cover Disks]
Dungeon Master II Guide - Gambler (Poland), December 1995, Page 38
Dungeon Master II Guide
Gambler (Poland), December 1995, Page 38
[Credits: Kult Cover Disks]
Joystick (France)
Dungeon Master II Hints - Joystick (France), Issue No 71 May 1996, Page 133
Dungeon Master II Hints
Joystick (France), Issue No 71 May 1996, Page 133
Joystick Soluces (France)
Dungeon Master II Hints - Joystick Soluces (France), Issue No 94 June 1998, Page 27
Dungeon Master II Hints
Joystick Soluces (France), Issue No 94 June 1998, Page 27
Level (Czechia)
Dungeon Master II Hints - Level (Czechia), Issue No 8 September 1995, Page 45
Dungeon Master II Hints
Level (Czechia), Issue No 8 September 1995, Page 45
[Credits: oldgames.sk]
Dungeon Master II Hints - Level (Czechia), Issue No 8 September 1995, Page 46
Dungeon Master II Hints
Level (Czechia), Issue No 8 September 1995, Page 46
[Credits: oldgames.sk]
Dungeon Master II Hints - Level (Czechia), Issue No 8 September 1995, Page 47
Dungeon Master II Hints
Level (Czechia), Issue No 8 September 1995, Page 47
[Credits: oldgames.sk]
Login (Japan)
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 1
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 1
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 2
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 2
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 3
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 3
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 12
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 12
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 13
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 13
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 14
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 14
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 15
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 15
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 16
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 16
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 17
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 17
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 18
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 18
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 19
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 19
4 Great Game Capture Handbook - Dungeon Master II Guide - Login (Japan), Vol 13 No 3 04 February 1994, Page 36
4 Great Game Capture Handbook - Dungeon Master II Guide
Login (Japan), Vol 13 No 3 04 February 1994, Page 36
Dungeon Master II Hints - Login (Japan), Vol 13 No 4 18 February 1994, Page 180
Dungeon Master II Hints
Login (Japan), Vol 13 No 4 18 February 1994, Page 180
Dungeon Master II Hints - Login (Japan), Vol 13 No 4 18 February 1994, Page 181
Dungeon Master II Hints
Login (Japan), Vol 13 No 4 18 February 1994, Page 181
PC Joker (Germany)
Dungeon Master II (PC) Guide - PC Joker (Germany), November 1995, Page 53
Dungeon Master II (PC) Guide
PC Joker (Germany), November 1995, Page 53
[Credits: kultmags.com]
Dungeon Master II (PC) Guide - PC Joker (Germany), November 1995, Page 54
Dungeon Master II (PC) Guide
PC Joker (Germany), November 1995, Page 54
[Credits: kultmags.com]
Dungeon Master II (PC) Guide - PC Joker (Germany), November 1995, Page 55
Dungeon Master II (PC) Guide
PC Joker (Germany), November 1995, Page 55
[Credits: kultmags.com]
Dungeon Master II Hints - PC Joker (Germany), December 1995, Page 62
Dungeon Master II Hints
PC Joker (Germany), December 1995, Page 62
[Credits: kultmags.com]
Dungeon Master II Hints - PC Joker (Germany), December 1995, Page 63
Dungeon Master II Hints
PC Joker (Germany), December 1995, Page 63
[Credits: kultmags.com]
PC Player (Germany)
Dungeon Master II (PC) Guide - PC Player (Germany), October 1995, Page 154
Dungeon Master II (PC) Guide
PC Player (Germany), October 1995, Page 154
[Credits: Kult Cover Disks]
Dungeon Master II (PC) Guide - PC Player (Germany), October 1995, Page 155
Dungeon Master II (PC) Guide
PC Player (Germany), October 1995, Page 155
[Credits: Kult Cover Disks]
Dungeon Master II (PC) Guide - PC Player (Germany), October 1995, Page 156
Dungeon Master II (PC) Guide
PC Player (Germany), October 1995, Page 156
[Credits: Kult Cover Disks]
Dungeon Master II (PC) Guide - PC Player (Germany), October 1995, Page 158
Dungeon Master II (PC) Guide
PC Player (Germany), October 1995, Page 158
[Credits: Kult Cover Disks]
Dungeon Master II (PC) Guide - PC Player (Germany), October 1995, Page 159
Dungeon Master II (PC) Guide
PC Player (Germany), October 1995, Page 159
[Credits: Kult Cover Disks]
Dungeon Master II (PC) Guide - PC Player (Germany), October 1995, Page 160
Dungeon Master II (PC) Guide
PC Player (Germany), October 1995, Page 160
[Credits: Kult Cover Disks]
Dungeon Master II (PC) Guide - PC Player (Germany), October 1995, Page 162
Dungeon Master II (PC) Guide
PC Player (Germany), October 1995, Page 162
[Credits: Kult Cover Disks]
PC Soluces (France)
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 6
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 6
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 7
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 7
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 8
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 8
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 9
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 9
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 10
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 10
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 11
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 11
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 12
