Theron’s Quest spells are composed of 2 to 4 symbols. The first symbol is the “power” of the spell (which affects the strength, duration and mana cost), the other(s) 1 to 3 symbol(s) designate the spell itself. High power spells cannot be cast by low skilled champions. The spell list below only shows the last 1 to 3 symbol(s). You need to add a power symbol before.
Each symbol costs mana points, depending on the selected power.
If a champion has not enough mana points, the symbol cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.
The Gor symbol is the most expensive, but it is not used in any spell.
Some spells from the original Dungeon Master do not exist in Theron’s Quest.
The following table contains all the symbols with their symbol, name and mana cost for each of the six power levels. The mana cost of the power symbols is equal to the power level.
Each symbol has an associated base mana cost (the first value, used for power level 1) and the other values are determined by multiplying the base cost by (Power Level + 1) / 2 and rounding the numbers down when necessary. For each power level, the corresponding difficulty multiplier is also specified. The difficulty of a spell is determined by multiplying the base difficulty of the spell and the difficulty multiplier associated with the power level of the spell.