"Aha! I have the solution to the scroll!" says Zed.
"Shut your noise you, you're fooling no one but yourself," said Gothmog.
"No, really," said Zed, "it's so obviously. This puzzle will drive you so far round the bend you'd end up straight - straight as in North!"
Zed looks as pleased as a cat showing its bird-loving master a particularly mashed up dead albatross, but the group have to conceed the point.
They carry on, and come to a closed portcullus. Before they realise what is happening, they have stepped on a huge pressure pad.
At the side, a fake wall crumbles into dust and a group of Trolins are revealed, snarling and generally trying to act hard, even though by the downy moss on their legs they must be only teenagers.
Luckily, after a short delay the portcullus is apparently also triggered. It starts to open...
If the party still contains all 24 champions whole, then the portcullus opens fully. If the party wish to chance runnign through before the delayed action closes the portcullus again, then they will be able to do so.
If however, you have been less than kind to your party...
If Halk is skeletal, or Leif is missing a leg, you don't have enough weight to raise the portcullus. Not unless Gothmog has a frog in his throat or Stamm has an unwanted beary visitor (your items don't count - it's party member triggered only pad)
And worse yet, if you have left any of the party behind like Leif or Syra, you are truely stuffed. Your only hope if you want to continue is to bribe a trolin or two to come along with you, as obnoxiious as they'll be. You will need to give them somehting shiny or drink-y.