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 12
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 13
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 13
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 14
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 14
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 15
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 15
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 16
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 16
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 17
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 17
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 18
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 18
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 19
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 19
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 20
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 20
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 21
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 21
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II (PC) Guide - PC Soluces (France), Issue No 1 February-March 1996, Page 22
Dungeon Master II (PC) Guide
PC Soluces (France), Issue No 1 February-March 1996, Page 22
[Credits: Patrice, Abandonware Magazines]
Dungeon Master II Hints - PC Soluces (France), Issue No HS2 1998, Page 30
Dungeon Master II Hints
PC Soluces (France), Issue No HS2 1998, Page 30
PC Zone (United Kingdom)
Dungeon Master II Guide - PC Zone (United Kingdom), Issue No 33 December 1995, Page 148
Dungeon Master II Guide
PC Zone (United Kingdom), Issue No 33 December 1995, Page 148
Dungeon Master II Guide - PC Zone (United Kingdom), Issue No 33 December 1995, Page 149
Dungeon Master II Guide
PC Zone (United Kingdom), Issue No 33 December 1995, Page 149
Dungeon Master II Guide - PC Zone (United Kingdom), Issue No 33 December 1995, Page 150
Dungeon Master II Guide
PC Zone (United Kingdom), Issue No 33 December 1995, Page 150
Dungeon Master II Guide - PC Zone (United Kingdom), Issue No 33 December 1995, Page 151
Dungeon Master II Guide
PC Zone (United Kingdom), Issue No 33 December 1995, Page 151
Power Play (Germany)
Dungeon Master II Hints - Power Play (Germany), November 1995, Page 142
Dungeon Master II Hints
Power Play (Germany), November 1995, Page 142
[Credits: Internet Archive]
Dungeon Master II Hints - Power Play (Germany), November 1995, Page 143
Dungeon Master II Hints
Power Play (Germany), November 1995, Page 143
[Credits: Internet Archive]
Dungeon Master II Hints - Power Play (Germany), November 1995, Page 144
Dungeon Master II Hints
Power Play (Germany), November 1995, Page 144
[Credits: Internet Archive]
Dungeon Master II Hints - Power Play (Germany), November 1995, Page 145
Dungeon Master II Hints
Power Play (Germany), November 1995, Page 145
[Credits: Internet Archive]
Dungeon Master II Hints - Power Play (Germany), November 1995, Page 146
Dungeon Master II Hints
Power Play (Germany), November 1995, Page 146
[Credits: Internet Archive]
Dungeon Master II Hints - Power Play (Germany), November 1995, Page 147
Dungeon Master II Hints
Power Play (Germany), November 1995, Page 147
[Credits: Internet Archive]
Score (Czechia)
Dungeon Master II (PC) Guide - Score (Czechia), Issue No 20 August 1995, Page 50
Dungeon Master II (PC) Guide
Score (Czechia), Issue No 20 August 1995, Page 50
[Credits: oldgames.sk]
Dungeon Master II (PC) Guide - Score (Czechia), Issue No 20 August 1995, Page 51
Dungeon Master II (PC) Guide
Score (Czechia), Issue No 20 August 1995, Page 51
[Credits: oldgames.sk]
Dungeon Master II (PC) Guide - Score (Czechia), Issue No 20 August 1995, Page 52
Dungeon Master II (PC) Guide
Score (Czechia), Issue No 20 August 1995, Page 52
[Credits: oldgames.sk]
Dungeon Master II (PC) Guide - Score (Czechia), Issue No 21 September 1995, Page 50
Dungeon Master II (PC) Guide
Score (Czechia), Issue No 21 September 1995, Page 50
[Credits: oldgames.sk]
Dungeon Master II (PC) Guide - Score (Czechia), Issue No 21 September 1995, Page 51
Dungeon Master II (PC) Guide
Score (Czechia), Issue No 21 September 1995, Page 51
[Credits: oldgames.sk]
Dungeon Master II (PC) Guide - Score (Czechia), Issue No 21 September 1995, Page 52
Dungeon Master II (PC) Guide
Score (Czechia), Issue No 21 September 1995, Page 52
[Credits: oldgames.sk]
Zeta (Italy)
Dungeon Master II Guide - Zeta (Italy), Issue No 10 December 1995, Page 107
Dungeon Master II Guide
Zeta (Italy), Issue No 10 December 1995, Page 107
Dungeon Master II Guide - Zeta (Italy), Issue No 10 December 1995, Page 108
Dungeon Master II Guide
Zeta (Italy), Issue No 10 December 1995, Page 108
Dungeon Master II Guide - Zeta (Italy), Issue No 10 December 1995, Page 109
Dungeon Master II Guide
Zeta (Italy), Issue No 10 December 1995, Page 109
Dungeon Master II Guide - Zeta (Italy), Issue No 10 December 1995, Page 110
Dungeon Master II Guide
Zeta (Italy), Issue No 10 December 1995, Page 110

Docs disks

Dungeon Master II Hints published in SynTax disk based magazine
Issue #38 1995 http://www.syntax2000.co.uk/issues/38/dm2.qht.txt
Issue #39 1995 http://www.syntax2000.co.uk/issues/39/dm2end.qht.txt
Issue #55 1998 http://www.syntax2000.co.uk/issues/55/dm2.sol.txt
Issue #56 1998 http://www.syntax2000.co.uk/issues/56/dm2clst.qht.txt
Issue #57 1998 http://www.syntax2000.co.uk/issues/57/dm2spell.qht.txt
Issue #58 1999 http://www.syntax2000.co.uk/issues/58/dm2wa.qht.txt
Issue #59 1999 http://www.syntax2000.co.uk/issues/59/dm2.qht.txt
Issue #60 1999 http://www.syntax2000.co.uk/issues/60/dm2spl.qht.txt
Issue #62 1999 http://www.syntax2000.co.uk/issues/62/dm262.qht.txt
Dungeon Master II Solution published in LSD Docs Disks
LSD-DOCS-DISKS/LSD64/DungeonMaster2.Sol